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	<title>Radiologietechnologie Wiki - Benutzerbeiträge [de-at]</title>
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	<updated>2026-04-24T15:32:31Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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		<id>https://radwiki.fh-joanneum.at/index.php?title=NieR:_Automata_PS4_Pro_Support_Announced_With_New_Gameplay&amp;diff=65935</id>
		<title>NieR: Automata PS4 Pro Support Announced With New Gameplay</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=NieR:_Automata_PS4_Pro_Support_Announced_With_New_Gameplay&amp;diff=65935"/>
		<updated>2026-04-19T10:01:20Z</updated>

		<summary type="html">&lt;p&gt;DwightDimattia0: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;In most games, when you compose the tracks, you compose them for a place, or a moment, or a scene, but for NieR I composed for each character and their emotions at any given moment. A character may feel sad during a battle, and usually a battle sequence would have fierce music, but for NieR , if the character feels sad, I made sure to have that kind of feeling in that fiercen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All that said, Nier: Automata is looking to be as equally impressive as its parent games. This series shines and maybe releasing earlier in the year will garner the attention Nier: Automata deserves. This is no JRPG newcomer; these games have been there the whole time and stand up to the best of them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Keiichi Okabe: When I was working on the previous title, the difference that I felt with other projects was that NieR uses a lot of vocals in its tracks, and I placed importance on the emotions that that conv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The competition for these awards was fierce, with extremely strong entries in the genre and from Sony itself, but the moment we saw Keiichro Toyama fly around in the most three-dimensional open world we have ever seen, topped by graphics and colors that just give us a visual overflow, we knew where our hearts w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A new year is right around the corner and with it comes a slew of new games that the video game community is already giddily awaiting. Of course, there is the dreaded first quarter. Usually, anyone familiar within the video game community knows that most triple A titles will be coming out sometime in the Q3, leaving Q1 looking a bit sparse. Just look at 2016 as an example. Three major shooters all came out one after the other for a few weeks and it can create some discord; getting to all those games can be difficult. With 2017 on the way, though, things are already looking a bit different. Q1 is looking more fleshed out with titles and one of those titles is [https://nierautomatafans.com/ NieR Automata patch notes|https://nierautomatafans.Com/]: Automata , not a triple A, but worth all the attention.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is a really popular show for instance, Game of Thrones, well Drakengard was dealing with all themes presented in GoT long before it was popular. This game has it all, incest, child abuse, sadism and other heavy themes. It also has dragons, which are dealt with in a more realistic way than GoT. Fans of fantasy know Dragons are almost god-like beings, hell, in Dark Souls they’re immortal…. getting back on topic though. This series is known for pushing boundaries’. Drakengard was the first of its kind, a game doing something different that few games, especially beat ‘em ups were approaching. The storytelling in Drakengard was astounding. Drakengard, convey&#039;s a sense of permanence of choice that games can still struggle with today. Not that every game must have a rigid backbone to it, that wouldn’t make video games fun. It’s understanding the way the story is being told though that allows for the praise this game series deserves. Long story short, Drakengard tells a story in its own way, also knowing how to end a game. The same can be said for Nier. Even both game’s sequel game’s manage to keep things interesting while remaining in the realm of the weird.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Incidentally, if you look at the wall in the second image, it&#039;s quite noticeable that there is a lot less aliasing. Keep in mind that the livestream was in 720p, so the game will look better than in the screenshots, that are intended only for comparison purpo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nier, which creative director Taro Yoko has stated is the direct follow-up to Drakengard 2, follows suit perfectly for what these games offer up. Nier might take place a thousand-plus years in the future, but that changes nothing. There could easily be a whole essay on how all the games are connected (there probably is), but that’s not what this article is about. The series is asking deep questions, questions that might not be as obvious at first. The series, for as wacky and bombastic as it can be, is a reflection on events taking place in our world and how &amp;quot;we&amp;quot; fit into that world. It flips over rocks that might be hiding something nasty and at other points opens doors most people never want to peer behind. Not everyone wants to look at these things, nor should they be forced to. For those who usually let curiosity get the best of them or are looking for a deeper understanding of something, it’s worth pulling back the veil.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It really looks like Super Robot Wars suddenly broke free of its turn-based constraints, and jumped into a dynamic and fast side-scrolling platformer environment. Why didn&#039;t Bandai Namco ever think of t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What games have you been playing this weekend? Did you heavily praise the sun after dying for the 9999th time in the newly released Dark Souls III? Did you give a chance to the open beta of Doom and destroyed demons all night long? Let us know!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At Gamescom 2016 in Cologne, Germany, DualShockers had the pleasure to interview NieR: Automata Producer Yosuke Saito and Composer Keiichi Okabe about the upcoming game, that will be released for PS4 and PC in early 2&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DwightDimattia0</name></author>
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	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Benutzer:DwightDimattia0&amp;diff=65934</id>
		<title>Benutzer:DwightDimattia0</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Benutzer:DwightDimattia0&amp;diff=65934"/>
		<updated>2026-04-19T10:01:15Z</updated>

		<summary type="html">&lt;p&gt;DwightDimattia0: Die Seite wurde neu angelegt: „My name is Rachel and I am studying Biochemistry and Educational Policy Studies at Schiphol-Rijk / Netherlands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web site: [https://nierautomatafans.com/ NieR Automata patch notes|https://nierautomatafans.Com/]“&lt;/p&gt;
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&lt;div&gt;My name is Rachel and I am studying Biochemistry and Educational Policy Studies at Schiphol-Rijk / Netherlands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web site: [https://nierautomatafans.com/ NieR Automata patch notes|https://nierautomatafans.Com/]&lt;/div&gt;</summary>
		<author><name>DwightDimattia0</name></author>
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