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	<title>Games With The Best Facial Animations - Versionsgeschichte</title>
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	<updated>2026-04-23T19:28:35Z</updated>
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		<title>TyreeHubbs41416 am 23. April 2026 um 15:21 Uhr</title>
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		<updated>2026-04-23T15:21:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 23. April 2026, 17:21 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Later, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AI argues that a digital age also promotes misinformation, suggesting ideas go through a process &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;natural selection in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same way genes do. The problem arises that most people prefer information that confirms their existing views&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and therefore select only for those views regardless &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their validity&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It summates this as &lt;/del&gt;a world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &quot;no one is invalidated&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but nobody is right&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Some have likened this part of MGS2 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the creation &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;echo-chambers on social media, wherein communities are made up of people who agree on issues. This leads to things like arguments over fake news, which has cropped up more often in recent ye&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The driving in Death Stranding was surprisingly smooth. Considering that wheels could get stuck on rough terrain&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or the long winding roads across America &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player had built&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps the biggest issue with vehicles wasn’t the fact that other players would abandon &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rides &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;annoying locations, but the steering itself &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said vehic&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Numerous titles from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eighth generation attempt to evoke powerful emotions and say poignant things about human life. Much like literature&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video games are grappling with philosophical questions, moral conundrums, and attempting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;untangle the human condition&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bestselling titles &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the last generation was Red Dead Redemption 2 , a game that frustrated several players due to its slow-paced gameplay. However, if one &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;willing &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immerse themselves &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur Morgan&#039;&lt;/del&gt;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cowboy life, they will find a complex story that interrogates morality and mortality, and how humans cope with b&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One motivation &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AI in Metal Gear Solid 2 provides is that the digitization of its 2011 setting promotes frivolous information&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harming society&#039;s collective knowledge. When everyone has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platform and there is an endless choice &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what information to consume&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trivial things have as much reach as significant or tragic events. This has now become a reality as social media promotes an ever-present 24-hour news cycle&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whereby things move on &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a carousel of information so those who disseminate information can maintain relevance&lt;/del&gt;. In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some ways&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MGS2 foresaw this trend that &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;precipitated by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move of news &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online platfo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;This was seen&lt;/del&gt;, for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Naughty Dog&#039;s The Last of Us 2 which features plenty of close-ups that allow facial expressions &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;convey &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breadth of information about characters and their reactions &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;situations. Oftentimes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;words are not needed, because facial expressions are rendered with enough clarity for players to easily read each scene&lt;/del&gt;. The game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grapples with complicated themes such as revenge&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trauma, and justice, and the performances of the characters are integral &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;properly conveying &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;st&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Stranding touches on more personal things like the fact that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even with communication, forming bonds and relationships is difficult for people who are physically separated&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sam suffers from aphenphosmphobia - fear of physical contact - as well as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;condition &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems to cause scarring or bruising on contact&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/del&gt;many, this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;parallels a time when contact with loved ones was frightening for fear of transmitting COVID&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Walking across America can be lonely&lt;/del&gt;, and it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be extremely quiet. There’s a great soundtrack in &lt;/del&gt;Death Stranding &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thanks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Low Roar &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who feature prominently &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima’s game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Low Roar’s songs only play in designated segments, which add &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new layer of emotion &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scene&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these songs are lost &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game after such sections are comple&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//Fileprohost&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com Death Stranding 2 story guide] Stranding is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strange &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With multiple strange pieces &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dialogue &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large exposition dumps made by characters to give context to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game also showcases cinematic scenes and exchanges between characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Die Hardman’s confession in particular is well remembered for its key character development and dramatic cli&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The eighth generation also brought Hideo Kojima&#039;s Death Stranding which, although eccentric, managed to highlight the importance of human connections&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game &lt;/del&gt;was released in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2019&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seemed to come at just &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as much of the &lt;/del&gt;world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would soon find themselves struggling with isolation and loneliness when the COVID-19 pandemic hit. Quantic Dream also released Detroit: Become Human &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which imagined sapient androids living alongside humans&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in doing so&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game questions &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basis &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;personhood. Though gamers are divided on whether &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;succeeded &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what it