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	<id>https://radwiki.fh-joanneum.at/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AnnelieseSanto3</id>
	<title>Radiologietechnologie Wiki - Benutzerbeiträge [de-at]</title>
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	<updated>2026-04-23T13:11:23Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Dune:_Awakening_Dev_Talks_Designing_Arrakis_Balancing_Survival_Gameplay_And_More&amp;diff=75014</id>
		<title>Dune: Awakening Dev Talks Designing Arrakis Balancing Survival Gameplay And More</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Dune:_Awakening_Dev_Talks_Designing_Arrakis_Balancing_Survival_Gameplay_And_More&amp;diff=75014"/>
		<updated>2026-04-23T10:35:24Z</updated>

		<summary type="html">&lt;p&gt;AnnelieseSanto3: Die Seite wurde neu angelegt: „The number one tip we wish someone had told us before we started playing is don&amp;#039;t build your base where you spawn. This is because your spawn spot is probably quite far away from some of the key points of interest in the game, like the trading post , wrecked ships , and larger bandit camps which can be repeatedly farmed for resour&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We need to monitor those things so that it feels like the IP - where water is scarce at the start, but,  [https://…“&lt;/p&gt;
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&lt;div&gt;The number one tip we wish someone had told us before we started playing is don&#039;t build your base where you spawn. This is because your spawn spot is probably quite far away from some of the key points of interest in the game, like the trading post , wrecked ships , and larger bandit camps which can be repeatedly farmed for resour&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We need to monitor those things so that it feels like the IP - where water is scarce at the start, but,  [https://Observatorioedu.com/ Observatorioedu.com] eventually, at the end, it&#039;s just like in the movies. The Atreides , they&#039;re not scouring for water. They have tons of it. They have palm trees entering into Arrakeen, you see that in the movie, so yeah, it&#039;s getting that careful balance between the early game and the later g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pretty much every resource in Dune: Awakening is useful, from salvaged metal to Micro-Sandwich Fabric. You will be building your base multiple times across the starting zones, which means you&#039;ll always need a stockp&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I think the replayability potential we&#039;re seeing with Dune: Awakening is off the charts, and I&#039;m excited to see what kind of hybrid characters the community comes up with! Share your builds in the comments and stay tuned for more coverage on Dune: Awaken&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dune Awakening is just as much about interaction with fellow players as it is individual survival, with players having the ability to come together to form clans and further political initiatives. This social emphasis will be made possible through a large player population on each server. Though nothing is finalized, Bylos stated that the eventual server size goal is thousands of players each, making for a myriad of multiplayer opportunit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As part of character creation, players will select a character to be their mentor. This will determine their starting abilities, though they won&#039;t be forced to completely adhere to that chosen archetype permanently. As players level up over time, they&#039;ll be able to further tailor their character to a certain playstyle by learning new techniques from the Great Schools of the Imperium, but mentor choice can still greatly impact overall gameplay by setting the tone at the beginn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dune features classic, old-school adventure gameplay in the form of exploring several mostly-static locations via in-game menus and speaking with NPCs. However, Dune combined its adventure game mechanics with classic strategic gameplay, managing to blend the two ideas to relative success.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We made a few mistakes when first starting out, mostly exploring further than we were meant to at the beginning. In the first zone, the Hagga Basin, the main quest will take you to every important location - this means you won&#039;t need to explore the same areas twice, and you won&#039;t need to try and tackle them when your gear is under-leve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You do get the means to move your base later on - through a blueprint system - but all of your resources will be lost upon transferring base, which means you need to collect a lot more granite and scrap metal. We recommend you pick a spot that is close to the trading post - this is located in the central area of the starting Hagga Basin z&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Set to feature a crafting system, base-building, and deep character creation, Dune: Awakening could be a timely hit if it fulfills its promises. Furthermore, the game&#039;s visuals are fairly impressive, and from what has been shown, Dune: Awakening looks to remain faithful to Frank Herbert&#039;s iconic world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And Lynch’s strange film isn&#039;t being ignored either. &amp;quot;Lynch tried to grapple [with] a lot of the strange weirdness of the license, which is something which we don&#039;t want to ignore, we don&#039;t want to forget. That&#039;s part of the uniqueness of the world, and it&#039;s something we just want to keep on adding. And I keep telling the rest of the artists working on this, this is an opportunity that doesn&#039;t come around very often, to work on something this uniq&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An overall leveling system is a core component of Dune Awakening , coming up several times throughout the showcase. A technology skill tree will need to be consistently progressed if players want any hope of survival, providing access to upgrades for things like vehicles and weapons. Unlocking technology is done by spending Intel Points, though it&#039;s not clear just yet how players earn t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Arguably the most definitive real-time strategy game , Dune 2 is an old-school masterpiece that may be showing its age, but it laid the foundations for the entire RTS genre. It could also be argued that Dune 2&#039;s innovative combination of base building, resource gathering, and unit production paved the way for the boom of RTS games in the late-90s .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dune: Imperium is a highly tactical strategy game of intrigue and exciting skirmishes, featuring a variety of asymmetric leaders that round out the experience and add plenty of replay value. Visually speaking, Dune: Imperium is a fairly static game, with relatively standard visuals that may turn some players away. However, Imperium is strategically deep and surprisingly thematic, arguably making it one of the best Dune games currently available.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AnnelieseSanto3</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Benutzer:AnnelieseSanto3&amp;diff=75013</id>
		<title>Benutzer:AnnelieseSanto3</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Benutzer:AnnelieseSanto3&amp;diff=75013"/>
		<updated>2026-04-23T10:35:19Z</updated>

		<summary type="html">&lt;p&gt;AnnelieseSanto3: Die Seite wurde neu angelegt: „My name is Nolan Vanatta. I life in Eaubonne (France).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My website ... [https://Observatorioedu.com/ Observatorioedu.com]“&lt;/p&gt;
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&lt;div&gt;My name is Nolan Vanatta. I life in Eaubonne (France).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My website ... [https://Observatorioedu.com/ Observatorioedu.com]&lt;/div&gt;</summary>
		<author><name>AnnelieseSanto3</name></author>
	</entry>
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