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	<title>Battlefield 6 Call Duty Black Ops Cold War - Versionsgeschichte</title>
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		<title>AllanPayten6172 am 15. April 2026 um 12:04 Uhr</title>
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		<updated>2026-04-15T12:04:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 15. April 2026, 14:04 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To no fault of &lt;/del&gt;the Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode simply fell flat due to its lack of evolution/innovation &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a packed genre filled with different takes on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core mechanics&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Part of that was Firestorm shared a lot &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problems that Battlefield 5 had overall as well&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regardless&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode fell &lt;/del&gt;by the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wayside as other core Battlefield modes had continued support. Now &lt;/del&gt;Battlefield 6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is aiming for a 2021 release, and another version of Firestorm may return&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If that&#039;s true&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the series will have plenty of contenders &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle for battle royale supremacy in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next-generat&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wilson said &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his opening remarks that the success of many games including Star Wars Jedi: Fallen Order , Apex Legends (which is moving forward &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a mobile release ), Plants vs&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zombies: Battle for Neighborville &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titles out of EA Sports have positioned &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company to continue growing and expanding into Asia&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With particular credit given to Fallen Order and Apex Legends &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA has &quot;generated record operating cash flow&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;net revenue of $1.593 billion&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over the last year according to Jorgen&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The best way for &lt;/del&gt;Battlefield 6 to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make itself feel &lt;/del&gt;truly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next generation will be environmental destruction&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Environmental destruction &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer &lt;/del&gt;games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is not totally new, but it has always been a double edged sword. It creates &lt;/del&gt;a sense of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realism, immersion, and tactical fluidity, but typically suffers from buginess , inconsistent implementation, and can often be exploited in game-breaking ways. If Battlefield 6 can get anywhere close to perfecting environmental destruction on a large &lt;/del&gt;scale, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will instantly set itself apart from the herd. Buildable defenses, crumbling buildings&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;artillery craters all worked well in Battlefield V , but taking &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;design element to the next level &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may have a hard time keeping up because of Call of Duty &#039;s flexibility&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty: WW2 and Infinite Warfare are two different kinds of games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though they&#039;re both under &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield can only change their style a little&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and has to keep to realistic combat. Players like Battlefield for its detail and realism &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning if EA goes away from &lt;/del&gt;that, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a chance it could be just another total failure of a game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nonetheless&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going for possibly a &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;futuristic style of gameplay or something &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FPS community hasn&#039;t seen before could be what &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needs to stay popu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last two [https://battlefield2042Pedia.com/ battlefield 2042 strategy|https://Battlefield2042pedia.com/] games &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been set &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;World War I and World War II respectively&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and while both of those setting &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rife with interesting moments, great locales , &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mountains of fun weapons &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vehicles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems that most FPS players are leaning &lt;/del&gt;back &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;towards modern settings. Luckily, many players are also craving &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realism that &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;typically delivers &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spades, which means &lt;/del&gt;Battlefield 6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be well positioned to fill that r&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next-generation consoles&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks like EA &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DICE are hoping to resuscitate &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the company’s latest earnings call&lt;/del&gt;, EA &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CEO Andrew Wilson gave &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few details on some of the company’s plans for 2021 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beyond. According to Wilson&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next Battlefield game is already &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the works at DICE and features &quot;never-before-seen scale.&quot; Wilson added that &lt;/del&gt;the next&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-generation consoles are giving the studio the opportunity to actualize their &quot;next-gen vision&quot; for the ser&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One way &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comeback &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to improve their co-op and campaign modes&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last year&lt;/del&gt;, Battlefield V &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s co-op mode was a sad, rushed mode that felt underwhelming &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not prepared for release. EA also needs to capture their player&#039;s attention with a campaign mode filled with action, but, most importantly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iconic characters. Call of Duty &#039;s campaigns are always iconic, with characters like Soap Mactavish and Captain Price that gamers always remember. Call of Duty &#039;s Special Ops mode is also a great example of a fun co-op m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speaking &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield: Bad Company 2 &#039;s final expansions &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also based &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vietnam &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential is there&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There also &lt;/del&gt;was a Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vietnam released &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2004, so there&#039;s a few sources in Battlefield &#039;s history that DICE could use as a jumping off point for a new iterat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 3 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 4 were both based on modern combat , &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saw &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;greatest commercial success prior to the best-selling &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plus, modern military &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually advanced incredibly since 2014 with higher usage &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drones &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;autonomous ordnance, &lt;/del&gt;so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&#039;s plenty of &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;material