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	<title>Death Stranding 2: Characters That Need To Appear - Versionsgeschichte</title>
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	<updated>2026-04-24T05:33:59Z</updated>
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		<id>https://radwiki.fh-joanneum.at/index.php?title=Death_Stranding_2:_Characters_That_Need_To_Appear&amp;diff=75386&amp;oldid=prev</id>
		<title>EloisaBillups am 23. April 2026 um 16:51 Uhr</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Death_Stranding_2:_Characters_That_Need_To_Appear&amp;diff=75386&amp;oldid=prev"/>
		<updated>2026-04-23T16:51:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 23. April 2026, 18:51 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Death Stranding &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is set in a future version &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;USA that &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been torn apart by strange creatures called Beached Things . Despite &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;American setting, keen-eyed players will have noticed &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the landscapes &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not what &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would expect from the country. Players are met &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;black soil&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rugged terrain&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moss-covered mounta&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With **&lt;/del&gt;Death Stranding , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_ ** Kojima Productions made &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game in a ruinous future version &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;United States &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;America, but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;America depicted &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game bears little resemblance to the real-&lt;/del&gt;world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;country&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though this does not lessen &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s message or &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impact. Where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actual USA is about 3,000 miles across from coast&lt;/del&gt;-to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-coast, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;America in _Death Stranding is estimated at roughly 200 to 500 miles from end to end&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prior &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s release&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some theorized Death Stranding would be set in Iceland&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The environment &lt;/del&gt;of [https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fileprohost&lt;/del&gt;.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death stranding &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story Guide&lt;/del&gt;] Stranding &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certainly seemed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theory&lt;/del&gt;, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its prevalence of cliffs&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;black sand&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moss&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lava rock formations&lt;/del&gt;. There are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very few trees &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be seen&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and no conventional wildlife roams &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;land&lt;/del&gt;, making the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game look very different from America’s geography - all &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is by des&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Clues that **Death Stranding 2 ** is in development have been appearing for months, with fans of the original Death Stranding and its creator, Hideo Kojima, trying to squeeze every possible drop of information from what are very often cryptic hints and leaks. First, there was a comment in September 2021 by actor Norman Reedus, who did the motion-capture and voice acting for main character Sam Porter Bridges in the first Death Stranding , saying that a sequel was in negotiations. Then, in May 2022, Reedus casually mentioned in an interview that production on the second game had already begun. This was followed by a teaser from Kojima Productions that a game was in the works and then, most recently, a leaked document from PlayStation that seemed to confirm it.What all of this adds up to, though, is a great deal of uncertainty. Death Stranding (and its Director&#039;s Cut gameplay fixes) was a popular if not divisive, successful game that won a lot of nominations, awards, and acclaim for its developers, in the United States, Europe, and Japan, which would suggest that a sequel is likely. And it does seem undeniable that a Death Stranding 2 is in the works, judging by the sheer number of rumors and leaks that have surrounded the game over the last year, some of them apparently perpetrated or at least encouraged by Kojima himself. But few details about the game are known, and even fewer have been confirmed by people close to the project. Related: Death Stranding 2&#039;s Best Improvement Would Be A Party System Still, the likelihood of a sequel to 2019’s Death Stranding has excited many fans and players craving a return to the game’s post-apocalyptic wasteland and the reappearance of the courier Bridges, who crosses this terrain delivering supplies to isolated settlements across Death Stranding ’s unrecognizable map of America and linking them into a wireless communication network. Along with Reedus, other Hollywood actors and celebrities made appearances in Death Stranding , and rumors have pointed to the possibility of other familiar faces (or their motion-cap renderings) appearing in the sequel. A brief review of what is known for certain about Death Stranding 2 , what is hinted at, and what is hoped for can help bring Kojima watchers up-to-date on the status of his latest proj&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lisa Unger is seen in Death Stranding in a horrific state of experimental procedures. Lisa Unger is on life support, in a permanent coma to keep her from dying, and eventually necrotizing. Lisa is the mother of Sam. A mother he never knew because she was dead before he grew up. However, it would be interesting to see more of Lisa in flashba&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cliff was the father of the first Bridge Baby, who just so happens to be Sam Porter Bridges , the very man he has been hunting. Although Cliff’s role as an enemy is over, perhaps there is room for his future by using the past. It would be great to see more of Cliff through flashbacks, and how he helped develop Sam’s baby m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In late September 2022, a private document from Sony Interactive Entertainment was leaked on ResetEra by user Arubedo . A spreadsheet appearing to list forthcoming PlayStation titles, the document is dated 2021 and includes a game called Ocean, which was attributed to Kojima Productions. Leaker Dusk Golem on ResetEra claimed that Ocean is, in fact, a codename for Death Stranding 2, Kojima&#039;s next game . According to Insider Gaming , Dusk Golem has a track record for reliable leaks in the horror genre, so while some have questioned the authenticity of the leaked document, there are reasons to believe in its accur&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Metal Gear Solid focuses on war, nationalism, and the covert nature of the state. These ideas have been relevant for centuries, but some of Kojima&#039;s messages have been ahead of their time; the Metal Gear machines began as anti-nuclear weapon metaphors and later became relevant as a warning about drone warfare and autonomous weapons. Yet the most interesting tale when it comes to MGS &#039; prescient stories is that of 2001&#039;s Metal Gear Solid 2: Sons of Liberty . The game reveals that protagonist Raiden&#039;s missions were all a ploy to gather data for a sentient AI that aims to control the flow of information in society, ostensibly for its betterm&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;Death Stranding &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 wants to build upon the greatness &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first Death Stranding game, then it should include more combat levels, and segments where the player &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to survive and fight their way through to the next part of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mission &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on. It tests both character and player in their skills to fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Considering that Lockne is now &lt;/ins&gt;one with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her sister&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and their goals align&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it would be great to see the character continue her journey in Death Stranding 2 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to further develop great technology for Sam to use as he ventures in his most dangerous mission &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To help the player feel not so alone, or bored while walking, a music player should be integral for the sequel. The game needs to pick the licensing rights to the songs it wants carefully, as some songs may not be to everyone’s taste, but one would think the advanced technology in &lt;/ins&gt;Death Stranding , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one would invent &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;music pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Last &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Us was released in 2013, and it irrevocably changed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post-apocalyptic genre. It would become one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most awarded games &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;history, boasting a star-studded cast, a dramatic, superbly-written story, and a deeply realistic, terrifying world that was both exciting and unnerving. In The Last of Us , a violent parasitic infection known as Cordyceps has swept &lt;/ins&gt;the world, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wiping out most of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;population and turning many of those that remain into crazed, near-undead creatu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The team was very surprised when NASA announced &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discovery of the Trappist-1 system as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;algorithm they created had produced an almost identical system (with all 7 Earth&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like planets) within the game that was somewhat close &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coordinates &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the actual system&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The team had &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rename their system of cou&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;infamously scary PT arrived to tease a Silent Hill reboot from Hideo Kojima&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans have been mighty impressed with the legendary game creator’s knack for horror&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these scary elements were adapted and used for &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fileprohost&lt;/ins&gt;.