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	<title>New Battlefield Game Holidays 2021 - Versionsgeschichte</title>
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	<updated>2026-04-19T09:47:22Z</updated>
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		<title>MikeClaxton6 am 14. April 2026 um 19:17 Uhr</title>
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		<updated>2026-04-14T19:17:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 14. April 2026, 21:17 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During EA Play&#039;s 2020 Live showcase, there was an interesting tidbit shared at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show from chief studios officer Laura Miele&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Towards &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showcase&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA showed off some very early next-gen development footage from EA&#039;s first-party development studios &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BioWare, Criterion, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DICE. &quot;Our studios are taking their crazy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ambitious ideas and &lt;/del&gt;making &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them real,&quot; stated Miele&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Every console generation DICE sets the bar for excellence &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;audio &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visual presentation. We are creating epic battles at &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scale and fidelity unlike anything you&#039;ve experienced before.&quot; This is almost certainly in reference to Battlefield 6 &lt;/del&gt;, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whatever Battlefield title is currently in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;works for 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other big takeaways from the call include the fact that Madden NFL 20 is the best performing game in &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&#039; 30-&lt;/del&gt;year &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;history&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that live services &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expected &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary growth driver in the 2021 fiscal year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and that the company will have four esports franchises in the coming year. Wilson also says they will be approaching next-generation consoles &quot;with &lt;/del&gt;some of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our top titles&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; though &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s currently believed &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5 will have more &lt;/del&gt;of its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own exclusive titles at lau&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what was specifically shown&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the gameplay from DICE is very ambiguous. It&#039;s clearly &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early prototype &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay for the next Battlefield game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assets themselves don&#039;t appear to be any different from Battlefield 5 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s very possible &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prototype gameplay shown was a repurposing &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assets from &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 showcasing what next-gen processing &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capable of. That being said, it shows about around a hundred of what appear &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be rendered models (all potentially &lt;/del&gt;players&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) moving &lt;/del&gt;in a single &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;space. There also was a scene showing a building collapsing, which was more than likely showcasing a new version of Battlefield &#039;s Destruction physics. Lastly, there were a few close-ups of an indistinct soldier&#039;s face rendered in high detail, though it wasn&#039;t clear if this was next-gen graphics rendered in-eng&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking that prototype gameplay at face value, it&#039;s clear that EA is inferring these new improvements in player density/fidelity and destruction refinements &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be Battlefield &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key factors &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success for next-gen &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&#039;s certainly not a bad thing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as having large-scale battlefields &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evoke &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simulation &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;war is exactly what &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has done best in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only major problem &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 will need to make sure that these new additions are not just window dressing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These systemic improvements/refinements have to be done with purpose&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not just for the sake &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being technically impressive without any semblance &lt;/del&gt;of gameplay &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;importa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/del&gt;EA &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play took place earlier this year&lt;/del&gt;, EA &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hinted at their new **Battlefield ** game, which will be released sometime next year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield V was released back in 2018&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and definitely did not live up to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hype and expectations that Battlefield 1 brought to fans &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had huge hits, such as Battlefield 3 and Battlefield: Bad Company 2 , as well as disappointing lows such as Battlefield V and Battlefield: Hardline . On the other hand, the Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty series has kept their fans happy with their recent games, especially with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive success of Call of Duty Modern Warfare &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its exceptional battle royale mode&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warzone , has also been &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge attraction for Call of Duty play&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One way &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be able to make a comeback &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to improve their co-op and campaign modes&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield V &#039;s co&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;op mode was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sad, rushed mode &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;felt underwhelming and not prepared for release&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA also needs to capture their player&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attention with a campaign mode filled with action, but, most importantly, iconic characters. Call of Duty &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaigns are always iconic, with characters like Soap Mactavish and Captain Price &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers always remember. Call of Duty &lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Special Ops mode &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great example