for Battlefield 6 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s undeniable that Battlefield 5 was &lt;/del&gt;the most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disappointing entry in the series for many players&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and both EA and DICE have a lot of work to do with &lt;/del&gt;**Battlefield 6 ** &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if they &lt;/del&gt;want to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make up for all of its predecessor’s shortcomings&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hopefully, both companies have learned from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;failure &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 and are able to revive hope and excitement for the series when they finally reveal more &lt;/del&gt;information &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next y&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DICE might have another Battlefield game in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;works alongside &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 . According to a September rumor, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remake of Battlefield 3 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular installments &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series, could be in development&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The source &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leak is the Stockholm studio itself&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On Twitter&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DICE posted a short clip from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game followed &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &quot;What?&quot; question, which could either indicate a Battlefield 3 remaster or subtly confirm &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern setting for &lt;/ins&gt;Battlefield 6 . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regardless&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing else has been shared in regards &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that since &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initial September publicat&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It might seem like choosing a modern setting would be a detriment to Battlefield 6 , putting it &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very direct competition &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Warfare &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is in Battlefield &#039;s best interest to be compared to CoD if it has enough features that set it apart &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invite players to experience a different take on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting that they are interested in&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By the time Battlefield 6 comes out&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players may start losing interest in Modern Warfare &#039;s constant content updates &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shiny new FPS title in the same setting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but built for next-gen consoles and featuring innovative gameplay could attract quite a few custom&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield 6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer DICE is well known for its quality products. Even though its Star Wars Battlefront games garnered high-profile controversy due &lt;/ins&gt;to truly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unfortunate microtransactions implementation by publisher EA, the base experience delivered by the development team was always unique and polished&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The thing that DICE gets right &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both Battlefield and Battlefront is the cinematic experience: so many moments in these &lt;/ins&gt;games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide &lt;/ins&gt;a sense of scale, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grandeur&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chaos &lt;/ins&gt;that is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unparalleled in any other &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quite recently, Russian industry insider Anton Logvinov shared a brief statement on Twitter claiming that &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 is not what fans want, although it plays well&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Judging by his subsequent commentaries&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;insider hasn’t played the game himself while the information was probably coming from third parties participating in closed testing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shortly after that, another industry insider&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tom Henderson&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;claimed the contrary stating &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 6 will actually be what fans of the series want . Interestingly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the source of Henderson’s confidence &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty much the same as Logvinov’s concerns&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to those participating in internal testing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game is receiving significantly &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;positive feedback than &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous titles. [https://Battlefield2042Pedia.com/ This Webpage] reception makes Henderson believe that DICE is handling &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 in a way that should satisfy f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next Battlefield game may &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some stiff competition &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the future&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially with Battlefield 5 &#039;s support ending this summer . There &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few key areas that DICE &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA could explore &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change to bring the series back&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hopefully bringing &lt;/ins&gt;back a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time where the &quot; Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty vs. &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; arguments return. Until then, fans will have to see what&#039;s &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;store for &lt;/ins&gt;Battlefield 6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the fut&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA CEO Andrew Wilson notes that delaying &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game to November &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018 instead of its intended October release meant &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game faced stiff competition &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was more than just its release date. Fans consistently criticized each update with performance degradation issues, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while many were resolved, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game had a lasting stigma of stability problems&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many new content updates saw delays as a result&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which lead to criticisms for lack of content as well. &lt;/ins&gt;EA&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s concept of making Battlefield V &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proper live service experience was continuously marred by issues &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complaints&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that doesn&#039;t mean &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series can&#039;t bounce back &lt;/ins&gt;in the next &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;en&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An insider claims that the next **&lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** game, published by EA , will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;returning the series &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;present day setting and no one &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprised&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The last two main games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 1 and &lt;/ins&gt;Battlefield V &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;embraced period settings of World War 1 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;World War 2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respectiv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2019&#039;s Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty: Modern Warfare made an interesting change to class customization called Gunsmith&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing greater customization &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons and attachments . While Gunsmith &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completely