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Stranding &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collectibles&lt;/ins&gt;] Stranding &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, like the mechanics involved in hiding and running from BTs. Yet, there can always be m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;s a game that simply has to be experienced &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be understood, as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base story itself is relatively confusing and ambitious. In the world that the player explores&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&#039;ll have to contend &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time-traveling rain&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invisible&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demonic creatures&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;human enemies that relentlessly chase the protagonist down, eager to steal his cargo&lt;/ins&gt;. There are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some incredibly unique features in this game, such as a baby secured &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player&#039;s chest that acts as an early warning system for the invisible creatures. When disturbed&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;baby cries through the DualShock 4&#039;s built-in speaker&lt;/ins&gt;, making &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for an insanely creepy experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unless it involved throwing Sam’s bodily fluids, there wasn’t much versatility in the way players could fight. Most of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fights with BTs would end with Sam running out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gear, and patiently waiting for other dimensional Sam players to throw more ammunition. It made the fighting feel familiar and not exactly engag&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Clues that **Death Stranding 2 ** is in development have been appearing for months, with fans of the original Death Stranding and its creator, Hideo Kojima, trying to squeeze every possible drop of information from what are very often cryptic hints and leaks. First, there was a comment in September 2021 by actor Norman Reedus, who did the motion-capture and voice acting for main character Sam Porter Bridges in the first Death Stranding , saying that a sequel was in negotiations. Then, in May 2022, Reedus casually mentioned in an interview that production on the second game had already begun. This was followed by a teaser from Kojima Productions that a game was in the works and then, most recently, a leaked document from PlayStation that seemed to confirm it.What all of this adds up to, though, is a great deal of uncertainty. Death Stranding (and its Director&#039;s Cut gameplay fixes) was a popular if not divisive, successful game that won a lot of nominations, awards, and acclaim for its developers, in the United States, Europe, and Japan, which would suggest that a sequel is likely. And it does seem undeniable that a Death Stranding 2 is in the works, judging by the sheer number of rumors and leaks that have surrounded the game over the last year, some of them apparently perpetrated or at least encouraged by Kojima himself. But few details about the game are known, and even fewer have been confirmed by people close to the project. Related: Death Stranding 2&#039;s Best Improvement Would Be A Party System Still, the likelihood of a sequel to 2019’s Death Stranding has excited many fans and players craving a return to the game’s post-apocalyptic wasteland and the reappearance of the courier Bridges, who crosses this terrain delivering supplies to isolated settlements across Death Stranding ’s unrecognizable map of America and linking them into a wireless communication network. Along with Reedus, other Hollywood actors and celebrities made appearances in Death Stranding , and rumors have pointed to the possibility of other familiar faces (or their motion-cap renderings) appearing in the sequel. A brief review of what is known for certain about Death Stranding 2 , what is hinted at, and what is hoped for can help bring Kojima watchers up-to-date on the status of his latest proj&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EloisaBillups</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Death_Stranding_2:_Characters_That_Need_To_Appear&amp;diff=75311&amp;oldid=prev</id>
		<title>IlaBevington am 23. April 2026 um 15:33 Uhr</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Death_Stranding_2:_Characters_That_Need_To_Appear&amp;diff=75311&amp;oldid=prev"/>
		<updated>2026-04-23T15:33:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 23. April 2026, 17:33 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kiefer Sutherland&#039;s casting as Big Boss &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Phantom Pain was controversial, with many fans upset over David Hayter&#039;s absence. Then, when Kojima&#039;s The Phantom Pain &#039;s prologue, Ground Zeroes , was released, fans realized that Sutherland&#039;s &lt;/del&gt;version of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Snake would be a man of few words, speaking far less than &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hayter voiced&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While many fans came to appreciate what Sutherland and Kojima accomplished with their reimagining of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was hard &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to feel as if a major Hollywood star like Sutherland could have been given more substantial dialogue. Casting Sutherland in a Death Stranding sequel &lt;/del&gt;would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allow &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lost Boys and 24 actor to show off his full talent in a Kojima video ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s outrageously powerful and extremely impractical&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the real world&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Fat Man does not make much sense. Firing a small nuclear bomb could have massive repercussions for the land where it had been fired, due to the radiation&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the surrounding area. It’s an invention from Fallout that doesn’t make much se&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bestselling and highest-rated video games &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last few years have featured Troy in a lead or supporting role. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thanks to his talent &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voice acting, he manages &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sound different enough for it to not always be obvious that a character&#039;s voice is his. Some of his most successful roles have come from his work with Naughty Dog, which is a PlayStation first&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party studio. Most notably&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Troy has served as both &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voice actor and motion capture actor for Joel in The Last of Us and The Last of Us 2 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This role highlights Troy&#039;s ability to display complex emotions through his voice acting, and it also shows off his singing talents. Troy has also lent his voice acting talents to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Uncharted series where he plays Sam Drake, who &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nathan Drake&#039;s brother, in Uncharted 4: A Thief&#039;s End and Uncharted: The Lost Lega&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Perlman is no stranger to video games, as he has voiced roles in Halo &lt;/del&gt;3 , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty: Black Ops 3 , and The Chronicles of Riddick: Escape &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Butcher Bay . His most iconic voice performance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however, may be his role as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Narrator from nearly every game in the Fallout series . Hearing what he&#039;s able to do with just a handful &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introduction lines in Fallout , it&#039;s clear that he would shine if given a larger role &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Kojima project like a possible Death &lt;/del&gt;Stranding&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Amelia has the power &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;begin the Last Stranding, and perhaps it’s only a matter of time before it starts&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It can’t be easy for Amelia &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exist on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beach &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suffering forever in solitude until she decides to end it &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It &lt;/del&gt;would be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an exhausting task to cover Troy Baker &#039;s entire career, and the discussed roles represent just the highlights. Through Troy, numerous video game characters have had life breathed into them and have become memorable figures &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming history&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite the extensive amount &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work he has done in the realm of video games, it seems as though he has no plans to stop any time soon&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On social media, Troy has posted images of himself and Roger Clarke, who plays Arthur Morgan in Red Dead Redemption &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Although details on the project they are working on have yet &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;public&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anything involving the two industry veterans is sure to be excit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the creators of the Chiral Network&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lockne is an incredibly intelligent person in Death Stranding . What may seem confusing initially&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is how identical she is to Mama. However, this is because they are twins&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connected in more ways than their physical appearance&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lockne and Mama become one&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sharing a mind &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Amelie isn’t exactly &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easiest entity to understand in Death Stranding . In essence&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Amelia is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soul, the &quot;Ka&quot; &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the sixth extinction entity. Due to her body, the &quot;Ha&quot; being deceased, Amelie is eternally trapped on the Beach and kept youthful. Amelia’s fate to usher in the Last Stranding &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty dark, yet not something that has happened &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A normal katana is a practical and elegant weapon, but an energy katana is capable of so much more. Some depictions of the weapon can cut through most matter with little to no resistance. This makes the weapon far more dangerous than a normal katana, as even &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;touching it, the player could lose an a&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Clues that **Death Stranding 2 ** is in development have been appearing for months, with fans of the original Death Stranding and its creator, Hideo Kojima, trying to squeeze every possible drop of information from what are very often cryptic hints and leaks. First, there was a comment in September 2021 by actor Norman Reedus, who did the motion-capture and voice acting for main character Sam Porter Bridges in the first Death Stranding , saying that a sequel was in negotiations. Then, in May 2022, Reedus casually mentioned in an interview that production on the