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	<title>Radiologietechnologie Wiki - Benutzerbeiträge [de-at]</title>
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	<updated>2026-04-19T12:21:34Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Sea_Of_Thieves_Will_Add_Microtransactions_Later&amp;diff=47805</id>
		<title>Sea Of Thieves Will Add Microtransactions Later</title>
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		<updated>2026-04-11T09:04:38Z</updated>

		<summary type="html">&lt;p&gt;AnhLudowici1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The [https://seaofthievespedia.com/ Sea of Thieves Merchant Alliance guide|https://seaofthievespedia.com/] of Thieves closed beta has only been active for a handful of days, but that hasn&#039;t stopped hungry gamers from turning over every rock (in-game or otherwise) in the quest to uncover as much about the game as possible. The upcoming multiplayer seafaring experience will see pirates voyaging from island to island in search of treasure, contracts, and glory, but the closed beta only offers a sample-sized portion of the full picture. Now, Sea of Thieves fans have datamined the closed beta in order to get a better glimpse of what is to c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to IGN , Rare&#039;s executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after Sea of Thieves &#039; launch and &amp;quot;anything in this area will not impact power or progression, and you&#039;ll always know what you&#039;re getting - so that means no loot crates,&amp;quot; says Neate. Given the ongoing controversy surrounding pay to win loot boxes and the debate on whether or not loot boxes are gambling , many will be glad to hear that Sea of Thieves won&#039;t feature that mecha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This isn&#039;t the first time that Rare has talked about cross-play for Sea of Thieves , however. Earlier this year, when Rare first activated the closed alpha on PC, the team decided to try out cross-play just to see how it felt. Executive Producer Joe Neate called the experience &amp;quot;magical,&amp;quot; explaining that it led him to question why any game would split player bases. But questions about balance and fairness prevented Rare from making it official straight away, however the more the studio considered cross-play, the more it realized there was no good reason not to include&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On that note of creating a unique and personal experience, there will be plenty of customization options both as for the pirate character and the ship. These customization items will be both cosmetic and functional to help ensure that the pirate I design with the attributes and look I want will not be the same pirate you create. The cartoonish art style hints that this will be a more lighthearted and fun version of pirates as opposed to a more historically accurate bloodthirsty crew infected with scurvy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are also references to more instruments beyond the hurdy-gurdy and accordion, which have become massive hits among players. Each of the two existing instruments has a lead and backing track (along with their drunk variants), but a fifth track for drums also appears to be on the cards. Many players have also wished for larger galleons allowing for crews of 5 or 6, but the datamine has revealed no fruits in that regard – just more pomegrana&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For now, though, Rare will continue with the development of Sea of Thieves in preparation for its forthcoming launch. There&#039;s plenty to do, and Rare seems like they&#039;re adding new ideas as fast as they can come up with them. The studio just revealed how players can now get sick and vomit into a bucket, then use the bucket as a weapon against friends (or alli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A recent datamine of the game&#039;s files uncovered lots more Sea of Thieves content, including new enemies and animals such as parrots, pigs, and seagulls. The leak also pointed to lots of character and ship customization , from tattoos and eyepatches to a variety of ship hulls. With the game&#039;s microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like the sort of cosmetic items that could be unlocked via microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to Rare, the studio wants to offer a balanced experience that&#039;s equal in almost every facet. In practice, that means a game with full feature parity, but more than that it means an equal playing field from day one. So Rare also says they&#039;re planning on launching Sea of Thieves day and date on both console and PC, with launch still on track for early 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the closed beta only features sharks and skeletons as AI-controlled enemies, the datamine reveals a wider variety of enemies and creatures, some of which have already been featured in trailers for the game . The data implies that the full game will feature bats, chickens, fish, parrots, pigs, seagulls, sharks, and snakes. It&#039;s not currently known if parrots will be tamable, allowing pirates to mount a feathered companion on their shoulders