new for attachments &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was very reminiscent of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loadout customization system introduced in Battlefield 3 and expanded in subsequent entries&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Integrating that much weapon customization &lt;/ins&gt;was a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first for the time, considering most Call of Duty games stopped at one attachment per gun unless players used something like the Bling perk. But where &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distinguishes itself from Call of Duty &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regards to weapons are the clas&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Warfare &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warzone will certainly still be alive &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kicking by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time that &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 comes out&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The developer &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stated its commitment to keeping the current reboot around as the primary multiplayer Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty experience for a long time yet, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the dev has made good on that commitment &lt;/ins&gt;so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far by continuing to release &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content at a pace that even other triple-A developers struggle &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep up w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite &lt;/ins&gt;the most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent claims&lt;/ins&gt;, **Battlefield 6 ** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is actually going to be what fans of the series &lt;/ins&gt;want&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, according &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an industry insider&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The statement contradicts &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest round &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaked &lt;/ins&gt;information &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;courtesy of Anton Logvinov, video &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journalist and insi&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AllanPayten6172</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Battlefield_6_Call_Duty_Black_Ops_Cold_War&amp;diff=56122&amp;oldid=prev</id>
		<title>MickiG868993: Die Seite wurde neu angelegt: „&lt;br&gt;To no fault of the Battlefield series as a whole, the mode simply fell flat due to its lack of evolution/innovation in a packed genre filled with different takes on the core mechanics. Part of that was Firestorm shared a lot of the problems that Battlefield 5 had overall as well. Regardless, the mode fell by the wayside as other core Battlefield modes had continued support. Now Battlefield 6 is aiming for a 2021 release, and another version of Firesto…“</title>
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		<updated>2026-04-14T19:44:11Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;To no fault of the Battlefield series as a whole, the mode simply fell flat due to its lack of evolution/innovation in a packed genre filled with different takes on the core mechanics. Part of that was Firestorm shared a lot of the problems that Battlefield 5 had overall as well. Regardless, the mode fell by the wayside as other core Battlefield modes had continued support. Now Battlefield 6 is aiming for a 2021 release, and another version of Firesto…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;To no fault of the Battlefield series as a whole, the mode simply fell flat due to its lack of evolution/innovation in a packed genre filled with different takes on the core mechanics. Part of that was Firestorm shared a lot of the problems that Battlefield 5 had overall as well. Regardless, the mode fell by the wayside as other core Battlefield modes had continued support. Now Battlefield 6 is aiming for a 2021 release, and another version of Firestorm may return. If that&amp;#039;s true, the series will have plenty of contenders to battle for battle royale supremacy in the next-generat&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wilson said in his opening remarks that the success of many games including Star Wars Jedi: Fallen Order , Apex Legends (which is moving forward with a mobile release ), Plants vs. Zombies: Battle for Neighborville , and titles out of EA Sports have positioned the company to continue growing and expanding into Asia. With particular credit given to Fallen Order and Apex Legends , EA has &amp;quot;generated record operating cash flow,&amp;quot; a net revenue of $1.593 billion, over the last year according to Jorgen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The best way for Battlefield 6 to make itself feel truly next generation will be environmental destruction. Environmental destruction in multiplayer games is not totally new, but it has always been a double edged sword. It creates a sense of realism, immersion, and tactical fluidity, but typically suffers from buginess , inconsistent implementation, and can often be exploited in game-breaking ways. If Battlefield 6 can get anywhere close to perfecting environmental destruction on a large scale, it will instantly set itself apart from the herd. Buildable defenses, crumbling buildings, and artillery craters all worked well in Battlefield V , but taking that design element to the next level is a m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield may have a hard time keeping up because of Call of Duty &amp;#039;s flexibility. Call of Duty: WW2 and Infinite Warfare are two different kinds of games, even though they&amp;#039;re both under the Call of Duty series. Battlefield can only change their style a little, and has to keep to realistic combat. Players like Battlefield for its detail and realism , meaning if EA goes away from that, there is a chance it could be just another total failure of a game. Nonetheless, going for possibly a more futuristic style of gameplay or something the FPS community hasn&amp;#039;t seen before could be what Battlefield needs to stay popu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The last two [https://battlefield2042Pedia.com/ battlefield 2042 strategy|https://Battlefield2042pedia.com/] games have been set in World War I and World War II respectively, and while both of those setting are rife with interesting moments, great locales , and mountains of fun weapons and vehicles, it seems that most FPS players are leaning back towards modern settings. Luckily, many players are also craving a level of realism that Battlefield typically delivers in spades, which means Battlefield 6 will be well positioned to fill that r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the launch of the next-generation consoles, it looks like EA and DICE are hoping to resuscitate the Battlefield series. In the company’s latest earnings call, EA CEO Andrew Wilson gave a few details on some of the company’s plans for 2021 and beyond. According to Wilson, the next Battlefield game is already in the works at DICE and features &amp;quot;never-before-seen scale.&amp;quot; Wilson added that the next-generation consoles are giving the studio the opportunity to actualize their &amp;quot;next-gen vision&amp;quot; for the ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One way Battlefield may be able to make a comeback is to improve their co-op and campaign modes. Last year, Battlefield V &amp;#039;s co-op mode was a sad, rushed mode that felt underwhelming and not prepared for release. EA also needs to capture their player&amp;#039;s attention with a campaign mode filled with action, but, most importantly, iconic characters. Call of Duty &amp;#039;s campaigns are always iconic, with characters like Soap Mactavish and Captain Price that gamers always remember. Call of Duty &amp;#039;s Special Ops mode is also a great example of a fun co-op m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking of which, one of Battlefield: Bad Company 2 &amp;#039;s final expansions was also based in Vietnam , so the potential is there. There also was a Battlefield Vietnam released in 2004, so there&amp;#039;s a few sources in Battlefield &amp;#039;s history that DICE could use as a jumping off point for a new iterat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield 3 and Battlefield 4 were both based on modern combat , and saw the greatest commercial success prior to the best-selling Battlefield 1 . Plus, modern military has actually advanced incredibly since 2014 with higher usage of drones and autonomous ordnance, so there&amp;#039;s plenty of new material for Battlefield 6 to expl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s undeniable that Battlefield 5 was the most disappointing entry in the series for many players, and both EA and DICE have a lot of work to do with **Battlefield 6 ** if they want to make up for all of its predecessor’s shortcomings. Hopefully, both companies have learned from the failure of Battlefield 5 and are able to revive hope and excitement for the series when they finally reveal more information on the game next y&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MickiG868993</name></author>
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