attempted to do, the ideas contained are thought&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provok&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After a brief exchange, the player can determine Sarah’s fate although she makes it adamantly clear &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she &lt;/del&gt;wants to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;die&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Simon can leave her&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player can pull Sarah’s life support plug&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The player can stay around and support Sarah &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her final moments. Here Sarah reminiscences on this ‘crazy thing called life’ &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shares musings about her past &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people she’s been with&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heartwarming yet painful, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monologue serves &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remind us of what’s important&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what do we cherish? And how do we want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live this crazy thing called l&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horror-strewn world &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DC Wasteland&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players were introduced to 3D renderings &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terrifying, mutated creatures&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They were forced to explore &lt;/ins&gt;a world &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;devastated by the nuclear apocalypse&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a threat looming around every corner&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There were dark subway tunnels, densely packed with rasping ghouls, and abandoned buildings occupied by bloodthirsty raiders just waiting for the opportunity &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take chunks out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an unsuspecting explo&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jin, his uncle, and other characters have notable facial animations&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and most of &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is done through heartbreak&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The characters feel utterly tragic as they helplessly defend &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;home and scramble for a sense of honor &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima ’s beautifully crafted story and charact&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power of this weapon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one has &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;question what it was created for&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In what world would humanity need a weapon that is capable &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shooting a hole into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surface &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mars? The BFG9000 &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too dangerous &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a practical weapon &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;war, as casualties may be from every &lt;/ins&gt;s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aloy must journey to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forbidden West&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;land full &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mystique&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beauty&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;threat to find out just how to save the dying lands &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her home&lt;/ins&gt;. In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Horizon: Forbidden West &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game takes what &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loved about the first title, and pushes it beyond. Not only are the graphics far superior and smoother , but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;facial animations range from emotional &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outright beautifully charm&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Fileprohost.com Death Stranding 2 story Guide] Stranding 2 could be anything&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and that’s the most beautiful thing any of us could hope &lt;/ins&gt;for&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. With its predecessor a proven success&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima should have the creative freedom &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build upon it in whatever way he sees fit. That’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dangerous thing &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also such an exciting one&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is so brilliant because it was unlike anything we’d ever played before&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a deliberate attempt &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exist outside &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mainstream box while simultaneously standing alongside Sony’s other exclusives with little hesitation.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s a pretty practical weapon against enemies&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but how it works just makes no sense&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foam finger &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;practically disintegrates body parts&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the hands of &lt;/ins&gt;many, this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon could take over entire planets, all whilst being entirely comfortable thanks to the foam padd&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NDAs clearly have no power over the rowdy biker&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who was more than happy to talk about how he landed the role &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;felt to work alongside Hideo Kojima (and how different &lt;/ins&gt;Death Stranding &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is from Ms. Pac-Man), all before letting us know that apparently he is already back on the volume to return to his role as Sam Porter Bridges. The developer himself responded &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the recent news with a playful tweet featuring himself and Reedus&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;threatening to bludgeon his face &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a baseball bat for leaking the game’s existence&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun little nod &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Walking Dead , while also making it clear there are no hard feelings between &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;It’s pretentious&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cringey, nonsensical, and so far up its own ass, yet it’s also honest and heartfelt in what it wants &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be, and we need more games like that in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;triple-A space. Death Stranding 2 could enhance everything its sibling managed to achieve or result in something entirely unique, and I’m more than ready for either of those possibilities.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As a game, Metro&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last Light boasts a minimal HUD and focuses on immersing the player in a creepy, mysterious world&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are various mutated creatures that pose an intense threat to those living within the post-apocalyptic metro environment, and sometimes, survival means staring a hulking creature in the eyes, so it doesn&#039;t att&amp;lt;br&amp;gt;It’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;misunderstood masterpiece, and &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that has experienced a critical reappraisal in recent years as new players stumble upon its brilliance and find &lt;/ins&gt;it to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a strangely refreshing execution of an open world genre that has long grown stagnant&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet it also felt like the beginning &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outside &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story many of its excellent mechanics were stitching together a world that ultimately felt empty&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if this melancholic loneliness happened to be a deliberate thematic decision it remains a clear shortcoming&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metro: Last Light took everything that Metro 2033 had done so well and improved upon it tenfold&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When it &lt;/ins&gt;was released