<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de-AT">
	<id>https://radwiki.fh-joanneum.at/index.php?action=history&amp;feed=atom&amp;title=Death_Stranding_2%3A_Biggest_Leaks_Rumors</id>
	<title>Death Stranding 2: Biggest Leaks Rumors - Versionsgeschichte</title>
	<link rel="self" type="application/atom+xml" href="https://radwiki.fh-joanneum.at/index.php?action=history&amp;feed=atom&amp;title=Death_Stranding_2%3A_Biggest_Leaks_Rumors"/>
	<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Death_Stranding_2:_Biggest_Leaks_Rumors&amp;action=history"/>
	<updated>2026-04-24T00:47:37Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Radiologietechnologie Wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Death_Stranding_2:_Biggest_Leaks_Rumors&amp;diff=75587&amp;oldid=prev</id>
		<title>AntoniettaHerrin am 23. April 2026 um 19:43 Uhr</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Death_Stranding_2:_Biggest_Leaks_Rumors&amp;diff=75587&amp;oldid=prev"/>
		<updated>2026-04-23T19:43:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de-AT&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 23. April 2026, 21:43 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most iconic robotic characters out there, reuniting with GLaDOS was like a reunion of sorts for fans of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portal &lt;/del&gt;series. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many played &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel because of her. GLaDOS’ menacing character &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sardonic humor showcase that even a monotone robot can be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fascinating charac&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;In &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;statement on ResetEra&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dusk Golem stated definitively that &lt;/del&gt;Death Stranding &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in development and &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its internal codename &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ocean &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They went on &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assert that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is part of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standing deal between Kojima &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony and that any reports suggesting otherwise or mentioning other parties should be rejected&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This comment is apparently &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reference &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another rumor claiming Death Stranding 2 is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game Kojima is making for Xbox &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is suspected &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;codenamed or titled Overdose . However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given that Sony owns &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trademarks on [https://Fileprohost&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ death stranding 2 Lore] Stranding (this again per Insider Gaming), it is highly unlikely it would have ever allowed Kojima &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make a sequel exclusively &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Micros&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima Productions &lt;/del&gt;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games have offered thoughtful critiques of sociological and political ideas &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ways that &lt;/del&gt;many &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern titles rarely achieve, let alone ones from &lt;/del&gt;over &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two decades ago&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Themes in those early games were already interesting &lt;/del&gt;when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first explored&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet became increasingly relevant as time went on&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio had its current name&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limited &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metal Gear Solid franchise, but as Hideo Kojima has moved on &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other projects, he has maintained &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knack for almost clairvoyant storytell&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the landscape of &lt;/del&gt;Death Stranding &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks nothing like the America we know today&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the changes are mostly explained by Death Stranding’s Timefall phenomenon&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apart from the smaller scope of the map&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titular incident called the Death Stranding took place&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barrier between the world of the living &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the dead weakened&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Timefall was one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accompanying symptoms, a form of rain that causes whatever it falls on &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;age rapidly. In gameplay terms, Timefall can erode &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;integrity of Sam’s containers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which imperils the cargo within them&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Timefall could also be the reason for the absence of animals in &lt;/del&gt;Death &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stranding’s America as well as the changes to the landscape. Porters wear protective gear to avoid Timefall aging them prematurely, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;process that shapes the backstory of the character of Fragile and her vendetta against Hi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated on February 17&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023 by Ritwik Mitra: Video &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scripts have become truly monstrous in modern times. This &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a far cry from the times when games didn&#039;t even have any stories and just needed a compelling gameplay loop &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be successful&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players expect modern AAA titles &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature everything from &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compelling story &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exciting gameplay &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it to be worth their time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sometimes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games go above &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beyond to make their dialogue as epic as possible, leading to the following titles featuring some incredible monologues that players simply can&#039;t get