as they guzzle down some grog. The datamine also reveals that mermaids will not always be friendly like they are in the beta, and that the Kraken will wrap its tentacles around the ship in a manner which will likely require the crew to work together quickly in order to surv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Imagine taking the spirit of adventure from The Goonies, combining it with the immersive shared world experience found in the game Journey, and transplant it to a pirate ship. The result is what Rare is attempting to create with their next major game Sea of Thieves, which is a massive multiplayer pirate game . MMPG is not a recognized term in the gaming world, but it is basically what it sounds like. A group of friends get together on a pirate ship and do pirate things together. This can include exploring the seven seas, going on hunts for buried treasure, going to battle with other pirate ships, or just enjoying a rowdy booze cruise on the ship drinking and making music.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AnhLudowici1</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=The_Rare_We_Knew_Is_Dead&amp;diff=47739</id>
		<title>The Rare We Knew Is Dead</title>
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		<updated>2026-04-11T08:23:44Z</updated>

		<summary type="html">&lt;p&gt;AnhLudowici1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Moreover, Microsoft also claims that 2016 will be even bigger for Xbox . As we look ahead to the biggest games that are in store for Xbox gamers next year, it becomes apparent that the execs at Xbox aren&#039;t just blowing smoke. These five games in particular have caught our eye as Xbox One exclusives that have the most potent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After the absolutely electric response from the crowd last year during Sony&#039;s Last of Us 2 trailer reveal at PlayStation Experience 2016, many people considered the upcoming sequel to be a lock for this year&#039;s conference. Those expectations were dashed, however, when Sony closed its presentation on a new Spider-Man gameplay demonstration that, while exciting, wasn&#039;t exactly what many were expecting from one of the most influential companies in gaming during the industry&#039;s flashiest w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The addition of harpoon guns brings some exciting possibilities for underwater combat and maneuvering: it&#039;s a great shark deterrent (as it&#039;s likely gunpowder-based weapons won&#039;t be usable under water post-beta), and also brings the possibility that pirates will be able to attach themselves to opposing ships via the harpoons and potentially sneak up the sides. Of course, that&#039;s not the only new weapon to watch out for. The boarding axe, heavy sword, rapier, flintlock pistol, and blunderbuss will also be featured in the full version of Sea of Thiev&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At E3, Head of Xbox Phil Spencer proudly declared 2015 as having the strongest lineup in Xbox history. With heavy hitters released such as Forza Motorsport 6 , Halo 5: Guardians , Rise of the Tomb Raider , and more, it&#039;s a claim that&#039;s hard to argue w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After years of remastering their classic games, working on Kinect-only titles, and making Avatars, Rare is finally back with their biggest game since 2008. The game in question, Sea of Thieves , will allow players to carve out their own unique tales on the high seas with friends in a pirate-themed multiplayer adventure. Fans responded well to the E3 2015 Sea of Thieves trailer , so hopefully we see more of Rare&#039;s next game sooner rather than la&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Sea of Thieves closed beta has only been active for a handful of days, but that hasn&#039;t stopped hungry gamers from turning over every rock (in-game or otherwise) in the quest to uncover as much about the game as possible. The upcoming multiplayer seafaring experience will see pirates voyaging from island to island in search of treasure, contracts, and glory, but the closed beta only offers a sample-sized portion of the full picture. Now, [https://seaofthievespedia.com/ Sea of Thieves PvE guide|https://seaofthievespedia.com/] of Thieves fans have datamined the closed beta in order to get a better glimpse of what is to c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even though the gaming world-renowned name remains with the company, Rare as we knew it is dead and everything we ever knew and loved about them was laid to rest years ago. I can already hear you now: why is this a big deal? Why does Microsoft purchasing a company that was actively seeking a buyer mean that the old Rare as we knew it is gone? They&#039;re still around making games for the Xbox One, with Sea of Thieves on the way, but a huge chunk of their creative development team was lost during the transition from Nintendo to Microsoft and it shows. After founders Tim and Chris Stamper quit in 2007, they were replaced by Gregg Mayles, the current Creative Director for Rare.