in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2013&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raised &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bar for post-apocalyptic titles&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boasting a chilling &lt;/ins&gt;world, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an intense, meaningful story&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;superb&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenging combat. At &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very heart of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metro franchise is a sense of fear and anticipation, with many &lt;/ins&gt;of the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s scenes being set &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pitch&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;black subway tunn&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hideo Kojima loves movies and loves video games; it’s no surprise &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he &lt;/ins&gt;wants to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combine the two&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As players take on the journey of a delivery man across a fractured America, there is plenty of room for human connection when Sam Bridges meets other humans in person, despite his fear of to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fallout 3 is an iconic staple in the post-apocalyptic stakes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often considered by some critics to be the defining game of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was released way back &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2008 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;served as Bethesda Game Studios&#039; entry to the Fallout franchise, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was arguably &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scariest Fallout title fans have ever experienced&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first Fallout title &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be playable in first- and third-person&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immersing the player like never before &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;putting them face &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face with the terrors of the apocaly&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TyreeHubbs41416</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Games_With_The_Best_Facial_Animations&amp;diff=75113&amp;oldid=prev</id>
		<title>LaunaBrackett: Die Seite wurde neu angelegt: „&lt;br&gt;Later, the AI argues that a digital age also promotes misinformation, suggesting ideas go through a process of natural selection in the same way genes do. The problem arises that most people prefer information that confirms their existing views, and therefore select only for those views regardless of their validity. It summates this as a world where &quot;no one is invalidated, but nobody is right.&quot; Some have likened this part of MGS2 to the creation of ec…“</title>
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		<updated>2026-04-23T11:54:38Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Later, the AI argues that a digital age also promotes misinformation, suggesting ideas go through a process of natural selection in the same way genes do. The problem arises that most people prefer information that confirms their existing views, and therefore select only for those views regardless of their validity. It summates this as a world where &amp;quot;no one is invalidated, but nobody is right.&amp;quot; Some have likened this part of MGS2 to the creation of ec…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Later, the AI argues that a digital age also promotes misinformation, suggesting ideas go through a process of natural selection in the same way genes do. The problem arises that most people prefer information that confirms their existing views, and therefore select only for those views regardless of their validity. It summates this as a world where &amp;quot;no one is invalidated, but nobody is right.&amp;quot; Some have likened this part of MGS2 to the creation of echo-chambers on social media, wherein communities are made up of people who agree on issues. This leads to things like arguments over fake news, which has cropped up more often in recent ye&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The driving in Death Stranding was surprisingly smooth. Considering that wheels could get stuck on rough terrain, or the long winding roads across America that the player had built. Perhaps the biggest issue with vehicles wasn’t the fact that other players would abandon their rides in annoying locations, but the steering itself of said vehic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Numerous titles from the eighth generation attempt to evoke powerful emotions and say poignant things about human life. Much like literature, video games are grappling with philosophical questions, moral conundrums, and attempting to untangle the human condition. One of the bestselling titles of the last generation was Red Dead Redemption 2 , a game that frustrated several players due to its slow-paced gameplay. However, if one is willing to immerse themselves in Arthur Morgan&amp;#039;s cowboy life, they will find a complex story that interrogates morality and mortality, and how humans cope with b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One motivation the AI in Metal Gear Solid 2 provides is that the digitization of its 2011 setting promotes frivolous information, harming society&amp;#039;s collective knowledge. When everyone has a platform and there is an endless choice of what information to consume, trivial things have as much reach as significant or tragic events. This has now become a reality as social media promotes an ever-present 24-hour news cycle, whereby things move on and off of a carousel of information so those who disseminate information can maintain relevance. In some ways, MGS2 foresaw this trend that was precipitated by the move of news to online platfo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This was seen, for instance, with Naughty Dog&amp;#039;s The Last of Us 2 which features plenty of close-ups that allow facial expressions to convey a breadth of information about characters and their reactions to situations. Oftentimes, words are not needed, because facial expressions are rendered with enough clarity for players to easily read each scene. The game grapples with complicated themes such as revenge, trauma, and justice, and the performances of the characters are integral to properly conveying the st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding touches on more personal things like the fact that, even with communication, forming bonds and relationships is difficult for people who are physically separated. Sam suffers from aphenphosmphobia - fear of physical contact - as well as a condition that seems to cause scarring or bruising on contact. For many, this parallels a time when contact with loved ones was frightening for fear of transmitting COVID&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Walking across America can be lonely, and it can be extremely quiet. There’s a great soundtrack in Death Stranding thanks to Low Roar , who feature prominently in Kojima’s game. Low Roar’s songs only play in designated segments, which add a new layer of emotion to the scene. However, these songs are lost to the game after such sections are comple&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://Fileprohost.com Death Stranding 2 story guide] Stranding is a strange one when it comes to its characters. With multiple strange pieces of dialogue and large exposition dumps made by characters to give context to the game, the game also showcases cinematic scenes and exchanges between characters. Die Hardman’s confession in particular is well remembered for its key character development and dramatic cli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The eighth generation also brought Hideo Kojima&amp;#039;s Death Stranding which, although eccentric, managed to highlight the importance of human connections. The game was released in 2019, and it seemed to come at just the right time, as much of the world would soon find themselves struggling with isolation and loneliness when the COVID-19 pandemic hit. Quantic Dream also released Detroit: Become Human , which imagined sapient androids living alongside humans, and in doing so, the game questions the basis of personhood. Though gamers are divided on whether the game succeeded in what it attempted to do, the ideas contained are thought-provok&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After a brief exchange, the player can determine Sarah’s fate although she makes it adamantly clear that she wants to die. Simon can leave her, or the player can pull Sarah’s life support plug. The player can stay around and support Sarah in her final moments. Here Sarah reminiscences on this ‘crazy thing called life’ and shares musings about her past and the people she’s been with. Heartwarming yet painful, the monologue serves to remind us of what’s important, and what do we cherish? And how do we want to live this crazy thing called l&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LaunaBrackett</name></author>
	</entry>
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