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	<updated>2026-04-19T13:35:13Z</updated>
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		<id>https://radwiki.fh-joanneum.at/index.php?title=NieR:_Automata_Interview_With_Producer_And_Composer&amp;diff=65986</id>
		<title>NieR: Automata Interview With Producer And Composer</title>
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		<updated>2026-04-19T10:25:35Z</updated>

		<summary type="html">&lt;p&gt;GlenTramel67: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;NieR: Automata Â will release in Japan for PS4 on February 23rd, in North America on March 7th, and in Europe on March 10th, 2017. A PC version is also scheduled to come next year, but no release window has been announced for that one. It&#039;s definitely a hotly anticipated game. It won our staff-pick for Most Anticipated Game of 2017 , and it ranked third among our read&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The two developers talked about a variety of topics, including the game&#039;s campaign and quests, platforms, music, and more. Saito-san also teased at least one other settlement that will be shown in the future, and over ten androids that will be revealed with a trailer at Tokyo Game S&amp;lt;br&amp;gt;Nier, which creative director Taro Yoko has stated is the direct follow-up to Drakengard 2, follows suit perfectly for what these games offer up. Nier might take place a thousand-plus years in the future, but that changes nothing. There could easily be a whole essay on how all the games are connected (there probably is), but that’s not what this article is about. The series is asking deep questions, questions that might not be as obvious at first. The series, for as wacky and bombastic as it can be, is a reflection on events taking place in our world and how &amp;quot;we&amp;quot; fit into that world. It flips over rocks that might be hiding something nasty and at other points opens doors most people never want to peer behind. Not everyone wants to look at these things, nor should they be forced to. For those who usually let curiosity get the best of them or are looking for a deeper understanding of something, it’s worth pulling back the veil.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The first set of the NieR: Automata videos will no doubt prove incredibly interesting to fans of the original. Revolving around the game’s combat, they first show a pair of characters walking around the post-apocalyptic game world, before then taking on enemies in the game’s action-oriented combat system. It certainly looks as though the game’s action has a more dynamic feel than the original, perhaps in keeping with Platinum Games’ development hist&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans of the original NieR have always felt that the game was unfairly overlooked, and that 2010’s action RPG is one of the hidden gems of the last console generation. When another game in the franchise in the form of NieR: Automata was revealed at E3 2015, many were excited about what the title would bring when it saw release. Now, publisher Square Enix and developer Platinum Games have perhaps revealed what the sequel may have in store, through videos released in the wake of a new NieR event that took place on April&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;KO: In the previous title we did have theme songs for each character, but currently for this game we don&#039;t have a track per character. Instead, I did create music per scene or per emotion, that can be used for any character at any moment. However if Director Yoko-san feels that a certain song fits a certain character more than others, then it might end up becoming a theme song for that charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The title also looks to have close ties to the original game, taking place after the events of the first NieR . Although Square Enix has previously stated that it works well as a stand alone title, it will be interesting to see exactly how well NieR: Automata functions as a solo game. Nonetheless, with Platinum Games on board and making the game its own , it’s bound to be a thrilling r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In most games, when you compose the tracks, you compose them for a place, or a moment, or a scene,  [https://nierautomatafans.com/ Https://nierautomatafans.Com/] but for NieR I composed for each character and their emotions at any given moment. A character may feel sad during a battle, and usually a battle sequence would have fierce music, but for NieR , if the character feels sad, I made sure to have that kind of feeling in that fiercen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That description is consistent with the development narrative that has been told by Platinum Games, with the studio often emphasizing in press releases that it wants NieR: Automata to redeem the original game&#039;s failures. The demo, which is available for free, features action combat that is more akin to Bayonetta than a traditional action-RPG, and the early response from those who have gotten their hands on the demo is a positive one. That&#039;s good news for Platinum Games, as the developer would like to bring NieR: Automata to Xbox One as well if there is enough demand for&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;YS: You won&#039;t need to do the side quests to reach the ending, but as with the previous title we&#039;ll have multiple endings, so if you really want to find out the truth of the game, then you&#039;ll probably have to do the side que&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nier: Automata is a game fans of the series have been eagerly awaiting and even has a demo available. So what makes Nier so important and what does it have to offer gamers? Well, for one, the series is known for its dark tone (sorry Yoko) and almost horror-like storytelling with settings to match. The narrative of Nier and its parent game Drakengard have overly-depressing and somber narratives. Nothing good really happens in these games and it would be a safe bet that Nier: Automata will follow suit. The storytelling in these games is about as adult as they come (make sure kids aren’t around when playing). For anyone who hasn’t played the original Drakengard, go play it: it comes highly recommend. It wasn’t mind blowing by any means, but what it was doing for gaming was something drastically different.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GlenTramel67</name></author>
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		<id>https://radwiki.fh-joanneum.at/index.php?title=Benutzer:GlenTramel67&amp;diff=65985</id>
		<title>Benutzer:GlenTramel67</title>
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		<updated>2026-04-19T10:25:31Z</updated>

		<summary type="html">&lt;p&gt;GlenTramel67: Die Seite wurde neu angelegt: „My name is Jillian (43 years old) and my hobbies are Bonsai and Bboying.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My blog post :: [https://nierautomatafans.com/ Https://nierautomatafans.Com/]“&lt;/p&gt;
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		<author><name>GlenTramel67</name></author>
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