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	<title>Radiologietechnologie Wiki - Benutzerbeiträge [de-at]</title>
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	<updated>2026-04-27T17:11:42Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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		<id>https://radwiki.fh-joanneum.at/index.php?title=The_Worst_Parts_Of_Death_Stranding_The_Sequel_Doesn_t_Need&amp;diff=75171</id>
		<title>The Worst Parts Of Death Stranding The Sequel Doesn t Need</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=The_Worst_Parts_Of_Death_Stranding_The_Sequel_Doesn_t_Need&amp;diff=75171"/>
		<updated>2026-04-23T12:54:38Z</updated>

		<summary type="html">&lt;p&gt;ChristoperSander: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Since the infamously scary PT arrived to tease a Silent Hill reboot from Hideo Kojima, fans have been mighty impressed with the legendary game creator’s knack for horror. Some of these scary elements were adapted and used for Death Stranding , like the mechanics involved in hiding and running from BTs. Yet, there can always be m&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unless it involved throwing Sam’s bodily fluids, there wasn’t much versatility in the way players could fight.…“&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Since the infamously scary PT arrived to tease a Silent Hill reboot from Hideo Kojima, fans have been mighty impressed with the legendary game creator’s knack for horror. Some of these scary elements were adapted and used for Death Stranding , like the mechanics involved in hiding and running from BTs. Yet, there can always be m&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unless it involved throwing Sam’s bodily fluids, there wasn’t much versatility in the way players could fight. Most of the fights with BTs would end with Sam running out of gear, and patiently waiting for other dimensional Sam players to throw more ammunition. It made the fighting feel familiar and not exactly engag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The driving in Death Stranding was surprisingly smooth. Considering that wheels could get stuck on rough terrain, or the long winding roads across America that the player had built. Perhaps the biggest issue with vehicles wasn’t the fact that other players would abandon their rides in annoying locations, but the steering itself of said vehic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some vehicles are pretty difficult to turn with, and drifting is practically impossible. It would be a great addition for Death Stranding 2 to include not only more vehicles but better ways for them to drive and st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;BTs and MULEs were the primary enemies of Sam Porter Bridges in Death Stranding . These enemies didn’t have much variety. BTs existed to drag Sam into a boss fight , which always played the same. MULEs existed to divert Sam and steal his delivery packages but could be engaged in battle through lethal or non-lethal means. However, these fights weren’t as captivating as they could&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://fileprohost.com/ Death Stranding 2 Character Guide] Stranding&#039;s unusual depiction of America proved to be prescient in a number of ways. A country that many of its citizens perceived as invincible was proven to be just as vulnerable to disease and contagion as any other nation, and a country that proclaims itself to be &amp;quot;indivisible&amp;quot; has never been more starkly divided. Civil liberties such as reproductive rights for women, once thought unassailable, have been stripped away, and still more hang in the limbo of future jeopardy. In many ways America has become just as strange and alien as the unrecognizable landscape of Kojima’s game. Some think that poor vehicle options like the Reverse Trike highlight the worst Death Stranding elements the sequel doesn&#039;t need or can find ways to fix, but the struggle of transporting goods across the strange landscape was central to the game’s experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Chernobylite was released in 2021, developed by The Farm 51, the creative minds behind the first-person shooter, World War 3 , and psychological thriller, Get Even . As a sci-fi survival game , Chernobylite was a title that stood out from the rest of The Farm 51&#039;s creations, boasting a gorgeous, open world that was equal parts beautiful to admire and terrifying to behold. In Chernobylite , players must explore the Chernobyl Exclusion Zone, exploring a dark, mysterious story littered with twi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One motivation the AI in Metal Gear Solid 2 provides is that the digitization of its 2011 setting promotes frivolous information, harming society&#039;s collective knowledge. When everyone has a platform and there is an endless choice of what information to consume, trivial things have as much reach as significant or tragic events. This has now become a reality as social media promotes an ever-present 24-hour news cycle, whereby things move on and off of a carousel of information so those who disseminate information can maintain relevance. In some ways, MGS2 foresaw this trend that was precipitated by the move of news to online platfo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even Sam&#039;s experience during Death Stranding became a reality for some. Sam seldom receives suitable rewards, or even much thanks from those he delivers to, despite being plunged into dangerous situations repeatedly. This matches those who put their lives on the line for delivery and sanitation purposes, employees were applauded as &amp;quot;essential workers&amp;quot; despite rarely seeing improvements to wages and working conditions. In a way, Sam reflects the performative praise, yet material injustice faced by such workers during the COVID-19 pande&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Before Fallout 3 was released, there was S.T.A.L.K.E.R. : Shadow of Chernobyl , a title that inspired many of the post-apocalyptic experiences that players know and love today. It was a chilling experience, giving players a wide, open area to explore that was littered with threats and anomalies that can kill a person in seconds. It&#039;s a survival game through and through, and players must manage their inventory, weight, hydration, and loadout as they&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From the nuclear apocalypse to a devastating zombie outbreak, there&#039;s a diverse array of reasons as to why the world might have ended in gaming. For the most part, post-apocalyptic titles tend to be relatively creepy, with some of them bordering on the downright terrifying. It&#039;s a genre that does a fantastic job at setting a morbid, ominous tone from the get-go, and in some cases, post- apocalyptic games can quite simply chill a player to their co&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChristoperSander</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Benutzer:ChristoperSander&amp;diff=75170</id>
		<title>Benutzer:ChristoperSander</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Benutzer:ChristoperSander&amp;diff=75170"/>
		<updated>2026-04-23T12:54:32Z</updated>

		<summary type="html">&lt;p&gt;ChristoperSander: Die Seite wurde neu angelegt: „I&amp;#039;m Mammie and I live in Zebulon. &amp;lt;br&amp;gt;I&amp;#039;m interested in Directing, Jogging and Hindi art. I like to travel and watching The Big Bang Theory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My page ... [https://fileprohost.com/ Death Stranding 2 Character Guide]“&lt;/p&gt;
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&lt;div&gt;I&#039;m Mammie and I live in Zebulon. &amp;lt;br&amp;gt;I&#039;m interested in Directing, Jogging and Hindi art. I like to travel and watching The Big Bang Theory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My page ... [https://fileprohost.com/ Death Stranding 2 Character Guide]&lt;/div&gt;</summary>
		<author><name>ChristoperSander</name></author>
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