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	<title>Radiologietechnologie Wiki - Benutzerbeiträge [de-at]</title>
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	<updated>2026-04-20T06:03:48Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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		<id>https://radwiki.fh-joanneum.at/index.php?title=Minecraft_On_Rift_Mostly_Avoids_The_Usual_First-Person_VR_Mistakes&amp;diff=2859</id>
		<title>Minecraft On Rift Mostly Avoids The Usual First-Person VR Mistakes</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Minecraft_On_Rift_Mostly_Avoids_The_Usual_First-Person_VR_Mistakes&amp;diff=2859"/>
		<updated>2026-03-11T23:20:09Z</updated>

		<summary type="html">&lt;p&gt;AraRunion369: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;The Classic Control is what you&amp;#039;d normally put up with in a standard FPS, where head movement moves the view and body orientation is controlled smoothly by the right stick or mouse. This is the heart of the VR FPS problem, because while moving forward, back, and strafing isn&amp;#039;t much of an issue, turning the view without moving your body is when bad things start to happen at the base of your lizard brain. Even in a blocky Minecraft world the sense of Re…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The Classic Control is what you&#039;d normally put up with in a standard FPS, where head movement moves the view and body orientation is controlled smoothly by the right stick or mouse. This is the heart of the VR FPS problem, because while moving forward, back, and strafing isn&#039;t much of an issue, turning the view without moving your body is when bad things start to happen at the base of your lizard brain. Even in a blocky Minecraft world the sense of Real is too strong, and while you know you&#039;re playing a game the part that keeps things like your heart pumping and lungs breathing without conscious thought hasn&#039;t the slightest idea what&#039;s wrong. The trick is to break the idea of Real, and this is where the special VR Control mode comes into play.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The problem is that VR is such an incredibly tempting target that it&#039;s nearly impossible to not experiment with applying it to the FPS experience. (For the sake of argument, lets call any first-person game you move around in an FPS experience, even if no shooting is involved.) The incredible presence is still wonderful even after repeated exposure, and who wouldn&#039;t want to feel the full sense of scale of the world they&#039;re gaming inside? VR Minecraft? After the hundreds of hours I&#039;ve put into that game it sounds like the best idea ever, except for the small issue outlined in the previous paragraph. On the plus side, Microsoft and Mojang haven&#039;t ignored the problem, and while one viewing mode is self-defeating and another a guaranteed ticket to quick nausea, the recommended VR controls actually work. It&#039;s awkward and jerky, but actually allows the game to be played with no discomfort.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;VR Control mode has a number of options available for it, but the default is that turning is done by a series of instant changes, like teleporting in place but facing a different angle. Turn slowly and the jumps are tiny, turn fast and you get a much larger angle of change. Additionally, when you look while walking your &amp;quot;body&amp;quot; automatically changes direction to face the same way without the need to manually adjust it. The trick is to eliminate as much as possible anything that might cause dizziness, and although these changes wouldn&#039;t work on a game like Doom they&#039;re fine for something slower-paced like Minecraft. It may be weird and a little jarring but also surprisingly effective.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you haven’t already boarded the hype train for Minecraft: Story Mode , the newest episode from Telltale Games might not convince you. The review that was done for the first episode ended with the hope that the following episode would be just as wonderful and expansive. Unfortunately, it didn&#039;t meet the standard appointed to it for a variety of reasons. This new episode taps into the lore, one that you would normally have had to guess playing the original game, delving into the world that Mojang had created for us. Depending on which member of the Order of the Stone you decided to pursue in the previous episode, you either begin the episode with Olivia (if you’re pursuing Ellegaard the Redstone Engineer) or Axel (if you’re pursuing Magnus the Griefer). While which character you begin with doesn’t necessarily matter at the beginning, the stories begin to change as you near the middle of the episode, causing you to have to play it twice in order to get a full understanding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now [https://Mcversehub.com/ Minecraft updates] has no overarching objective, so it instantly challenges McGonigal’s claim that a goal is required in a game. But actually, Minecraft ’s main goal is composed of multiple smaller goals. It doesn’t have a &amp;quot;grand&amp;quot; objective, but it has smaller objectives, little bite-size incentives that replace each other over time and take the role of a larger objective. First you collect resources, then you build a house, then you survive the night, then you wake up and continue, but each with steadier and steadier increases in scope and scale. Even better, there’s no one direction to go. Being able to explore in multiple regions and build whatever you feel is satisfactory is open-ended. You are given tools and no direction, yet you are still creating. You’re making the direction. This is a massive undertaking, one that changes everything that anyone knew about videogames before, and it’s a bigger embodiment of the &amp;quot;sandbox&amp;quot; mentality than Grand Theft Auto has even been.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The action from the first episode hasn&#039;t left at all and if anything, managed to speed itself enough where you practically have to do a second playthrough just to catch it again. There are plenty of moments that could have been explained more and it&#039;s upsetting that they weren&#039;t in the short time it took to finish the episode. Things like Olivia&#039;s disappointment in finally meeting her hero and Lukas&#039; role in Jessie&#039;s group of friends could have been touched upon a little bit more but the fact that they weren&#039;t makes me fear for future episodes. It leaves you with a, &amp;quot;oh, that was it?&amp;quot; feeling that should never be felt while playing any game, especially right when you begin getting into the action and quickness of it all. Hopefully, the third episode will capitalize on a few more important moments within the main character’s development and slow down a little in order to give everyone the attention that they deserve.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AraRunion369</name></author>
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	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Benutzer:AraRunion369&amp;diff=2858</id>
		<title>Benutzer:AraRunion369</title>
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		<updated>2026-03-11T23:20:02Z</updated>

		<summary type="html">&lt;p&gt;AraRunion369: Die Seite wurde neu angelegt: „Hi there! :) My name is Sven, I&amp;#039;m a student studying Asian Studies from Raguhn, Germany.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My blog post: [https://Mcversehub.com/ Minecraft updates]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! :) My name is Sven, I&#039;m a student studying Asian Studies from Raguhn, Germany.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My blog post: [https://Mcversehub.com/ Minecraft updates]&lt;/div&gt;</summary>
		<author><name>AraRunion369</name></author>
	</entry>
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