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	<updated>2026-04-17T09:54:54Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Review:_Minecraft:_Story_Mode_%E2%80%93_Episode_4:_A_Block_And_A_Hard_Place&amp;diff=6944</id>
		<title>Review: Minecraft: Story Mode – Episode 4: A Block And A Hard Place</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Review:_Minecraft:_Story_Mode_%E2%80%93_Episode_4:_A_Block_And_A_Hard_Place&amp;diff=6944"/>
		<updated>2026-03-16T07:12:38Z</updated>

		<summary type="html">&lt;p&gt;AnnieTtg71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;I’m not going to argue that every game should sell itself vertical slice demos. There’s obviously a lot of cost involved in giving away a standalone product, and not every game lends itself to this sort of distillation. However, both Dead Rising and The Stanley Parable went the extra mile with their demos and garnered excellent sales. The same seems to be holding true of Bravely Default. Developers capable of building a short standalone scenario should definitely consider it when it comes time to market their games.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We&#039;ve stumbled into some uncertain times, dear readers. I can&#039;t say I&#039;ve ever experienced anything as intense as the Social Distancing Era. As we watch doctors of all kinds on the news recommend that we stay home as much as possible, we&#039;re faced with new challenges to overcome. Those of us who self-isolate may find this to be a troubling time -- especially if it affects our income, work, childcare or health. Yet &amp;quot;social distancing&amp;quot; doesn&#039;t have to mean completely cutting yourselves off from your support network! Path of Exile is a beautifully robust ARPG that will help bridge the gap. It&#039;s like if Developer Grinding Gear Games basically wanted Diablo 2 back, so they created their own Grecian-inspired version. It&#039;s all there: awesome loot, a unique ability-gem loadout system, a massive skill tree that allows you to create inspired builds. It features online co-op so you and your buddies can play through the story together. The best part is that it&#039;s free-to-play, so it&#039;s an ease on both your mind and your wallet during these trying times. Path of Exile can be found on Xbox One, PS4 and PC which means a wide audience will be able to enjoy playing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Minecraft has been around so long that it&#039;s easy to take it for granted. The decade of its existence has seen it explode from an indie project to financial juggernaut, but at the heart of all the licensing has been a game that&#039;s never stopped growing its list of features. One of the biggest parts of Minecraft&#039;s longevity has been its multiplayer options with endless servers available almost since the beginning. The reason for this is simple -- it&#039;s fun to build things with friends. Whether or not that means everyone works together on a massive project or people go off and do their own thing in a communal area doesn&#039;t matter, so long as there&#039;s something new to see. Working with a group where everyone&#039;s online, working alone or just tooling around the world sightseeing, it&#039;s all better when doing it in a shared world. The thing about Minecraft, though, is that it&#039;s become so generic it&#039;s easy to forget how entertaining it is. Over the years I&#039;ve obsessed over Minecraft, walked away for extended periods of time, come back, then left again. I&#039;ve explored single-player worlds and gotten involved in multiplayer servers, and the one constant is that each time I play there&#039;s something new to do. There are endless worlds stretching on forever made of giant blocks that, despite their size, are still enough to suggest the shape of almost anything you want to create, and the nice thing about Minecraft&#039;s ubiquitous nature is just about everyone is already familiar with it. Now may be the best time to dig out an old log-in and see what huge, inspiring, strange, ridiculous, epic creations you and a group of friends can come up with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Minecraft: Story Mode - Episode 4: A Block and a Hard Place is the strongest episode yet in basically every aspect. Employing emotional factors as well as hard story elements, Telltale has managed to create a story that originated from just a few blocks. Every second of this two hour episode was spent towards making the player feel as though everyone really is depending on them to save the world. Hard times fall, but Jessie and his friends make this episode an unforgettable experience that one can only hope to be transferred to next and final episode of this series.