enough&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Stranding &#039;s prophetic story is maybe even more impressive than &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of MGS &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While issues like drone warfare, bloating online information, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;digital surveillance were novel to audiences at the release &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metal Gear Solid 2 , they were part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smaller academic &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theoretical conversations. Death Stranding is different in &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its development began years before the world knew COVID-19 existed. Emotional themes about loneliness &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing new, but the ways it portrays a global lockdown, fear of physical contact, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sam&#039;s occupation are strikingly similar, lending credence &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima and his staff&#039;s capacity for storytell&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It would be an exhausting task &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover Troy Baker &#039;s entire career&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the discussed roles represent just the highlights. Through Troy, numerous video game characters have had life breathed into them and have become memorable figures &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming history&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite the extensive amount of work he has done in the realm of video games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems as though he &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no plans to stop any time soon&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On social media&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Troy &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;posted images of himself and Roger Clarke&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who plays Arthur Morgan in Red Dead Redemption 2 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although details &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the project they are working on have yet &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;public&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anything involving &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two industry veterans is sure to be excit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One motivation the AI in Metal Gear Solid 2 provides is &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the digitization of its 2011 setting promotes frivolous information&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harming society&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s collective knowledge&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When everyone has a platform and there is an endless choice &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what information to consume&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trivial things have as much reach as significant or tragic events. This has now become &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reality as social media promotes an ever&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;present 24-hour news cycle, whereby things move on and off of a carousel of information so those who disseminate information can maintain relevance&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In some ways, MGS2 foresaw &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trend &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was precipitated by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move of news to online platfo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Troy has had a long working relationship with legendary video game auteur Hideo &lt;/del&gt;Kojima. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Consequently&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he has found himself in plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hideo Kojima games, including &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metal Gear series . His voice can be heard in Metal Gear Solid: Peace Walker and he voices and does motion-capture acting for Revolver Ocelot in Metal Gear Solid V: The Phantom Pain . Troy also shows up &lt;/del&gt;in Death Stranding , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where he is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voice actor &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motion capture actor for the villain Higgs Monag&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thanks to his career renaissance as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titular character in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John Wick film &lt;/ins&gt;series&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Keanu Reeves has never been more beloved&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He recently appeared in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly-anticipated yet divisive Cyberpunk 2077 as the charismatic Johnny Silverhand, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans widely praised his performance despite being disappointed with the game as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finished prod&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NDAs clearly have no power over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rowdy biker&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who was more than happy to talk about how he landed the role and how it felt to work alongside Hideo Kojima (and how different &lt;/ins&gt;Death Stranding is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from Ms. Pac-Man), all before letting us know &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apparently he &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already back on the volume to return to his role as Sam Porter Bridges&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The developer himself responded &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent news with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playful tweet featuring himself &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reedus, threatening to bludgeon his face in with a baseball bat for leaking the game’s existence&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun little nod &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Walking Dead , while also making it clear there are no hard feelings between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original, you have access to a variety of bikes and trucks (and a makeshift hoverboard&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you want to count that). The sequel promises &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even larger&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vehicles should match&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The sequel should let you drive those freighter trucks only seen in cutscenes and give you boats &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cross bodies of water. Even short-range air transport could work &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reaching those more difficult areas ahem the First Prep&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kiefer