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	<id>https://radwiki.fh-joanneum.at/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RafaelaNorwood</id>
	<title>Radiologietechnologie Wiki - Benutzerbeiträge [de-at]</title>
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	<updated>2026-04-29T10:20:06Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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		<id>https://radwiki.fh-joanneum.at/index.php?title=The_Lack_Of_Minecraft_Exemplifies_All_That_Is_Wrong_With_The_Wii_U&amp;diff=3463</id>
		<title>The Lack Of Minecraft Exemplifies All That Is Wrong With The Wii U</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=The_Lack_Of_Minecraft_Exemplifies_All_That_Is_Wrong_With_The_Wii_U&amp;diff=3463"/>
		<updated>2026-03-12T07:01:36Z</updated>

		<summary type="html">&lt;p&gt;RafaelaNorwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;There&#039;s probably a good reason people build dungeons. At first it seems like a great plan to construct a subterranean labyrinth, because maybe the kingdom needs a place to store its surplus supplies or random undesirable people. Why build a giant construct from wood and rock when there&#039;s so much unused space underfoot, other than mining being crazy-hard to get right. The point is, eventually all that space attracts things. Big, mean, hungry things that no society can function around. Zombies and skeletons are only the start of the problem, and it doesn&#039;t take long for an evil overlord to come along and put this undead labor to use devastating the countryside. Dungeons are an archaeological trap, useful right up to the point they&#039;re the base for the downfall of the realm, and the ones in Minecraft Dungeons are a perfect illustration of how it all goes horribly wrong.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Minecraft Dungeons is a hack &amp;amp; slash action-RPG in the vein of Diablo where you take a character, beat on monsters, find better gear, and use the new toys to beat on bigger and tougher monsters. The paper-thin plot is that an outcast villager was corrupted by an evil orb of power and down came the smiting, and only a hero etc etc etc. The story is &amp;quot;hit monsters, get loot, search out secrets,&amp;quot; which really is all this genre needs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[N. Fujimoto] Dragon Quest Builders is an open world sandbox game where item and town construction is a major component so that similarity to Minecraft does exist. Beyond that it is a story driven adventure game with many RPG elements, so even though there is some common ground, it is a very different game.&amp;lt;br&amp;gt;Minecraft on the Wii U is not the answer to all of the system&#039;s problems. What it would be, though, is an almost guaranteed financial success that would serve as a loud and clear symbol that Nintendo is not only aware of the complaints against it, but are ready to start taking actions to remedy them. Instead, its continued absence serves as yet another cause for fans to invoke a phrase that&#039;s becoming all too common, and increasingly disheartening:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Think about when you were a youngster and you went to the sandbox at the park. You weren’t told &amp;quot;build a sand castle&amp;quot; by your parents. You had your shovel, bucket and action figures and you did what you wanted. Fundamentally, you had no real goal; the end result was completely secondary to what you were doing to reach it. That’s the idea of a &amp;quot;sandbox&amp;quot; game: you aren’t being told what to do and you can feel free to express yourself creatively. You can break the status quo and go to places that you couldn’t otherwise. It’s not based around how much is given for you to do; it’s based around giving you tools and letting you discover what to do yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Not in the traditional way. The character&#039;s special power is the ability to build and create. Your character will be able to create items and equipment which in the game is like a magic power but there will be no spells like other Dragon Quest games. Monsters on the other hand will have spells they can use against.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Minecraft is the brainchild of Markus &amp;quot;Notch&amp;quot; Persson, an independent game developer from Sweden. Persson’s interest in the building elements of games like Infiniminer led him to expand upon the construction pitch of the game and add in expansive exploratory and dungeon-crawling features as well. In 2009, Persson released an alpha version of Minecraft , with an overwhelmingly avid public flocking to see the game. Persson continued to develop the game into beta, with users being frequently updated with new modes, mods and abilities as it developed. Before the game even went gold in March 2012, Minecraft earned over 4 million purchases. It is currently the sixth bets selling PC game of all time with over 33 million copies sold across all platforms (over 12 million of those being on PC alone).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In early access, Dyson Sphere Program is a strategy factory sim that has been generally well received by the Steam populace. Players are put in charge of crafting an energy source that can fuel humanity&#039;s existence , which is largely confined to virtual reality. The process involves carrying out research, acquiring resources, and gradually expanding productivity, an endeavor that typically requires heading to other plan&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now, Palworld is not especially similar to Minecraft . Pocket Pair&#039;s early access project takes inspiration from quite a few sources, and Mojang&#039;s masterpiece is not specifically among them; however, fans of the latter are likely to have a blast with the former as they are capable of scratching very similar itches. Both are sandbox survival games that grant players quite a bit of freedom, including the ability to craft buildings. While not quite as unrestricted as Minecraft , Palworld still provides an enjoyable base-building system that is elevated by the inclusion of Pals, monsters that players can catch and assign roles within their homest&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://Www.Mcversehub.com/ Minecraft Building guide] creator Markus &amp;quot;Notch&amp;quot; Perrson, and other representatives from studio Mojang, have addressed the absence of a Wii U version of Minecraft on several occasions. The most recent of which came from Notch himself who said that Mojang simply doesn&#039;t have the free time to be working on a Wii U version at this moment. Though he does acknowledge that version of the game would &amp;quot;make sense.&amp;quot;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RafaelaNorwood</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Benutzer:RafaelaNorwood&amp;diff=3462</id>
		<title>Benutzer:RafaelaNorwood</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Benutzer:RafaelaNorwood&amp;diff=3462"/>
		<updated>2026-03-12T07:01:32Z</updated>

		<summary type="html">&lt;p&gt;RafaelaNorwood: Die Seite wurde neu angelegt: „Hello! &amp;lt;br&amp;gt;My name is Reggie and I&amp;#039;m a 21 years old girl from Wernigerode.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my blog [https://Www.Mcversehub.com/ Minecraft Building guide]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! &amp;lt;br&amp;gt;My name is Reggie and I&#039;m a 21 years old girl from Wernigerode.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my blog [https://Www.Mcversehub.com/ Minecraft Building guide]&lt;/div&gt;</summary>
		<author><name>RafaelaNorwood</name></author>
	</entry>
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