of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun co-op m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Battlefield franchise has been dormant for some time, with &lt;/del&gt;[https://Battlefield2042Pedia.com&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/ &lt;/del&gt;Battlefield 2042 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Portal guide&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;://battlefield2042pedia.com/] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 ’s release back in November 2018 being the last new entry in the series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA has finally revealed when &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game will be arriving&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though for fans anxious for &lt;/del&gt;more Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait will go on for a good bit lon&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans were recently fooled by &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 teasers that turned out &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a hoax &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A series of cryptic videos were posted online that seemed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hint at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next entry in &lt;/del&gt;the series, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after several days of teasing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was revealed that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;videos were entirely fan-made&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players were desperate &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an official announcement regarding the next Battlefield game and took the bait from the fan&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so this official bit of news on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Holiday 2021 launch window should help the tricked fans c&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wilson said in his opening remarks &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many games including &lt;/del&gt;Star Wars &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jedi: Fallen Order , Apex Legends &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is moving forward with a mobile release &lt;/del&gt;), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plants vs. Zombies: Battle &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Neighborville &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and titles out of &lt;/del&gt;EA &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sports &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;positioned the company &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continue growing and expanding into Asia. With particular credit given to Fallen Order and Apex Legends &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA has &quot;generated record operating cash flow,&quot; a net revenue of $1.593 billion, over the last year according to Jorgen&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defining aspects &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield since &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning has always been destruction&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The mechanics have iterated and changed over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;years, but in more recent titles in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destruction seems to have unintentionally become less important. Games &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad Company &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 3 used to employ destruction in a functionally relevant manner&lt;/ins&gt;, making &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the mechanic an integral part of the environment design&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playing Rush &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad Company 2 generally meant blowing holes into M-COM stations to breach &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charge&lt;/ins&gt;, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even take &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole building down if that&#039;s more via&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With Battlefield 5 wrapping up &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content roadmap this &lt;/ins&gt;year, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DICE and EA &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking to the future. Battlefield 5 was the subject &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of controversy&lt;/ins&gt;, some of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it unwarranted&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but plenty of &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absolutely justified. As a result, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ambitious roadmap &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content updates slowed to a halt and players abandoned the game. Now the Battlefield franchise has &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full focus on the next entry, set to release for PS5 and Xbox Series X in the 2022 fiscal y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At the beginning &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA revealed that Battlefield 6 would offer &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unprecedented scale &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warfare &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which became possible thanks to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now-current generation of powerful consoles&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The company’s CEO Andrew Wilson shared the exciting news that the game is receiving highly positive feedback during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current phase &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internal testing. &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavily rumored to return to the modern era while the aforementioned scale will reportedly result in supporting up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;128 &lt;/ins&gt;players in a single &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer ma&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regardless of which franchise is borrowing from which&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to find a way to differentiate itself from Modern Warfare regardless. It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less about the classic Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty vs&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield debate &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but more so the fact &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ground War follows &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of the conventions &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer without &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trappings of destruction or variety of vehicles&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solution isn&#039;t necessarily to change things up significantly, considering innovation &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;probably at the bottom of &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s list at the moment&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield has its world-changing destruction mechanics, massive map design&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and variety &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;land and air vehicles to emphasize controlled chaos. As integral parts &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;gameplay &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loop, Battlefield should double-down or focus on these aspects that make the shooter uni&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s no secret that &lt;/ins&gt;EA&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s biggest shooter franchise has had a rough time recently. Apex Legends has done surprisingly well, but that&#039;s mostly because it was designed by Respawn Entertainment&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without &lt;/ins&gt;EA&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s proprietary Frostbite engine&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No shame to Frostbite&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capabilities &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engine for Battlefield games are incredible&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But in recent years, &lt;/ins&gt;Battlefield has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen somewhat &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a decline from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mainstream shooter it used to be&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 6 is said to be the very next entry&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it needs to make &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comeb&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Only problem with taking the adventurous route with &lt;/ins&gt;Battlefield is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that the game could potentially dip into risky territory&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conflicts that simply are lesser known&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not as long&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lasting, or even uninteresting from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay perspective could make developing these games &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much less feasible&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very unlikely Battlefield 6 would select anything that&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre-20th century &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t WW2 or the Vietnam War, but there &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the tiniest chance that &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spin-off title or mainline entry could explore &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conflict not often seen in ga&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps the worst thing now is &lt;/ins&gt;[https://Battlefield2042Pedia.com Battlefield 2042 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breakthrough Guide&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https&lt;/ins&gt;://battlefield2042pedia.com/] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is dealing with an identity crisis&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gritty simulatory modern combat experience &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is known for just isn&#039;t enough. Call of Duty: Modern Warfare does that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also backs that with the characters like Captain Price who make the experience &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;memorable. Not only that, but Modern Warfare &#039;s version of Ground War essentially became a version of Conquest from &lt;/ins&gt;Battlefield , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minus &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destruction. A lot of what made Battlefield special, Call of Duty is now doing even bett&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assuming &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still wants &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revisit other pivotal points in history, there is one time period the franchise touched on very briefly&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Returning &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vietnam would be perfect for the Battlefield franchise because the combat during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vietnam War emphasizes what &lt;/ins&gt;the series &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has done best. Plus&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a vignette-style campaign like in Battlefield 1 &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set during the Vietnam War could be incredibly interesting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and considering the many diverse perspectives the player could view &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;war through would provide a very compelling story&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chaotic firefights in jungles, lush and varied scenery, and paired with destruction Battlefield is known &lt;/ins&gt;for, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vietnam time period would evoke serious Bad Company 2 vi&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Consider 2017&#039;s Battlefront 2 , a Star Wars property &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;borrows many of the same gameplay elements from Battlefield . There was an undeniably dedicated amount of work put into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;singleplayer story of Battlefront 2 , and yet it was one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the lesser portions of that game. The &lt;/ins&gt;Star Wars &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise is &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more or less&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;known for engaging storytelling&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a main IP like Star Wars &#039; Battlefront to have a story mode that&#039;s largely ignored or glossed over&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it shows that &lt;/ins&gt;EA&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s shooter gameplay carries itself over an engrossing storyline. Battlefield doesn&#039;t even &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an established ethos or universe &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;draw from like Star Wars &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so another story campaign in Battlefield likely won&#039;t do well unless it&#039;s revolution&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MikeClaxton6</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=New_Battlefield_Game_Holidays_2021&amp;diff=55963&amp;oldid=prev</id>
		<title>RockyOchs860238 am 14. April 2026 um 18:13 Uhr</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=New_Battlefield_Game_Holidays_2021&amp;diff=55963&amp;oldid=prev"/>
		<updated>2026-04-14T18:13:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 14. April 2026, 20:13 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other hand, [https://battlefield2042Pedia.com/ Battlefield 2042 tips|https://Battlefield2042pedia.com/] has been in a bit &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a slump with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lackluster release of Battlefield 5 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game simply suffered under its own ambition in a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ways. Whether it was under&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delivering with its expansion schedule or over&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;promising with its Firestorm battle royale&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 puts &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series &lt;/del&gt;in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tough bind&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s very possible that the next &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entry will need to return to the drawing board. That being said&lt;/del&gt;, Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/del&gt;is in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5/Xbox Series X &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so DICE is still mounting &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comeback for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ser&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for &lt;/del&gt;what &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to expect &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/del&gt;&#039;s a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relatively common theme between most rumors. Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty 2020 will likely be an entry in the Black Ops sub&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most popular form of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty game out there. Building off of that, many rumors state the next entry will return &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Cold War or Vietnam &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some way&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Following in line &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Warfare &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soft reboot&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty could be doing something similar. Campaign will likely return as well&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite the fact that Black Ops 4 eschewed the single&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player mode to make way for the highly popular Blackout battle royale. Obviously, multiplayer will make a similar return as w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just an interpretation &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;next-gen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prototypes shown &lt;/del&gt;in EA Play &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Live &lt;/del&gt;earlier this year. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DICE have confirmed &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game (presumably &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 ) is headed for PS5 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox Series X/S&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently has a 2021 release window planned&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Occasionally rumors have come out about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next Battlefield game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which have been proven false &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others have no evidence or backing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overall&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;ll be interesting to see what&#039;s truly in store &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the once revered shooter franch&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even though Call of Duty seems &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plethora of rumors and leaks for its next release, Battlefield &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;definitely more tightly sealed when it comes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaks &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rumors&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;practically no information out there about the game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;that&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;got more to do &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development not being as far long as 2020&lt;/del&gt;&#039;s Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title. Many theories state that &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 would be returning to a modern setting &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which makes a lot of sense&lt;/del&gt;. Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 as well as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad Company games saw plenty of success simulating modern military combat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thought &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting isn&#039;t exactly what&#039;s going to save the franchise&lt;/del&gt;, it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s got more to do with development priority being mispla&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wilson said in his opening remarks that the success of many games including Star Wars Jedi: Fallen Order , Apex Legends (which is moving forward with a mobile release ), Plants vs. Zombies: Battle for Neighborville , and titles out of EA Sports have positioned the company to continue growing and expanding into Asia. With particular credit given to Fallen Order and Apex Legends , EA has &quot;generated record operating cash flow,&quot; a net revenue of $1.593 billion, over the last year according to Jorgen&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Not much was said about the next-generation Battlefield . However during the call&#039;s Q&amp;amp;A, Wilson responded to a comment about the title saying he expects that DICE LA&#039;s new lead Vince Zampella and David Rota, the head of their European studios, are &quot;having a really strong impact&quot; and their teams will &quot;do some pretty amazing thin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Call of Duty , despite being relatively on top of its game in the past year, will need to determine how it&#039;s going to shake things up for its annual release. Modern Warfare added a lot of different changes that made the game very similar to Battlefield , especially with the revamp of the Ground War multiplayer mode. But Call of Duty could run into an issue if Battlefield is able to follow up with its own core modes that ends up being a better version of Ground War. Black Ops 4 introduced Blackout as its standout mode to great acclaim, but with Warzone out and continually boasting huge player numbers, 2020&#039;s Call of Duty wouldn&#039;t want to compete with that . This year&#039;s Call of Duty will need to figure out what its core difference will be this year, and Zombies can only carry Treyarch so &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With DICE supposedly having &quot;crazy ambitious ideas&quot; planned for Battlefield 6 , Wilson’s talk of unprecedented scale and the power of next-gen consoles seems fitting. These remarks accompanied the game’s release window, however, which sees the next Battlefield project lined up for a release during the 2021 Holiday season. While this may be a good bit away, having a general idea of when the next game will be releasing should be comforting for Battlefield f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From a speculation standpoint, it&#039;s hard to truly read between the lines here. It&#039;s clear all of this prototype gameplay was shown at EA Play Live in service to getting fans excited by the potential technology that could go into the next Battlefield game, but there wasn&#039;t too much shown. Considering EA Play Live premiered in June, and a new Battlefield game is planned for 2021, this footage was likely captured very early on in the game&#039;s developm&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During EA Play&#039;s 2020 Live showcase, there was an interesting tidbit shared at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show from chief studios officer Laura Miele&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Towards &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the showcase, EA showed off some very early next&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gen development footage from EA&#039;s first&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party development studios like BioWare, Criterion, and DICE. &quot;Our studios are taking their crazy, ambitious ideas and making them real&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; stated Miele. &quot;Every console generation DICE sets &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bar for excellence &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;audio and visual presentation. We are creating epic battles at &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scale and fidelity unlike anything you&#039;ve experienced before&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; This is almost certainly in reference to &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or whatever &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the works &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other big takeaways from the call include the fact that Madden NFL 20 is the best performing game in its series&#039; 30-year history&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that live services are expected to be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary growth driver in the 2021 fiscal year, and that the company will have four esports franchises in the coming year. Wilson also says they will be approaching next-generation consoles &quot;with some of our top titles,&quot; though it&#039;s currently believed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5 will have more of its own exclusive titles at lau&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms of &lt;/ins&gt;what &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was specifically shown, the gameplay &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DICE is very ambiguous. It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clearly an early prototype &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay for the next Battlefield game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the assets themselves don&#039;t appear to be any different from Battlefield 5 . It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very possible the prototype gameplay shown was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;repurposing &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assets from Battlefield 5 showcasing what next&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gen processing is capable of. That being said&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it shows about around &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hundred &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what appear &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be rendered models (all potentially players) moving &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a single space&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There also was a scene showing a building collapsing, which was more than likely showcasing a new version &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destruction physics. Lastly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there were a few close-ups of an indistinct soldier&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face rendered in high detail&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it wasn&#039;t clear if this was next-gen graphics rendered in&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eng&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking that prototype gameplay at face value, it&#039;s clear that EA &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inferring these new improvements in player density/fidelity and destruction refinements will be Battlefield &#039;s key factors &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success for &lt;/ins&gt;next-gen &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. That&#039;s certainly not a bad thing, as having large-scale battlefields that evoke a simulation of war is exactly what Battlefield has done best &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the past. The only major problem is that Battlefield 6 will need to make sure that these new additions are not just window dressing. These systemic improvements/refinements have to be done with purpose, not just for the sake of being technically impressive without any semblance of gameplay importa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When &lt;/ins&gt;EA Play &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;took place &lt;/ins&gt;earlier this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year, EA hinted at their new **Battlefield ** game, which will be released sometime next &lt;/ins&gt;year. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield V was released back in 2018, and definitely did not live up to the hype &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expectations &lt;/ins&gt;that Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 brought to fans of the series. The Battlefield series has had huge hits, such as &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield: Bad Company 2 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as disappointing lows such as Battlefield V &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield: Hardline &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other hand&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty series has kept their fans happy with their recent games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially with the massive success of Call of Duty Modern Warfare &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its exceptional battle royale mode&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warzone , has also been a huge attraction &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty play&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One way Battlefield may be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comeback &lt;/ins&gt;is to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improve their co-op &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign modes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last year, Battlefield V &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-op mode was a sad&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rushed mode &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;felt underwhelming and not prepared for release. EA also needs to capture their player&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attention with a campaign mode filled &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action, but, most importantly, iconic characters. Call of Duty &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaigns are always iconic, with characters like Soap Mactavish and Captain Price that gamers always remember. &lt;/ins&gt;Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Special Ops mode is also a great example of a fun co-op m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise has been dormant for some time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with [https://Battlefield2042Pedia&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2042 Portal guide|https://battlefield2042pedia.com&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] 5 ’s release back in November 2018 being the last new entry in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA has finally revealed when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next Battlefield game will be arriving, though for fans anxious for more Battlefield action&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems like the wait will go on for a good bit lon&lt;/ins&gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Fans were recently fooled by Battlefield 6 teasers that turned out to be a hoax . A series of cryptic videos were posted online that seemed to hint at the next entry in the series, but after several days of teasing, it was revealed that the videos were entirely fan-made. Players were desperate for an official announcement regarding the next Battlefield game and took the bait from the fan, so this official bit of news on a Holiday 2021 launch window should help the tricked fans c&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wilson said in his opening remarks that the success of many games including Star Wars Jedi: Fallen Order , Apex Legends (which is moving forward with a mobile release ), Plants vs. Zombies: Battle for Neighborville , and titles out of EA Sports have positioned the company to continue growing and expanding into Asia. With particular credit given to Fallen Order and Apex Legends , EA has &quot;generated record operating cash flow,&quot; a net revenue of $1.593 billion, over the last year according to Jorgen&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RockyOchs860238</name></author>
	</entry>
	<entry>
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		<title>HumbertoGabb715 am 14. April 2026 um 17:53 Uhr</title>
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		<updated>2026-04-14T17:53:05Z</updated>