Sutherland&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s casting as Big Boss &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Phantom Pain was controversial, with &lt;/ins&gt;many &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans upset &lt;/ins&gt;over &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;David Hayter&#039;s absence&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then, &lt;/ins&gt;when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima&#039;s The Phantom Pain &#039;s prologue, Ground Zeroes , was released, fans realized that Sutherland&#039;s version of Snake would be a man of few words&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speaking far less than the character that Hayter voiced&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While many fans came to appreciate what Sutherland and Kojima accomplished with their reimagining of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel as if a major Hollywood star like Sutherland could have been given more substantial dialogue. Casting Sutherland in a Death Stranding sequel would allow &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lost Boys and 24 actor &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show off his full talent in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima video ga&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/ins&gt;Death Stranding &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was first announced&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there was instant hype behind it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mysterious as it all was&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now, years after &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can be fun to look back on everything that made &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game so polarising &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From having to plan literally every step &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journey &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essential asynchronous multiplayer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Fileprohost&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ &lt;/ins&gt;Death &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stranding 2 online guide] Stranding is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journey truly unlike any ot&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oscar-winner Charlize Theron has been building her action resume recently with starring roles in Atomic Blonde , The Old Guard , and the Fast and Furious franchise&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the 2005 Aeon Flux &lt;/ins&gt;game is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her only video game credit &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;date&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like Ron Perlman&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Theron has no direct ties &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima, but she did star in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;film that&#039;s near and dear &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Metal Gear creator&#039;s heart: Mad Max: Fury Road . Kojima has been outspoken over his love &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Mad Max franchise, frequently noting how the films have influenced his games&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Stranding &#039;s post-apocalyptic locations __ have traces of this influence&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mad Max director George Miller has even praised Kojima and Death Strandi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What would one do if they could predict the future? Mankind has always encountered and been fascinated by soothsayers or those &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demonstrate clairvoyance&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The prophecies &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;declarations &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;individuals such as those &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nostradamus &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baba Vanga have stirred many people so deeply &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their words &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still regarded &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discussed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hellboy and Sons of Anarchy star Ron Perlman isn&#039;t directly linked &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but they do share an important friend &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guillermo Del Toro&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Del Toro&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collaborated with Kojima on P.T&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and their unfinished Silent Hill game&lt;/ins&gt;, has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maintained a long working relationship with Perlman ever since casting him in Cronos &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which was Del Toro&#039;s debut feature&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perlman went &lt;/ins&gt;on to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star in Del Toro films such as Blade 2 , Pacific Rim , and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hellboy films. Outside of his collaborations with Del Toro, Perlman is known for his work in genre films&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and he would fit in perfectly in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high-concept sci-fi world of Death Strandi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;context&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it wouldn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t quite make sense to be travelling the world delivering anymore&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead, the game should take advantage &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;putting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;greater emphasis on these built&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up areas&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maybe &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time you&#039;ll be strengthening ties between rivals or actively aiding in rebuilding these broken cities. It would be a great way to show &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strands connecting people aren&#039;t dead &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Subsequently, on Twitter, &lt;/ins&gt;Kojima &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cryptically revealed that &quot; The answer to ‘WHO’ at TGS will be in the next ‘WHERE’&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Internet sleuths quickly determined that the silhouette in the poster belonged to actress Elle Fanning&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suggesting she might be one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actors to appear &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;Death Stranding &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel . This was confirmed soon after at the PAX Australia event by Game Awards host Geoff Keighly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who tweeted that Fanning would indeed appear in an upcoming Kojima game. Based on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;poster &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima’s subsequent remarks, many observers believe this game to be Death Stranding&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AntoniettaHerrin</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Death_Stranding_2:_Biggest_Leaks_Rumors&amp;diff=75111&amp;oldid=prev</id>