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Those into the more dangerous elements of [https://Www.Mcversehub.com/ Minecraft DLC] – i.e. roaming through the wilderness with few weapons and resources – should enjoy this far-flashier game. Jurassic in scale and motifs, Studio Wildcard&#039;s Ark provides a sense of wonder and heart-pounding thrills that are rarely matched. Players will be on the edge of their seats fending off reptilians as well as other humans, often with simple, cobbled-together weap&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The big purpose of this episode is to find Ivor&#039;s lair out in The Far Lands to find an enchantment book that has the power to destroy the command block that is still lingering inside of the Witherstorm. In a scene with both Soren and Ivor, Jessie discovers that the storm is following the amulet that Gabriel had given him and with that, Axel takes it upon himself to hold onto the amulet while Jessie retrieves the enchantment book. The group collectively agrees that Axel and another member of the Order of the Stone will return to Soren&#039;s lair where the Enderman that Soren has collected can help in disassembling the Witherstorm as they had all witnessed them do in an earlier scene. While they are doing that, the plan is to then forge a weapon and fuse the enchantment book with it but in Jessie&#039;s fight to do so, he is separated from Ivor who is helping everyone escape from a few lingering witches. Alone and lost, it is up to Jessie and his friends to pass through to Ivor&#039;s lair, which happens to be riddled with booby traps and mazes, and return in time to defeat the storm.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AnnieTtg71</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Minecraft:_The_Best_Example_Of_Games_As_Art&amp;diff=4944</id>
		<title>Minecraft: The Best Example Of Games As Art</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Minecraft:_The_Best_Example_Of_Games_As_Art&amp;diff=4944"/>
		<updated>2026-03-14T10:47:37Z</updated>

		<summary type="html">&lt;p&gt;AnnieTtg71: Die Seite wurde neu angelegt: „On the plus side, once you&amp;#039;re in the Minecraft world the sense of scale is truly fantastic. Everything seems bigger somehow, more immediate and solid. A pit in a cave that would be little more than a hazard to plop a staircase onto is all of a sudden an ominous presence waiting to see you fall into its depths. Hills are more imposing, cliffs shoot dangerously into the sky and canyons are massive rifts in the earth, and the oceans go down forever. Even the…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the plus side, once you&#039;re in the Minecraft world the sense of scale is truly fantastic. Everything seems bigger somehow, more immediate and solid. A pit in a cave that would be little more than a hazard to plop a staircase onto is all of a sudden an ominous presence waiting to see you fall into its depths. Hills are more imposing, cliffs shoot dangerously into the sky and canyons are massive rifts in the earth, and the oceans go down forever. Even the standard block has a sense of mass, with its one meter cube transformed into a substantial chunk of scenery. Another side effect of the new sense of scale is that combat has become a little easier because the strike distance is so obvious. The move to VR has done a great job of freshening up an experience I&#039;ve been done with for several years now, which is an impressive feat. While I&#039;m still not completely sold on the viewing solution, it&#039;s something that works for now until a better idea is implemented.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ellegard (for me) and Gabriel begin conversing in hopes that he would regain his memory and in doing so, mentions something about Lukas&#039; jacket, saying that he has seen others wearing it inside of the Witherstorm. With this comes Jessie&#039;s first big decision, either allowing Lukas to leave in hopes of finding his friends or make him stay to help in your fight. This is only the first of many heartrending decisions that need to be made throughout the entirety of this episode. While most of these decisions are among the toughest in any of the episodes, they help dictate how the game will end and who will be standing next to Jessie when it does. This episode lets you customize your decisions a little bit more, allowing you to decide which weapon you want to create for the final battle, which armor you would like to wear, and even in what manner you will enter the Witherstorm. It isn&#039;t much, but that&#039;s far more customization than most Telltale games allow. While it is important to be careful with your decisions, it&#039;s more important to learn who your real allies are and dictate how you want your destiny to unfold in your fight towards saving this blocky humanity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you haven’t already boarded the hype train for [https://www.Mcversehub.com/ Minecraft Strategy]: Story Mode , the newest episode from Telltale Games might not convince you. The review that was done for the first episode ended with the hope that the following episode would be just as wonderful and expansive. Unfortunately, it didn&#039;t meet the standard appointed to it for a variety of reasons. This new