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	<id>https://radwiki.fh-joanneum.at/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GavinHensley9</id>
	<title>Radiologietechnologie Wiki - Benutzerbeiträge [de-at]</title>
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	<updated>2026-04-29T08:29:24Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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		<id>https://radwiki.fh-joanneum.at/index.php?title=Noriyoshi_Fujimoto_On_Why_Dragon_Quest_Builders_Is_Not_Another_Minecraft&amp;diff=3546</id>
		<title>Noriyoshi Fujimoto On Why Dragon Quest Builders Is Not Another Minecraft</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Noriyoshi_Fujimoto_On_Why_Dragon_Quest_Builders_Is_Not_Another_Minecraft&amp;diff=3546"/>
		<updated>2026-03-12T07:05:33Z</updated>

		<summary type="html">&lt;p&gt;GavinHensley9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;(eyes widen and laughs) I was a big fan of The Sims and also did terrible things to them. (We go off on a tangent discussing the terrible atrocities we committed on our Sims, none of which is fit to print here)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Minecraft Dungeons is a capable all-ages dungeon crawl that, while doesn&#039;t use its license to anything like its full potential (see Dragon Quest Builders 2 for how to do it right), is still good fun once it gets moving. The variety of enemies keeps you on your toes, and the various skills and weapons make for plenty of experimentation in figuring out the best way to take them on. Each level has at least a couple of secrets to chase after, ranging from obvious to head-scratchingly obscure, and finding everything while collecting all the gear will keep players busy for hours whether fighting single- or multiplayer. Just be aware that if you&#039;ve got any experience with the genre, the difficulty selections on the levels are there for a reason. The younger crowd deserves a good intro to the world of dungeon crawling and Minecraft Dungeons provides that nicely.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The problem is that VR is such an incredibly tempting target that it&#039;s nearly impossible to not experiment with applying it to the FPS experience. (For the sake of argument, lets call any first-person game you move around in an FPS experience, even if no shooting is involved.) The incredible presence is still wonderful even after repeated exposure, and who wouldn&#039;t want to feel the full sense of scale of the world they&#039;re gaming inside? VR Minecraft? After the hundreds of hours I&#039;ve put into that game it sounds like the best idea ever, except for the small issue outlined in the previous paragraph. On the plus side, Microsoft and Mojang haven&#039;t ignored the problem, and while one viewing mode is self-defeating and another a guaranteed ticket to quick nausea, the recommended VR controls actually work. It&#039;s awkward and jerky, but actually allows the game to be played with no discomfort.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Remember in the beginning of the 32-bit days when controllers simply weren&#039;t designed for 3D cameras? You&#039;d have games that mapped up and down viewing to the triggers, and the only way to rotate the camera was to turn your character in the right direction and manually recenter things with a button press. There were a lot of experiments, some better than others, but none held a candle to the introduction of twin-stick controllers. VR FPS is in the same state right now, and while there&#039;s a lot of interest in getting to the twin-stick equivalent of whatever the solution ends up being, it&#039;s not there yet. Minecraft deals with the motion sickness problem by breaking the immersion during rotation, but as long-term solutions go it feels like sticking the up/down view on the shoulder buttons. It may be graceless and awkward, but at least it gets the job done. Creating a workable free-roaming FPS viewpoint in VR is still an ongoing task, though, so until a better solution is found this will do&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s easy for gamers to forget that, at its core, Minecraft is a survival game with horror elements. Underneath the bright-colored blocks, cute pigs, and nameable horses are undead creatures, monstrosities from the depths of the Nether, and what was once a pig that has horribly mutated and stalks the player with a hiss on its lips. When put like that, it&#039;s sometimes easy to forget that this game is predominantly played by child&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Someone needs to have a nice sitdown with the gaming industry about VR and what it can and can&#039;t do. The ability to transport the viewer inside a scene is incredible, and if that scene happens to be in the cockpit of some kind of ship, then it opens up a whole range of movement options that would otherwise be a bad idea. Putting the player behind the eyes of a protagonist who walks around freely in the standard FPS viewpoint, on the other hand, is something that has only sounded awesome. It&#039;s hasn&#039;t been. Really, seriously, it&#039;s kind of sucked, and while wanting it to be different won&#039;t change that, clever viewing systems just might. So now Minecraft has official VR support, and it&#039;s taken an interesting approach to the presentation that&#039;s a little awkward but usable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There&#039;s probably a good reason people build dungeons. At first it seems like a great plan to construct a subterranean labyrinth, because maybe the kingdom needs a place to store its surplus supplies or random undesirable people. Why build a giant construct from wood and rock when there&#039;s so much unused space underfoot, other than mining being crazy-hard to get right. The point is, eventually all that space attracts things. Big, mean, hungry things that no society can function around. Zombies and skeletons are only the start of the problem,  [https://www.mcversehub.com/ www.mcversehub.com] and it doesn&#039;t take long for an evil overlord to come along and put this undead labor to use devastating the countryside. Dungeons are an archaeological trap, useful right up to the point they&#039;re the base for the downfall of the realm, and the ones in Minecraft Dungeons are a perfect illustration of how it all goes horribly wrong.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GavinHensley9</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Benutzer:GavinHensley9&amp;diff=3545</id>
		<title>Benutzer:GavinHensley9</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Benutzer:GavinHensley9&amp;diff=3545"/>
		<updated>2026-03-12T07:05:29Z</updated>

		<summary type="html">&lt;p&gt;GavinHensley9: Die Seite wurde neu angelegt: „I&amp;#039;m Derrick and I live in Kirk Rock. &amp;lt;br&amp;gt;I&amp;#039;m interested in Biochemistry, Knapping and Portuguese art. I like travelling and watching Grey&amp;#039;s Anatomy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my site - [https://www.mcversehub.com/ www.mcversehub.com]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Derrick and I live in Kirk Rock. &amp;lt;br&amp;gt;I&#039;m interested in Biochemistry, Knapping and Portuguese art. I like travelling and watching Grey&#039;s Anatomy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my site - [https://www.mcversehub.com/ www.mcversehub.com]&lt;/div&gt;</summary>
		<author><name>GavinHensley9</name></author>
	</entry>
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