second game had already begun. This was followed by a teaser from Kojima Productions that a game was in the works and then, most recently, a leaked document from PlayStation that seemed to confirm it.What all of this adds up to, though, is a great deal of uncertainty. Death Stranding (and its Director&#039;s Cut gameplay fixes) was a popular if not divisive, successful game that won a lot of nominations, awards, and acclaim for its developers, in the United States, Europe, and Japan, which would suggest that a sequel is likely. And it does seem undeniable that a Death Stranding 2 is in the works, judging by the sheer number of rumors and leaks that have surrounded the game over the last year, some of them apparently perpetrated or at least encouraged by Kojima himself. But few details about the game are known, and even fewer have been confirmed by people close to the project. Related: Death Stranding 2&#039;s Best Improvement Would Be A Party System Still, the likelihood of a sequel to 2019’s Death Stranding has excited many fans and players craving a return to the game’s post-apocalyptic wasteland and the reappearance of the courier Bridges, who crosses this terrain delivering supplies to isolated settlements across &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://fileprohost.com &lt;/del&gt;Death &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stranding 2 online guide] &lt;/del&gt;Stranding ’s unrecognizable map of America and linking them into a wireless communication network. Along with Reedus, other Hollywood actors and celebrities made appearances in Death Stranding , and rumors have pointed to the possibility of other familiar faces (or their motion-cap renderings) appearing in the sequel. A brief review of what is known for certain about Death Stranding 2 , what is hinted at, and what is hoped for can help bring Kojima watchers up-to-date on the status of his latest proj&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Death Stranding is set &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a future &lt;/ins&gt;version of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;USA &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been torn apart by strange creatures called Beached Things &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;American setting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keen-eyed players will have noticed that the landscapes are &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what one &lt;/ins&gt;would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expect from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;country&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players are met with black soil&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rugged terrain&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moss-covered mounta&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With **Death Stranding , _ ** Kojima Productions made a point &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a ruinous future version of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;United States of America&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the America depicted &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game bears little resemblance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the real&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world country&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though this does not lessen &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s message or its impact&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Where &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actual USA &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about &lt;/ins&gt;3,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 miles across &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coast-to-coast&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;America &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Death &lt;/ins&gt;Stranding &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is estimated at roughly 200 to 500 miles from end &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prior &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s release&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some theorized Death Stranding &lt;/ins&gt;would be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Iceland&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The environment &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Fileprohost&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ death stranding &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story Guide] Stranding certainly seemed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theory&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with its prevalence &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cliffs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;black sand&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moss&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lava rock formations&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are very few trees to be seen&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no conventional wildlife roams &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;land&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game look very different from America’s geography - all &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;is by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;des&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Clues that **Death Stranding 2 ** is in development have been appearing for months, with fans of the original Death Stranding and its creator, Hideo Kojima, trying to squeeze every possible drop of information from what are very often cryptic hints and leaks. First, there was a comment in September 2021 by actor Norman Reedus, who did the motion-capture and voice acting for main character Sam Porter Bridges in the first Death Stranding , saying that a sequel was in negotiations. Then, in May 2022, Reedus casually mentioned in an interview that production on the second game had already begun. This was followed by a teaser from Kojima