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	<id>https://radwiki.fh-joanneum.at/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BonnyAlcantar94</id>
	<title>Radiologietechnologie Wiki - Benutzerbeiträge [de-at]</title>
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	<updated>2026-04-25T10:17:44Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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		<id>https://radwiki.fh-joanneum.at/index.php?title=15_Modern_Shooters_That_Are_MUCH_Better_Than_Call_Of_Duty:_Infinite_Warfare&amp;diff=71006</id>
		<title>15 Modern Shooters That Are MUCH Better Than Call Of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=15_Modern_Shooters_That_Are_MUCH_Better_Than_Call_Of_Duty:_Infinite_Warfare&amp;diff=71006"/>
		<updated>2026-04-22T07:16:57Z</updated>

		<summary type="html">&lt;p&gt;BonnyAlcantar94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Essentially an extension of the Custom Game mode, the Game Broswer enables you to adjust the settings on various modes, maps, and heroes to create a uniquely designed match. For example, if you want to remove the cooldown for McCree&#039;s Combat Roll, or increase the speed of Pharah&#039;s rockets, you can. Once you&#039;re happy with your settings, you&#039;ll need to set up permissions. You can limit the people who can join your game through various options, or set your server to &amp;quot;Public,&amp;quot; unleashing your creation to dairy farmers in Slovenia to Karate Teachers in Florida. You can read more about the new feature here , or watch the video below for a slightly less revealing, but still effective, overv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You mentioned that there were classic things and animations that you were wary of changing, where do you draw that line? How do you figure out what people considered to be the classic experience and what you might need to change?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Bastion takes 35% less damage while in Configuration: Sentry or Tank &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Developer Comments: The goal of these changes is to move some of Bastion&#039;s power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these chan&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The update also brings the usual slab of hero changes, including a lot of love for Bastion. Aiming to make the character more self-sufficient, Blizzard have buffed the character heavily. For example, when in sentry mode or in Ultimate, he takes 35 percent less damage, he can enter Sentry Mode quicker and has a larger magazine in that form. However, it&#039;s not all love and buffs for the guy. Blizzard have also dealt him an increase in bullet spread, and he now can&#039;t deal critical hits while in Sentry Mode. His Ultimate also no longer provides bonus ar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Healing boost on allies has been decreased by 50% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Developer Comments: ** The healing boost from Ana’s Biotic Grenade was providing too much healing, especially when used on targets with large health po&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I don&#039;t think there was ever any hesitancy, but there was a realization that this is freaking terrifying. Because it&#039;s not just important to us, right? Being in the COD family it really means a lot, but dude I remember skipping school for this [https://factnew.com/ FPS Game Skins]. So it&#039;s one of those things that it means a whole lot to be playing that game and it means a whole lot be able to bring that to the fans and trying to figure out &#039;what&#039;s the most important thing to me as a gamer,&#039; and &#039;what&#039;s going to resonate with the community,&#039; because there&#039;s actually a really healthy community out there. Like 20,000 people still playing on Steam pretty regularly. It&#039;s crazy, but dude they love it. If you haven&#039;t played some of their mod severs they&#039;re friendly, it&#039;s fun to play, but they&#039;re really really engaged. The Steam forums will let you know that. It is a daunting task and it has been. I would probably say regularly it was like &#039;okay is going to make a fan pissed off?&#039; I think we got out in front of that really early with that &#039;don&#039;t f*ck with the gameplay,&#039; as our number one tenet, and that coincides with Raven&#039;s mantra of gameplay first. So our entire team already had that mentality of we&#039;re not going to mess with what the designers say is important. We were pushing for you keep the timing the same, you keep the feel, you keep the spacial design/the level design cannot not change, but we can add personality and we can add character to it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As millions of players tried to get online, the games servers were quickly overwhelmed. Many people couldn&#039;t log in, some couldn&#039;t even get to the character creation stage, and a few found issues with activities such as jobs and ra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bundle up for a journey to Ecopoint: Antarctica, the former Overwatch installation where climatologist Mei-Ling Zhou was once stationed. While researching severe weather anomalies in the region, the station was hit by an intense polar storm. Running out of options and low on supplies, the team decided to cryogenically freeze themselves until the storm passed. They believed that it would only be for a few months, but Mei awoke nearly a decade la&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A second gate no longer closes after the payload passes through the castle doors. Instead, rubble from the damaged doorway partially blocks the entrance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developer Comments: Once the offensive team gets through the castle entrance, the map becomes very heavily stacked in the defense’s favor. This change will give the offense more entrance options, which should improve the map’s overall bala&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you’re looking for a linear, action-packed shooter, play the first BioShock . The game brutally throws players into a horrifying, deadly dystopia where everyone wants to murder you. Later games—particularly BioShock Infinite —include friendly NPCs and a slow-paced introduct&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I feel like the line is drawn extremely hard and deep when it affects gameplay. I think that for a campaign we were definitely more liberal with our animations and additions as long they enhanced the true intent of the moment. So &#039;Crew Expendable,&#039; I think you&#039;ve all seen that trailer we put out a few months back. The explosion cinema had to be redone. It was just one of those ones we just couldn&#039;t match up, but there was a very specific intent that IW had with that moment and they wanted that to establish the characters. Not just who you are, because you kind of knew that at that point, but who is Price? What is he to you? Who do you follow? Where do you fit in the grouping of the people there, and when you get knocked unconscious and you&#039;re kind of just rolling around a bit, we added a lot of that personal connection to the world. We&#039;re really happy about how that all turned out, because you&#039;re reaching for your fellow soldier that&#039;s there and he&#039;s checking on you. Then Price comes along and slaps you around and says &#039;We&#039;re leaving!&#039; So there&#039;s this really great tension in the moment that only needed emphasis. It didn&#039;t need to be reworked, it didn&#039;t need a ton of additions unnecessarily, but we wanted to tell the story just a little bit more and we had the opportunity. We had the manpower, the resources, and we certainly had the drive to do it so that&#039;s what we wanted to focus on.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BonnyAlcantar94</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Benutzer:BonnyAlcantar94&amp;diff=71005</id>
		<title>Benutzer:BonnyAlcantar94</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Benutzer:BonnyAlcantar94&amp;diff=71005"/>
		<updated>2026-04-22T07:16:53Z</updated>

		<summary type="html">&lt;p&gt;BonnyAlcantar94: Die Seite wurde neu angelegt: „My name is Robbin Birdsall but everybody calls me Robbin. I&amp;#039;m from Netherlands. I&amp;#039;m studying at the college (final year) and I play the Euphonium for 10 years. Usually I choose songs from my famous films ;). &amp;lt;br&amp;gt;I have two brothers. I love Board sports, watching TV (The Big Bang Theory) and Gymnastics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my website; [https://factnew.com/ FPS Game Skins]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Robbin Birdsall but everybody calls me Robbin. I&#039;m from Netherlands. I&#039;m studying at the college (final year) and I play the Euphonium for 10 years. Usually I choose songs from my famous films ;). &amp;lt;br&amp;gt;I have two brothers. I love Board sports, watching TV (The Big Bang Theory) and Gymnastics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my website; [https://factnew.com/ FPS Game Skins]&lt;/div&gt;</summary>
		<author><name>BonnyAlcantar94</name></author>
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