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This isn&#039;t commentary on the fact that Skull &amp;amp; Bones has all the potential in the world to muscle in on Sea of Thieves &#039; territory, either. We went hands on with Rare&#039;s upcoming multiplayer pirate experience and came away wanting more, both in terms of gameplay (because it was good) and features (because it seemed largely the same). Sea of Thieves is still a good game, and there&#039;s some enjoyment to be had within its colorful pirate world, but it feels like it hasn&#039;t evolved since the last time we saw it, and that&#039;s cause for some disappointm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;E3 2017 has come and gone, and gamers are suitably excited about the upcoming calendar year. Nintendo unveiled the release date of Super Mario Odyssey , a game that could rival Breath of the Wild in terms of how drastically it will reinvigorate its franchise, while Microsoft finally dished on its new console, the Xbox One X , previously known as Project Scorpio. Although there weren&#039;t any earth-shattering announcements made by any of the video game industry&#039;s major players, E3 2017 was largely a success based on the quality of the games that were put on display and the amount of titles that will be arriving within the next six mon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;New game mechanics are also mentioned in the post. Behavior and combat effects are to be added to the large kraken battles featured in the game. Tweaks are also being done of enemy difficulty, with more difficulty ranks being added to skeleton enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, we all know that didn&#039;t happen. While some other titles got their time in the remake spotlight, including an exciting new 3DS game in Metroid: Samus Returns , there was no mention of Nintendo&#039;s generational fighting IP. That could be due in part to the surprising success of ARMS , a game that initially existed as an afterthought in the Switch&#039;s early launch lineup previews thanks to Breath of the Wild but has quickly gained steam as a viable new IP in its own right. Still, though, would it have been so hard to just throw together a teaser for 2&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AnhLudowici1</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Sea_Of_Thieves_Is_Certainly_Swashbuckling_But_Is_It_Enough&amp;diff=47721</id>
		<title>Sea Of Thieves Is Certainly Swashbuckling But Is It Enough</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Sea_Of_Thieves_Is_Certainly_Swashbuckling_But_Is_It_Enough&amp;diff=47721"/>
		<updated>2026-04-11T07:56:42Z</updated>

		<summary type="html">&lt;p&gt;AnhLudowici1: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Many gamers have been asking about the possibility of customizing their galleons, and it looks there are a variety of ways to do this in the full game. Files have been found for a healthy selection of hulls, ranging from red, white, or black, all the way to barnacled, adventurer, and a design simply called &amp;quot;Old Bettsy&amp;quot;. The same categories also exist for the sails, pennants, and flags – a strong indicator that crews will be able to vote on a flag to…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Many gamers have been asking about the possibility of customizing their galleons, and it looks there are a variety of ways to do this in the full game. Files have been found for a healthy selection of hulls, ranging from red, white, or black, all the way to barnacled, adventurer, and a design simply called &amp;quot;Old Bettsy&amp;quot;. The same categories also exist for the sails, pennants, and flags – a strong indicator that crews will be able to vote on a flag to sail under. As expected, player customization will also be much more in-depth, with a healthy portion of tattoos, eye patches, beards, hooks, and pegs up for select&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Noah: We dug up the chest, fought off some skeletons with our muskets, and made our way back to the ship. Opening the chest would require us to sail to an outpost nearby: all the while remaining in danger from other pirates or the chest its&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s been a while since we&#039;ve heard new details about Capybara&#039;s long-in-development dungeon crawler, hasn&#039;t it. I continue to maintain that the demos of Below that I&#039;ve spent time with are some of the best gaming experiences I&#039;ve had in quite some time, but we are getting to the point where it&#039;s hard not to wonder what the hold up is. Capy is a studio loaded with immensely talented people who take a ton of pride in what they do, and the hope here is that the final touches are being put into place. Below was originally set to be a 2015 title, and Capy has gone into the portion of its development cycle where it falls completely silent until the final title is released. Now that it&#039;s 2016, it would be wonderful to see a new trailer or two before a launch before March 31 of this year. Let&#039;s face it, if we go through another six months without hearing anything about Below, it&#039;s going to be hard to remind gamers why they should care about this wonderful title all over again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the closed beta only features sharks and skeletons as