Productions that a game was in the works and then, most recently, a leaked document from PlayStation that seemed to confirm it.What all of this adds up to, though, is a great deal of uncertainty. Death Stranding (and its Director&#039;s Cut gameplay fixes) was a popular if not divisive, successful game that won a lot of nominations, awards, and acclaim for its developers, in the United States, Europe, and Japan, which would suggest that a sequel is likely. And it does seem undeniable that a Death Stranding 2 is in the works, judging by the sheer number of rumors and leaks that have surrounded the game over the last year, some of them apparently perpetrated or at least encouraged by Kojima himself. But few details about the game are known, and even fewer have been confirmed by people close to the project. Related: Death Stranding 2&#039;s Best Improvement Would Be A Party System Still, the likelihood of a sequel to 2019’s Death Stranding has excited many fans and players craving a return to the game’s post-apocalyptic wasteland and the reappearance of the courier Bridges, who crosses this terrain delivering supplies to isolated settlements across Death Stranding ’s unrecognizable map of America and linking them into a wireless communication network. Along with Reedus, other Hollywood actors and celebrities made appearances in Death Stranding , and rumors have pointed to the possibility of other familiar faces (or their motion-cap renderings) appearing in the sequel. A brief review of what is known for certain about Death Stranding 2 , what is hinted at, and what is hoped for can help bring Kojima watchers up-to-date on the status of his latest proj&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lisa Unger is seen in Death Stranding in a horrific state of experimental procedures. Lisa Unger is on life support, in a permanent coma to keep her from dying, and eventually necrotizing. Lisa is the mother of Sam. A mother he never knew because she was dead before he grew up. However, it would be interesting to see more of Lisa in flashba&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cliff was the father of the first Bridge Baby, who just so happens to be Sam Porter Bridges , the very man he has been hunting. Although Cliff’s role as an enemy is over, perhaps there is room for his future by using the past. It would be great to see more of Cliff through flashbacks, and how he helped develop Sam’s baby m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In late September 2022, a private document from Sony Interactive Entertainment was leaked on ResetEra by user Arubedo . A spreadsheet appearing to list forthcoming PlayStation titles, the document is dated 2021 and includes a game called Ocean, which was attributed to Kojima Productions. Leaker Dusk Golem on ResetEra claimed that Ocean is, in fact, a codename for Death Stranding 2, Kojima&#039;s next game . According to Insider Gaming , Dusk Golem has a track record for reliable leaks in the horror genre, so while some have questioned the authenticity of the leaked document, there are reasons to believe in its accur&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Metal Gear Solid focuses on war, nationalism, and the covert nature of the state. These ideas have been relevant for centuries, but some of Kojima&#039;s messages have been ahead of their time; the Metal Gear machines began as anti-nuclear weapon metaphors and later became relevant as a warning about drone warfare and autonomous weapons. Yet the most interesting tale when it comes to MGS &#039; prescient stories is that of 2001&#039;s Metal Gear Solid 2: Sons of Liberty . The game reveals that protagonist Raiden&#039;s missions were all a ploy to gather data for a sentient AI that aims to control the flow of information in society, ostensibly for its betterm&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IlaBevington</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Death_Stranding_2:_Characters_That_Need_To_Appear&amp;diff=75048&amp;oldid=prev</id>
		<title>ConcettaAmar: Die Seite wurde neu angelegt: „Kiefer Sutherland&#039;s casting as Big Boss in The Phantom Pain was controversial, with many fans upset over David Hayter&#039;s absence. Then, when Kojima&#039;s The Phantom Pain &#039;s prologue, Ground Zeroes , was released, fans realized that Sutherland&#039;s version of Snake would be a man of few words, speaking far less than the character that Hayter voiced. While many fans came to appreciate what Sutherland and Kojima accomplished with their reimagining of the character,…“</title>
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		<updated>2026-04-23T11:05:32Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „Kiefer Sutherland&amp;#039;s casting as Big Boss in The Phantom Pain was controversial, with many fans upset over David Hayter&amp;#039;s absence. Then, when Kojima&amp;#039;s The Phantom Pain &amp;#039;s prologue, Ground Zeroes , was released, fans realized that Sutherland&amp;#039;s version of Snake would be a man of few words, speaking far less than the character that Hayter voiced. While many fans came to appreciate what Sutherland and Kojima accomplished with their reimagining of the character,…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Kiefer Sutherland&amp;#039;s casting as Big Boss in The Phantom Pain was controversial, with many fans upset over David Hayter&amp;#039;s absence. Then, when Kojima&amp;#039;s The Phantom Pain &amp;#039;s prologue, Ground Zeroes , was released, fans realized that Sutherland&amp;#039;s version of Snake would be a man of few words, speaking far less than the character that Hayter voiced. While many fans came to appreciate what Sutherland and Kojima accomplished with their reimagining of the character, it was hard not to feel as if a major Hollywood star like Sutherland could have been given more substantial dialogue. Casting Sutherland in a Death Stranding sequel would allow the Lost Boys and 24 actor to show off his full talent in a Kojima video ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s outrageously powerful and extremely impractical. In the real world, the Fat Man does not make much sense. Firing a small nuclear bomb could have massive repercussions for the land where it had been