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	<id>https://radwiki.fh-joanneum.at/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Russel1693</id>
	<title>Radiologietechnologie Wiki - Benutzerbeiträge [de-at]</title>
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	<updated>2026-04-26T20:34:35Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Dune:_Awakening_Hands-On_Preview_-_Beginnings_Are_Such_Delicate_Times&amp;diff=74862</id>
		<title>Dune: Awakening Hands-On Preview - Beginnings Are Such Delicate Times</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Dune:_Awakening_Hands-On_Preview_-_Beginnings_Are_Such_Delicate_Times&amp;diff=74862"/>
		<updated>2026-04-23T09:20:03Z</updated>

		<summary type="html">&lt;p&gt;Russel1693: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Upcoming survival MMO **Dune: Awakening ** will let players attempt to make it on their own on Arrakis, the most dangerous planet in the galaxy. The title comes from Funcom, a developer that&#039;s no stranger to the online multiplayer genre, with previous releases like Conan Exiles and Secret World Legends . Screen Rant recently attended a special event for the game hosted by Funcom&#039;s creative director Joel Bylos, which featured a premiere of a new trailer and a showcase segment delving into the game&#039;s developm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Combat is exciting when you&#039;re going toe-to-toe with someone who has a personal shield , which you need to push through with a wind-up heavy melee attack. Depending on your build, you have myriad options available: pepper them with ranged attacks to throw them off, run/rush with the aforementioned movement abilities, or throw down in an epic knife fight, parrying and dodging at the right times. NPCs don&#039;t always put up a fight, but I&#039;m interested in fully exploring the game&#039;s PVP element (an optional zone) in the final build. There&#039;s a lot of potential here in this combat foundat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Then there’s the constant threat of sandworms to think about. Always roaming the desert, they offer an intense threat at all times. When you’re walking across the dunes, an indicator shows the noise you’re making and the likelihood of a sandworm approaching, while the creature’s red icon is a constant presence on your comp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dune: Awakening begins with character creation that lets players decide what they will look like. It was intuitive enough to make someone look like Paul Atreides or even the hairless and pale Harkonnens of the Dune movies, and it led to a scene with a Bene Gesserit Reverend Mother asking us questions about our past. This would determine our starting skills before she tasked us with finding the Fremen and shipped us off to Dune. Our prisoner transport was shot down by a mysterious figure who would save us from the rubble, introducing us to the world of Dune: Awakeni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another thing we could use is how shields work in Dune. In the books, they talk about how guns just don&#039;t really matter anymore because they&#039;ve come up with this Holtzman shield technology that can stop high-velocity things. Anything high-velocity coming in, it just completely nullifies it, right? It&#039;s like dueling has come back, everyone&#039;s fighting with melee instead, but we wanted to make a shoo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Waking up in a nearby moisture-sealed cave, the opening section of the game walks us through basic equipment like the knife, crafting simple items like healkits, extracting dew from nearby plants, and the freeform climbing system like Conan Exiles . We then met the mysterious figure, named Zantara, who explained we&#039;d need to seize control of an Ornithopter to escape. To do so, we had to go back into the wreckage of the ship and activate the commander&#039;s emergency beacon to bring in reinforcements. In crossing to the downed ship, we needed to avoid sunlight or risk suffering the effects of sunstroke (which modifies every aspect of how a player navigates [https://Observatorioedu.com/ Dune Awakening vehicles]: Awakening ). We killed a surviving prisoner with our trusty knife to take their cutteray, which is used to remove obstacles and obtain resour&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unlike water, ammunition is plentiful and you’re introduced to weapon-crafting early on. With unique tools for blood extraction, placing respawn points, and resource mining, your inventory is full of gadgets. Rather than using pickaxes to farm copper ore, you use a lore-certified laser cutter. While I’m far from a Dune expert, nothing that Awakening introduces feels out of place in this unive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Funcom has chosen to forgo a traditional hunger meter, you must think about your thirst at all times instead. Being in the sun dehydrates you faster than standing in the shade, and water supplies are finite. You can consume particular flowers to fill the first bar of your hydration meter, or extract and drink the water of enemies you’ve defeated once you’ve built the means to do&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These wild animals make menial survival busywork a lot more exciting, and spotting a sandworm diving above the surface in the distance is an incredible sight to behold. You’re torn between a desire to see what it’s found and also avoiding near-certain death. Get killed by a bandit and you can head back to the location of your demise to retrieve your stuff. Get eaten by a sandworm, though, and your gear is gone forever. It’s a constant treat that’s much more literal than the hunger and thirst meters survival games normally rely&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When it comes to the giant sandworms shown in the Dune Awakening trailer , players won&#039;t be able to tackle them head-on. Instead, surviving the worms is much more based around avoiding them entirely through things like where players place their base. It&#039;s possible that fights with the smaller sandworms that populate the world are still on the table, though that wasn&#039;t confirmed in the presentat&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Russel1693</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Benutzer:Russel1693&amp;diff=74861</id>
		<title>Benutzer:Russel1693</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Benutzer:Russel1693&amp;diff=74861"/>
		<updated>2026-04-23T09:19:59Z</updated>

		<summary type="html">&lt;p&gt;Russel1693: Die Seite wurde neu angelegt: „I like my hobby Rugby league football. &amp;lt;br&amp;gt;I also  to learn Chinese in my free time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web page; [https://Observatorioedu.com/ Dune Awakening vehicles]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I like my hobby Rugby league football. &amp;lt;br&amp;gt;I also  to learn Chinese in my free time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web page; [https://Observatorioedu.com/ Dune Awakening vehicles]&lt;/div&gt;</summary>
		<author><name>Russel1693</name></author>
	</entry>
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