		<title>KyleNorthcott: Die Seite wurde neu angelegt: „&lt;br&gt;As one of the most iconic robotic characters out there, reuniting with GLaDOS was like a reunion of sorts for fans of the portal series. Many played the sequel because of her. GLaDOS’ menacing character and sardonic humor showcase that even a monotone robot can be a fascinating charac&lt;br&gt;&lt;br&gt; &lt;br&gt;In the statement on ResetEra, Dusk Golem stated definitively that Death Stranding 2 is in development and that its internal codename is Ocean . They went o…“</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Death_Stranding_2:_Biggest_Leaks_Rumors&amp;diff=75111&amp;oldid=prev"/>
		<updated>2026-04-23T11:53:21Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;As one of the most iconic robotic characters out there, reuniting with GLaDOS was like a reunion of sorts for fans of the portal series. Many played the sequel because of her. GLaDOS’ menacing character and sardonic humor showcase that even a monotone robot can be a fascinating charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the statement on ResetEra, Dusk Golem stated definitively that Death Stranding 2 is in development and that its internal codename is Ocean . They went o…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;As one of the most iconic robotic characters out there, reuniting with GLaDOS was like a reunion of sorts for fans of the portal series. Many played the sequel because of her. GLaDOS’ menacing character and sardonic humor showcase that even a monotone robot can be a fascinating charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the statement on ResetEra, Dusk Golem stated definitively that Death Stranding 2 is in development and that its internal codename is Ocean . They went on to assert that the game is part of a standing deal between Kojima and Sony and that any reports suggesting otherwise or mentioning other parties should be rejected. This comment is apparently a reference to another rumor claiming Death Stranding 2 is the game Kojima is making for Xbox , which is suspected to be codenamed or titled Overdose . However, given that Sony owns the trademarks on [https://Fileprohost.com/ death stranding 2 Lore] Stranding (this again per Insider Gaming), it is highly unlikely it would have ever allowed Kojima to make a sequel exclusively for Micros&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kojima Productions &amp;#039; games have offered thoughtful critiques of sociological and political ideas in ways that many modern titles rarely achieve, let alone ones from over two decades ago. Themes in those early games were already interesting when first explored, yet became increasingly relevant as time went on. Before the studio had its current name, this was limited to the Metal Gear Solid franchise, but as Hideo Kojima has moved on to other projects, he has maintained a knack for almost clairvoyant storytell&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the landscape of Death Stranding looks nothing like the America we know today, the changes are mostly explained by Death Stranding’s Timefall phenomenon, apart from the smaller scope of the map. After the titular incident called the Death Stranding took place, the barrier between the world of the living and the dead weakened. Timefall was one of the accompanying symptoms, a form of rain that causes whatever it falls on to age rapidly. In gameplay terms, Timefall can erode the integrity of Sam’s containers, which imperils the cargo within them. The Timefall could also be the reason for the absence of animals in Death Stranding’s America as well as the changes to the landscape. Porters wear protective gear to avoid Timefall aging them prematurely, a process that shapes the backstory of the character of Fragile and her vendetta against Hi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Updated on February 17, 2023 by Ritwik Mitra: Video game scripts have become truly monstrous in modern times. This is a far cry from the times when games didn&amp;#039;t even have any stories and just needed a compelling gameplay loop to be successful. Now, players expect modern AAA titles to feature everything from a compelling story to exciting gameplay for it to be worth their time. Sometimes, games go above and beyond to make their dialogue as epic as possible, leading to the following titles featuring some incredible monologues that players simply can&amp;#039;t get enough&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding &amp;#039;s prophetic story is maybe even more impressive than that of MGS . While issues like drone warfare, bloating online information, and digital surveillance were novel to audiences at the release of Metal Gear Solid 2 , they were part of smaller academic and theoretical conversations. Death Stranding is different in that its development began years before the world knew COVID-19 existed. Emotional themes about loneliness are nothing new, but the ways it portrays a global lockdown, fear of physical contact, and Sam&amp;#039;s occupation are strikingly similar, lending credence to Kojima and his staff&amp;#039;s capacity for storytell&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It would be an exhausting task to cover Troy Baker &amp;#039;s entire career, and the discussed roles represent just the highlights. Through Troy, numerous video game characters have had life breathed into them and have become memorable figures in gaming history. Despite the extensive amount of work he has done in the realm of video games, it seems as though he has no plans to stop any time soon. On social media, Troy has posted images of himself and Roger Clarke, who plays Arthur Morgan in Red Dead Redemption 2 . Although details on the project they are working on have yet to reach the public, anything involving the two industry veterans is sure to be excit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One motivation the AI in Metal Gear Solid 2 provides is that the digitization of its 2011 setting promotes frivolous information, harming society&amp;#039;s collective knowledge. When everyone has a platform and there is an endless choice of what information to consume, trivial things have as much reach as significant or tragic events. This has now become a reality as social media promotes an ever-present 24-hour news cycle, whereby things move on and off of a carousel of information so those who disseminate information can maintain relevance. In some ways, MGS2 foresaw this trend that was precipitated by the move of news to online platfo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Troy has had a long working relationship with legendary video game auteur Hideo Kojima. Consequently, he has found himself in plenty of Hideo Kojima games, including the Metal Gear series . His voice can be heard in Metal Gear Solid: Peace Walker and he voices and does motion-capture acting for Revolver Ocelot in Metal Gear Solid V: The Phantom Pain . Troy also shows up in Death Stranding , where he is the voice actor and motion capture actor for the villain Higgs Monag&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>KyleNorthcott</name></author>
	</entry>
</feed>