fired, due to the radiation, and the surrounding area. It’s an invention from Fallout that doesn’t make much se&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some of the bestselling and highest-rated video games in the last few years have featured Troy in a lead or supporting role. However, thanks to his talent in voice acting, he manages to sound different enough for it to not always be obvious that a character&amp;#039;s voice is his. Some of his most successful roles have come from his work with Naughty Dog, which is a PlayStation first-party studio. Most notably, Troy has served as both the voice actor and motion capture actor for Joel in The Last of Us and The Last of Us 2 . This role highlights Troy&amp;#039;s ability to display complex emotions through his voice acting, and it also shows off his singing talents. Troy has also lent his voice acting talents to the Uncharted series where he plays Sam Drake, who is Nathan Drake&amp;#039;s brother, in Uncharted 4: A Thief&amp;#039;s End and Uncharted: The Lost Lega&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Perlman is no stranger to video games, as he has voiced roles in Halo 3 , Call of Duty: Black Ops 3 , and The Chronicles of Riddick: Escape from Butcher Bay . His most iconic voice performance, however, may be his role as the Narrator from nearly every game in the Fallout series . Hearing what he&amp;#039;s able to do with just a handful of introduction lines in Fallout , it&amp;#039;s clear that he would shine if given a larger role in a Kojima project like a possible Death Stranding&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Amelia has the power to begin the Last Stranding, and perhaps it’s only a matter of time before it starts. It can’t be easy for Amelia to exist on the Beach , suffering forever in solitude until she decides to end it &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It would be an exhausting task to cover Troy Baker &amp;#039;s entire career, and the discussed roles represent just the highlights. Through Troy, numerous video game characters have had life breathed into them and have become memorable figures in gaming history. Despite the extensive amount of work he has done in the realm of video games, it seems as though he has no plans to stop any time soon. On social media, Troy has posted images of himself and Roger Clarke, who plays Arthur Morgan in Red Dead Redemption 2 . Although details on the project they are working on have yet to reach the public, anything involving the two industry veterans is sure to be excit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As one of the creators of the Chiral Network, Lockne is an incredibly intelligent person in Death Stranding . What may seem confusing initially, is how identical she is to Mama. However, this is because they are twins, and connected in more ways than their physical appearance. Lockne and Mama become one, sharing a mind and b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Amelie isn’t exactly the easiest entity to understand in Death Stranding . In essence, Amelia is the soul, the &amp;quot;Ka&amp;quot; of the sixth extinction entity. Due to her body, the &amp;quot;Ha&amp;quot; being deceased, Amelie is eternally trapped on the Beach and kept youthful. Amelia’s fate to usher in the Last Stranding is pretty dark, yet not something that has happened &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A normal katana is a practical and elegant weapon, but an energy katana is capable of so much more. Some depictions of the weapon can cut through most matter with little to no resistance. This makes the weapon far more dangerous than a normal katana, as even by touching it, the player could lose an a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Clues that **Death Stranding 2 ** is in development have been appearing for months, with fans of the original Death Stranding and its creator, Hideo Kojima, trying to squeeze every possible drop of information from what are very often cryptic hints and leaks. First, there was a comment in September 2021 by actor Norman Reedus, who did the motion-capture and voice acting for main character Sam Porter Bridges in the first Death Stranding , saying that a sequel was in negotiations. Then, in May 2022, Reedus casually mentioned in an interview that production on the second game had already begun. This was followed by a teaser from Kojima Productions that a game was in the works and then, most recently, a leaked document from PlayStation that seemed to confirm it.What all of this adds up to, though, is a great deal of uncertainty. Death Stranding (and its Director&amp;#039;s Cut gameplay fixes) was a popular if not divisive, successful game that won a lot of nominations, awards, and acclaim for its developers, in the United States, Europe, and Japan, which would suggest that a sequel is likely. And it does seem undeniable that a Death Stranding 2 is in the works, judging by the sheer number of rumors and leaks that have surrounded the game over the last year, some of them apparently perpetrated or at least encouraged by Kojima himself. But few details about the game are known, and even fewer have been confirmed by people close to the project. Related: Death Stranding 2&amp;#039;s Best Improvement Would Be A Party System Still, the likelihood of a sequel to 2019’s Death Stranding has excited many fans and players craving a return to the game’s post-apocalyptic wasteland and the reappearance of the courier Bridges, who crosses this terrain delivering supplies to isolated settlements across [https://fileprohost.com Death stranding 2 online guide] Stranding ’s unrecognizable map of America and linking them into a wireless communication network. Along with Reedus, other Hollywood actors and celebrities made appearances in Death Stranding , and rumors have pointed to the possibility of other familiar faces (or their motion-cap renderings) appearing in the sequel. A brief review of what is known for certain about Death Stranding 2 , what is hinted at, and what is hoped for can help bring Kojima watchers up-to-date on the status of his latest proj&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ConcettaAmar</name></author>
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