episode taps into the lore, one that you would normally have had to guess playing the original game, delving into the world that Mojang had created for us. Depending on which member of the Order of the Stone you decided to pursue in the previous episode, you either begin the episode with Olivia (if you’re pursuing Ellegaard the Redstone Engineer) or Axel (if you’re pursuing Magnus the Griefer). While which character you begin with doesn’t necessarily matter at the beginning, the stories begin to change as you near the middle of the episode, causing you to have to play it twice in order to get a full understanding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The big purpose of this episode is to find Ivor&#039;s lair out in The Far Lands to find an enchantment book that has the power to destroy the command block that is still lingering inside of the Witherstorm. In a scene with both Soren and Ivor, Jessie discovers that the storm is following the amulet that Gabriel had given him and with that, Axel takes it upon himself to hold onto the amulet while Jessie retrieves the enchantment book. The group collectively agrees that Axel and another member of the Order of the Stone will return to Soren&#039;s lair where the Enderman that Soren has collected can help in disassembling the Witherstorm as they had all witnessed them do in an earlier scene. While they are doing that, the plan is to then forge a weapon and fuse the enchantment book with it but in Jessie&#039;s fight to do so, he is separated from Ivor who is helping everyone escape from a few lingering witches. Alone and lost, it is up to Jessie and his friends to pass through to Ivor&#039;s lair, which happens to be riddled with booby traps and mazes, and return in time to defeat the storm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;VR Control mode has a number of options available for it, but the default is that turning is done by a series of instant changes, like teleporting in place but facing a different angle. Turn slowly and the jumps are tiny, turn fast and you get a much larger angle of change. Additionally, when you look while walking your &amp;quot;body&amp;quot; automatically changes direction to face the same way without the need to manually adjust it. The trick is to eliminate as much as possible anything that might cause dizziness, and although these changes wouldn&#039;t work on a game like Doom they&#039;re fine for something slower-paced like Minecraft. It may be weird and a little jarring but also surprisingly effective.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Editor’s Note: Before reading this review, we highly recommend checking out our review for Episode One: The Order of the Stone , Episode 2: Assembly Required , and Episode 3: The Last Place You Look as there are spoilers ahead.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AnnieTtg71</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=What_Makes_Us_Want_To_Be_Gamers&amp;diff=2561</id>
		<title>What Makes Us Want To Be Gamers</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=What_Makes_Us_Want_To_Be_Gamers&amp;diff=2561"/>
		<updated>2026-03-11T21:44:03Z</updated>

		<summary type="html">&lt;p&gt;AnnieTtg71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;No game has done what Minecraft has done. No game even remotely associated with the &amp;quot;sandbox&amp;quot; element has realized that truest sense of childlike wonder and exploration that Notch and his friends at Mojang have achieved. They’ve changed how you can approach the fundamental necessities of a game, while fueling a sense of personal freedom that no game has ever reached. It’s clear that Minecraft is a commercial success and a cultural milestone, but if as gamers you look into what [https://Www.Mcversehub.com/ Minecraft Walkthrough] is and what it does, you realize that it’s not just about goofy blocks of sands, hissing Creepers or that square sun rising over the horizon. Minecraft is a landmark title in games as a whole; it does things that no game before it has achieved, at least not at this level. Making a game a work of art isn’t about flowering up the graphics or enlisting big-name voice talent; it’s about using what you can only do in a game and making something fresh and new. It’s about taking these distinctive qualities of the gaming medium and breaking free of convention. Minecraft does all that. In spades. If we’re to show the world that games can do amazing things, things that film or TV can never hope to ever achieve, Notch’s indie-game-that-could is our best weapon. Plainly and simply, Minecraft is a work of art.