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	<id>https://radwiki.fh-joanneum.at/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DonaldMusgrave</id>
	<title>Radiologietechnologie Wiki - Benutzerbeiträge [de-at]</title>
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	<updated>2026-04-29T07:27:43Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Overwatch_s_Latest_Patch_Includes_Changes_For_D.Va_Roadhog_And_More&amp;diff=72536</id>
		<title>Overwatch s Latest Patch Includes Changes For D.Va Roadhog And More</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Overwatch_s_Latest_Patch_Includes_Changes_For_D.Va_Roadhog_And_More&amp;diff=72536"/>
		<updated>2026-04-22T12:58:25Z</updated>

		<summary type="html">&lt;p&gt;DonaldMusgrave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;_Developer Comments: Zenyatta’s alternate fire often felt too difficult to use due to its long recovery time. This reduction should make it a more viable option. Also, his weapon has always had a very small amount of spread. This wasn’t enough to change the way he was played, but it would occasionally cause shots to miss that would normally hit their target. Removing this small variance should help him feel more consistent. _ ** BUG FIXES ** Gen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;My game plan for November is to play some World of Warcraft — a [https://Factnew.com/ FPS game Tournaments] that I haven&#039;t played since it originally launched. My friend convinced me to give it another try and I found a good deal on some time cards and expansions, so I figured it was worth another go. There are way too many freaking great games coming out, and I know I&#039;m not going to have time for them all... My Games: Super Mario 3D Land , Halo: Combat Evolved Anniversary , WWE 12 , and Modern Warfare&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Voting started on December 24th, and ended on January 21st. Each voter was asked to give ten preferences in order, with the first game scoring four points, second and third scoring three, ranks from four to six scoring two points, and the rest only one. Two honorable mentions were also allowed, but scored no points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The time it takes to hack a target has been decreased from 1 second to 0.8 seconds &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Developer Comments: ** Sombra often had difficulty hacking enemies, even when she surprised the target. This change should help her execute hacks more eas&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I feel like the line is drawn extremely hard and deep when it affects gameplay. I think that for a campaign we were definitely more liberal with our animations and additions as long they enhanced the true intent of the moment. So &#039;Crew Expendable,&#039; I think you&#039;ve all seen that trailer we put out a few months back. The explosion cinema had to be redone. It was just one of those ones we just couldn&#039;t match up, but there was a very specific intent that IW had with that moment and they wanted that to establish the characters. Not just who you are, because you kind of knew that at that point, but who is Price? What is he to you? Who do you follow? Where do you fit in the grouping of the people there, and when you get knocked unconscious and you&#039;re kind of just rolling around a bit, we added a lot of that personal connection to the world. We&#039;re really happy about how that all turned out, because you&#039;re reaching for your fellow soldier that&#039;s there and he&#039;s checking on you. Then Price comes along and slaps you around and says &#039;We&#039;re leaving!&#039; So there&#039;s this really great tension in the moment that only needed emphasis. It didn&#039;t need to be reworked, it didn&#039;t need a ton of additions unnecessarily, but we wanted to tell the story just a little bit more and we had the opportunity. We had the manpower, the resources, and we certainly had the drive to do it so that&#039;s what we wanted to focus on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; On Route 66, the attacking team is now given 60 additional seconds after pushing the payload to the first checkpoint. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_Developer Comments: This change will bring Route 66 in line with the other Escort maps. _ Custom Game and Game Bro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, some general changes and bug fixes have been made to the overall game. Players will no longer lose progress on their On Fire meter, your first win won&#039;t count as a loss in career mode any more, and Sombra will no longer be able to get out of the playable area on Eichenwa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;October was for Dark Souls and November is for Skyrim . There is so much I know I am going to have to play this month, from Uncharted 3 to Super Mario 3D Land to the final release of Minecraft , but it&#039;s all about the Elder Scrolls for the majority of the month. This might be the busiest November of gaming in my lifetime, and I am totally, 100% not prepared for it. Regardless, bring it&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The biggest concern was probably the ADSing because you have a fair argument to say that the static image that you pop up is iconic. I think that there&#039;s something to be said about that. I think that what won out in the end was that the gameplay had not changed in any kind of significant way with any of the improvements and the new animations. So when we had done our user testing and play testing, and this is play testing across most of Activision so we had Treyarch, IW, Beenox, we had our whole crew. However many studious are in the business at this point. We had a lot of people in there and these are hardcore people. If it f*cking sucks they will tell you it sucks, and these are the people playing the game and giving us the feedback on it. Universally it was loved and appreciated so we knew after a couple play tests like that and run throughs we&#039;re not hearing the negativity that we feared, and it doesn&#039;t get more hardcore than hardcore COD makers. We&#039;re all playing this pretty regularly. So we felt really confident. That was one of those ones that we were a little worried about and given some of the social media stuff I&#039;m not worried once they get it in their hands, I&#039;m just hoping that they give it the chance that I think that it deserves. I think that they&#039;ll be happy with the results.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DonaldMusgrave</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Benutzer:DonaldMusgrave&amp;diff=72535</id>
		<title>Benutzer:DonaldMusgrave</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Benutzer:DonaldMusgrave&amp;diff=72535"/>
		<updated>2026-04-22T12:58:19Z</updated>

		<summary type="html">&lt;p&gt;DonaldMusgrave: Die Seite wurde neu angelegt: „My name is Madeleine and I am studying Philosophy and Integrated International Studies at Unterrosenauerwald / Austria.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web-site; [https://Factnew.com/ FPS game Tournaments]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Madeleine and I am studying Philosophy and Integrated International Studies at Unterrosenauerwald / Austria.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web-site; [https://Factnew.com/ FPS game Tournaments]&lt;/div&gt;</summary>
		<author><name>DonaldMusgrave</name></author>
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