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	<title>Radiologietechnologie Wiki - Benutzerbeiträge [de-at]</title>
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	<updated>2026-04-24T06:48:54Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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		<id>https://radwiki.fh-joanneum.at/index.php?title=Death_Stranding_2:_Actors_Who_Should_Appear_In_The_Sequel&amp;diff=75155</id>
		<title>Death Stranding 2: Actors Who Should Appear In The Sequel</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Death_Stranding_2:_Actors_Who_Should_Appear_In_The_Sequel&amp;diff=75155"/>
		<updated>2026-04-23T12:42:06Z</updated>

		<summary type="html">&lt;p&gt;ShaneManey: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Kiefer Sutherland&amp;#039;s casting as Big Boss in The Phantom Pain was controversial, with many fans upset over David Hayter&amp;#039;s absence. Then, when Kojima&amp;#039;s The Phantom Pain &amp;#039;s prologue, Ground Zeroes , was released, fans realized that Sutherland&amp;#039;s version of Snake would be a man of few words, speaking far less than the character that Hayter voiced. While many fans came to appreciate what Sutherland and Kojima accomplished with their reimagining of the charac…“&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Kiefer Sutherland&#039;s casting as Big Boss in The Phantom Pain was controversial, with many fans upset over David Hayter&#039;s absence. Then, when Kojima&#039;s The Phantom Pain &#039;s prologue, Ground Zeroes , was released, fans realized that Sutherland&#039;s version of Snake would be a man of few words, speaking far less than the character that Hayter voiced. While many fans came to appreciate what Sutherland and Kojima accomplished with their reimagining of the character, it was hard not to feel as if a major Hollywood star like Sutherland could have been given more substantial dialogue. Casting Sutherland in a Death Stranding sequel would allow the Lost Boys and 24 actor to show off his full talent in a Kojima video ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It is no secret that Death Stranding is repetitive and that is seemingly by design. At its core, Death Stranding is a walking simulator with Norman Reedus as a deliveryman. In this respect, there is a heavy degree of repetition as players take packages from point A to point B with very little else to consider. There are side events the players can explore, but these rarely merit anything more than additional packages to deliver from point A to point B. While many players enjoy this type of gameplay, it can be a dull affair for others and there isn&#039;t much reason it has to be such a ch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thanks to his career renaissance as the titular character in the John Wick film series, Keanu Reeves has never been more beloved. He recently appeared in the highly-anticipated yet divisive Cyberpunk 2077 as the charismatic Johnny Silverhand, and fans widely praised his performance despite being disappointed with the game as a finished prod&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding &#039;s vehicles are very clunky and handle very poorly even on straight, even terrain. The vehicles need to be revamped at the least if not removed entirely. Despite often being the best choice for transporting packages, driving vehicles is a chore especially when there are far more interesting and innovative methods of travel. The slingshot, zipline, and robot sled are unique methods of transportation design and are often faster and more fun to use than vehicles. These types of movement should be more encouraged in a Death Stranding sequel. Creating differed, uneven terrain would lend well to this and would cause players to lean more heavily into Death Stranding &#039;s multiplayer social features as players explore and create new transportation netwo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If Death Stranding 2 wants to build upon the greatness of the first Death Stranding game, then it should include more combat levels, and segments where the player has to survive and fight their way through to the next part of [https://fileprohost.com/ click the next internet site] mission that they are on. It tests both character and player in their skills to fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One motivation the AI in Metal Gear Solid 2 provides is that the digitization of its 2011 setting promotes frivolous information, harming society&#039;s collective knowledge. When everyone has a platform and there is an endless choice of what information to consume, trivial things have as much reach as significant or tragic events. This has now become a reality as social media promotes an ever-present 24-hour news cycle, whereby things move on and off of a carousel of information so those who disseminate information can maintain relevance. In some ways, MGS2 foresaw this trend that was precipitated by the move of news to online platfo&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite being a master of boss fights, Hideo Kojima left behind the roots of his Metal Gear boss fights for something more intimate. Boss fights in Death Stranding are few and far between, and mostly play the same, with the player not needing to think so much as to how they will beat their newest adversary. Death Stranding 2 should certainly implement better boss fig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Death Stranding will always have its fans that love the game for what it is, a sequel could still stand to improve on its strand-type formula. These are just a few of the worst things about the original Death Stranding that could stand to be improved. It&#039;s still very early, with plenty of time for **Death Stranding 2 ** to learn from the mistakes of what came bef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Actress and singer Stefanie Joosten became a seemingly overnight success after she portrayed the character of Quiet in The Phantom Pain . Joosten both voiced the character and did the motion capture work, leaving her own stamp on what turned out to be the game&#039;s fan-favorite character. Despite barely speaking, Quiet was an important character that opened up doors in the video game industry for Joosten, and fans have been hoping for her and Kojima to reunite. Joosten revealed that Kojima initially approached her to play Death Stranding &#039;s Fragile, a character that ended up being portrayed by Lea Seydoux. While Kojima went a different route when casting Fragile, a new Death Stranding game __ would be the perfect opportunity to give Joosten another interesting r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fighting humans also doesn&#039;t fit in much with the themes of Death Stranding , which leans very much into actively encouraging kindness and cooperation. Fighting human enemies not only tests one&#039;s patience on this front but is antithetical to this theme. The otherworldly and often terrifying BTs of Death Stranding are a much more nuanced enemy that should be focused on in Death Stranding 2 , while human enemies should be removed altogether or at least reserved for high-profile bos&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ShaneManey</name></author>
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	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Benutzer:ShaneManey&amp;diff=75154</id>
		<title>Benutzer:ShaneManey</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Benutzer:ShaneManey&amp;diff=75154"/>
		<updated>2026-04-23T12:42:01Z</updated>

		<summary type="html">&lt;p&gt;ShaneManey: Die Seite wurde neu angelegt: „Im Elizbeth and was born [https://fileprohost.com/ Click On this website] 20 March 1970. My hobbies are Amateur radio and Gaming.“&lt;/p&gt;
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&lt;div&gt;Im Elizbeth and was born [https://fileprohost.com/ Click On this website] 20 March 1970. My hobbies are Amateur radio and Gaming.&lt;/div&gt;</summary>
		<author><name>ShaneManey</name></author>
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