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is where the Automatic Wool Farm comes into play. It works by firing shears at the sheep to drop its wool and then collecting it in a chest. It knows to dispense the shears when the sheep eats the grass block underneath it, the change of Grass block to Dirt block activates the Observer, which gives off a Redstone signal. T riloms has a simple tutorial on YouTube for th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Many other gamers in my age group were hooked during the Super Nintendo/Sega Genesis era, while the older crowd are likely to have the original NES in their hearts. Some might even cite the original Atari 2600 as their first step into the world of gaming, with their reverence for the medium enduring even the colossal gaming crash of the 1980’s. On the other side of things, we have younger gamers who are being raised on Playstation consoles as new as the Playstation 4 and even Microsoft’s Xbox line, which didn’t appear until the new millennium. We also mustn’t forget those of us who played PC games during our childhood, even the consistently ridiculed edutainment games like Oregon Trail II . We’re all given so much history and so many options to choose from as fans within this medium, but those of us who call ourselves gamers find something truly fascinating with games as a whole.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This has been gone over in many other articles, but the short version is that what the player sees in VR is strong enough to trigger an instinctual expectation of motion that, when the body doesn&#039;t feel it, causes a nausea reaction. You&#039;re seeing something that the brain knows is wrong based on physical feedback; the most likely cause based on data from the last several million years of evolution is some kind of ingested toxin, so systems get purged to remove the poisons from the body as fast as possible. Personally I just get a nasty headach and woozy feeling, but other people need an emergency bucket available. The cost/benefit ratio to FPS VR is completely off, no matter how cool it seems before the reaction kicks in. At this point I&#039;ve learned the best thing to do with a VR FPS is to poke in for no more than two to three minutes to get a sense of the environment, and then switch back to the monitor and never use the headset for it again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A lot of us remember our very first video game rather fondly. While I’m not going to explain my own life story, I will say that I was first hooked on video games through my older cousins’ Sega Genesis systems, specifically the Sonic the Hedgehog series. Much of my interest in gaming as a whole came from the Yuji Naka-created mascot. It wasn’t the only set of games on the Genesis available to me at the time, but it was without question the series that hooked me. It began my own journey humbly, but in retrospect, it’s actually quite difficult to articulate why it was so interesting to me. This is a situation that many of us recall, but rarely ever examine deeply. Think about your first video game, the one that convinced you to pick up a controller and keep playing till the end credits, the one that convinced you to try another game afterward. What exactly was it about that first game that hooked you and urged you to keep playing from then till today? In essence, what appealed to you about that game that made you &amp;quot;a gamer&amp;quot;?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On the plus side, once you&#039;re in the Minecraft world the sense of scale is truly fantastic. Everything seems bigger somehow, more immediate and solid. A pit in a cave that would be little more than a hazard to plop a staircase onto is all of a sudden an ominous presence waiting to see you fall into its depths. Hills are more imposing, cliffs shoot dangerously into the sky and canyons are massive rifts in the earth, and the oceans go down forever. Even the standard block has a sense of mass, with its one meter cube transformed into a substantial chunk of scenery. Another side effect of the new sense of scale is that combat has become a little easier because the strike distance is so obvious. The move to VR has done a great job of freshening up an experience I&#039;ve been done with for several years now, which is an impressive feat. While I&#039;m still not completely sold on the viewing solution, it&#039;s something that works for now until a better idea is implemented.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AnnieTtg71</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Benutzer:AnnieTtg71&amp;diff=2559</id>
		<title>Benutzer:AnnieTtg71</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Benutzer:AnnieTtg71&amp;diff=2559"/>
		<updated>2026-03-11T21:43:59Z</updated>

		<summary type="html">&lt;p&gt;AnnieTtg71: Die Seite wurde neu angelegt: „My name is Samara (36 years old) and my hobbies are Association football and Geocaching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my site; [https://Www.Mcversehub.com/ Minecraft Walkthrough]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Samara (36 years old) and my hobbies are Association football and Geocaching.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my site; [https://Www.Mcversehub.com/ Minecraft Walkthrough]&lt;/div&gt;</summary>
		<author><name>AnnieTtg71</name></author>
	</entry>
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