AI-controlled enemies, the datamine reveals a wider variety of enemies and creatures, some of which have already been featured in trailers for the game . The data implies that the full game will feature bats, chickens, fish, parrots, pigs, seagulls, sharks, and snakes. It&#039;s not currently known if parrots will be tamable, allowing pirates to mount a feathered companion on their shoulders as they guzzle down some grog. The datamine also reveals that mermaids will not always be friendly like they are in the beta, and that the Kraken will wrap its tentacles around the ship in a manner which will likely require the crew to work together quickly in order to surv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Logan: Yeah, as much as I enjoyed our mission together I really see this game as only being truly enjoyable if you have a crew to play with. I also had some reservations with the combat in the game, but I understand that engaging in combat is by no means the main part of the experience. Thankfully, _ [https://Seaofthievespedia.com/ Sea Of Thieves Athena’S Fortune Guide|Https://Seaofthievespedia.Com/] of Thieves _ played much better than I anticipated as the gameplay videos that I had watched up until our demo hadn’t sold me on the experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are also references to more instruments beyond the hurdy-gurdy and accordion, which have become massive hits among players. Each of the two existing instruments has a lead and backing track (along with their drunk variants), but a fifth track for drums also appears to be on the cards. Many players have also wished for larger galleons allowing for crews of 5 or 6, but the datamine has revealed no fruits in that regard – just more pomegrana&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But perhaps it&#039;s this deliberate restriction that lends itself to some interesting interactions between players and novel use of player skills as a means at working better together. While the skill at merely turning a map around to show others sounds ridiculously basic, it’s a clever move in context. A means to build bridges between similarly-plucked team-mates and better incentivises Sea of Thieves’ core, principle lesson in working together. Granted the perk is proven moot when, upon agreeing on a particular voyage, you simply get handed the same maps in your inventory, but the physicality of such interactivity in-game is welcome regardless. When it comes to your ship, though, all hands are most certainly on deck. There are sails to align and angle; potential hazards to flag and shout out to the player steering the ship (whom, if the sails are set at full length can’t see where they’re steering, again a nice nudging toward better relationships)…and if worse comes to worse, leaks to repair should you collide. Or even worse, cries of &amp;quot;FRAME-RATE!&amp;quot; -- as I had to do when a teammate is barking compass directions but I have no means to control the stuttering performance -- when the game (on PC) decides to nose-dive from relatively stable 60FPS to, at its worst, the high-teens -- the most notable drops occurring mostly at sea, relatively afar from shore.&amp;lt;br&amp;gt;There are definitely some major questions about Sea of Thieves, especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge, but if everything hits, Microsoft&#039;s investment in this legendary studio could be totally worth it. The real goal here should be to find a way to make a charming, deep online version of Assassin&#039;s Creed IV: Black Flag , considering that may be the best pirate game we&#039;ve ever received.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AnhLudowici1</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Benutzer:AnhLudowici1&amp;diff=47717</id>
		<title>Benutzer:AnhLudowici1</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Benutzer:AnhLudowici1&amp;diff=47717"/>
		<updated>2026-04-11T07:55:08Z</updated>

		<summary type="html">&lt;p&gt;AnhLudowici1: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;I&amp;#039;m a 47 years old and work at the university (Biology).&amp;lt;br&amp;gt;In my spare time I teach myself Hindi. I have been twicethere and look forward to go there sometime in the future. I love to read, preferably on my beloved Kindle. I like to watch Modern Family and The Simpsons as well as docus about nature. I like Urban exploration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my blog post [https://Seaofthievespedia.com/ Sea Of Thieves Athena’S Fortune Guide|Https://Seaofthievespedia.C…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;I&#039;m a 47 years old and work at the university (Biology).&amp;lt;br&amp;gt;In my spare time I teach myself Hindi. I have been twicethere and look forward to go there sometime in the future. I love to read, preferably on my beloved Kindle. I like to watch Modern Family and The Simpsons as well as docus about nature. I like Urban exploration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my blog post [https://Seaofthievespedia.com/ Sea Of Thieves Athena’S Fortune Guide|Https://Seaofthievespedia.Com/]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AnhLudowici1</name></author>
	</entry>
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