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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regardless&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will be some time until &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans find out which leaker is correct and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;friendly debate on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s fan appeal is fully settled&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Until then&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;messing around with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;builds of Battlefield maps &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Minecraft seems like &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun way for hardcore fans &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waiting process &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the reveal&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it seems like it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going to be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After DICE ended support &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Wars: Battlefront 2 at around the same time as Battlefield 5 &lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;majority &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their resources can now &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spent on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first next&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gen game in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standout FPS series. The &lt;/del&gt;most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anticipated information will be the reveal &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s setting&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 saw &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series &lt;/del&gt;return to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its World &lt;/del&gt;War &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;II roots&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after a string &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day releases before &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first-time visit of World War I in Battlefield&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential &lt;/del&gt;release window &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highlighted and another insider doubling down on the previous claims that said &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is looking good&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only question remaining is why exactly the two insiders disagreed on if fan approval &lt;/del&gt;of Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 ’s direction&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While this is purely speculation&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it could very well have &lt;/del&gt;to do with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game’s setting&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;returning to the modern &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;era just like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 6 teaser hoax implied&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaving fans of the newer Battlefield titles and their World War settings disappoin&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next-generation consoles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it looks like EA and DICE are hoping to resuscitate the Battlefield series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the company’s latest earnings call&lt;/del&gt;, EA &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CEO Andrew Wilson gave a few details on some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company’s plans for 2021 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beyond&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wilson&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next Battlefield game is already in the works at DICE and features &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never-before-seen scale&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Wilson added that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next-generation consoles are giving the studio the opportunity &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actualize their &quot;next-gen vision&quot; for the ser&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Presently, there isn’t &lt;/del&gt;much &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that’s known &lt;/del&gt;about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA and DICE’s &lt;/del&gt;next &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;military shooter other than it’s confirmed to be in development for PS5 and Xbox Series X&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Much of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discussion around it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as such, has been just speculation &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rumor&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular currently being that [https://battlefield2042Pedia.com/ battlefield 2042 tips|https://battlefield2042pedia.com/] 6 will return to &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern setting , following Battlefield 1 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 ’s detours in the World Wars. But as far as actual gameplay information goes, that’s been nonexistent so &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite numerous leaks coming out regarding Battlefield 6 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little is known about the latest &lt;/del&gt;game in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While leakers have indicated &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in good shape &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is playing well&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans have wanted &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know when exactly the game &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revealed — &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now they may have an ans&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With DICE supposedly having &quot;crazy ambitious ideas&quot; planned for Battlefield 6 , Wilson’s talk of unprecedented scale and the power of next-gen consoles seems fitting. These remarks accompanied the game’s release window, however, which sees the next Battlefield project lined up for a release during the 2021 Holiday season. While this may be a good bit away, having a general idea of when the next game will be releasing should be comforting for Battlefield f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s undeniable that Battlefield 5 was the most disappointing entry in the series for many players, and both EA and DICE have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of work to do with **Battlefield 6 ** if they want to make up for all of its predecessor’s shortcomings. Hopefully, both companies have learned from the failure of Battlefield 5 and are able to revive hope and excitement for the series when they finally reveal more information on the game next y&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the latest Call of Duty taking a Battlefield -like approach to certain modes, with vehicles and larger scale play via Combined Arms&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be interesting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield series changes further or sticks to its guns&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While fans can expect large-scale &lt;/del&gt;gameplay &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and some level of destruction, as those are core elements of Battlefield ’s DNA, little else is known about the next game &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the series. With opportunities for a futuristic setting in Battlefield 2143 , a follow-up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad Company 2 , or a return to modern day Battlefield action, anything is possible for DICE’s current Battlefield proj&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot; DICE is creating our next Battlefield game with never-before-seen scale. The technical advancements of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new consoles are allowing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team to deliver on a true next-gen vision for the franchise. We have hands-on play testing underway internally, and the team’s been getting very positive feedback on the game as we’ve begun to engage our community. The &lt;/del&gt;next Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is set to launch in holiday 2021, and we are excited to share a lot more about the &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the sprin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The highly-anticipated Battlefield 6 _ has been confirmed to be coming to the next generation of consoles when it launches next year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and more details are on their way shortly&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Battlefield, from developer DICE and publisher &lt;/del&gt;EA&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, is a long-running first-person shooter series that focuses on large-scale battles, combining infantry with vehicular combat. After announcing last month that support for the latest game &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the franchise&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 , would be ending , EA confirmed that its sequel would release next year , echoing their earlier claims that &lt;/del&gt;a new Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wouldn&#039;t be releasing until &lt;/del&gt;2021 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A few days later&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clarified that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be coming to next-gen consoles, the PlayStation 5 and the Xbox Serie&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the other hand&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://battlefield2042Pedia.com/ &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2042 tips|https://Battlefield2042pedia.com/] has been in a bit of a slump with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lackluster release of Battlefield 5 . Unfortunately &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply suffered under its own ambition in a lot of ways&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether it was under-delivering with its expansion schedule or over-promising with its Firestorm battle royale&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 puts &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tough bind. It&#039;s very possible that the next Battlefield entry will need to return &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drawing board. That being said, Battlefield 6 is in development &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5/Xbox Series X &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so DICE &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still mounting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comeback for the ser&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what to expect from 2020&#039;s Call of Duty &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&#039;s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relatively common theme between most rumors. Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty 2020 will likely &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an entry in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Ops sub&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series, &lt;/ins&gt;the most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popular form of a modern Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out there&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Building off of that, many rumors state &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next entry will &lt;/ins&gt;return to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Cold &lt;/ins&gt;War &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Vietnam in some way. Following in line of Modern Warfare &#039;s soft reboot&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020&#039;s Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty could be doing something similar. Campaign will likely return as well, despite the fact that Black Ops 4 eschewed the single&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player mode to make way for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly popular Blackout battle royale. Obviously, multiplayer will make a similar return as w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said, this is just an interpretation of the next-gen prototypes shown in EA Play Live earlier this year. EA and DICE have confirmed that a new Battlefield game (presumably Battlefield 6 ) is headed for PS5 and Xbox Series X/S, and currently has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021 &lt;/ins&gt;release window &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;planned. Occasionally rumors have come out about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next Battlefield &lt;/ins&gt;game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of which have been proven false , others have no evidence or backing. Overall, it&#039;ll be interesting to see what&#039;s truly in store for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once revered shooter franch&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even though Call of Duty seems to get a plethora &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rumors and leaks for its next release, &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is definitely more tightly sealed when it comes to leaks and rumors&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s practically no information out there about the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that&#039;s got more &lt;/ins&gt;to do with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development not being as far long as 2020&#039;s Call of Duty title&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many theories state that &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 would be &lt;/ins&gt;returning to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a modern setting , which makes a lot of sense. Battlefield 3/4 as well as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad Company games saw plenty of success simulating &lt;/ins&gt;modern &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;military combat. Thought the setting isn&#039;t exactly what&#039;s going to save &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s got more to do with development priority being mispla&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wilson said in his opening remarks that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many games including Star Wars Jedi: Fallen Order , Apex Legends (which is moving forward with a mobile release )&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plants vs&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zombies: Battle for Neighborville &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and titles out of &lt;/ins&gt;EA &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sports have positioned &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company to continue growing &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expanding into Asia&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With particular credit given &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fallen Order and Apex Legends , EA has &quot;generated record operating cash flow&lt;/ins&gt;,&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a net revenue of $1&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;593 billion, over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last year according &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jorgen&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not &lt;/ins&gt;much &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was said &lt;/ins&gt;about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;next&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-generation Battlefield &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;call&#039;s Q&amp;amp;A&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wilson responded to a comment about the title saying he expects that DICE LA&#039;s new lead Vince Zampella &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;David Rota&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head of their European studios, are &quot;having &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really strong impact&quot; &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their teams will &quot;do some pretty amazing thin&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite being relatively on top of its &lt;/ins&gt;game in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past year, will need to determine how it&#039;s going to shake things up for its annual release&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Warfare added a lot of different changes &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game very similar to Battlefield , especially with the revamp of the Ground War multiplayer mode. But Call of Duty could run into an issue if &lt;/ins&gt;Battlefield is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to follow up with its own core modes that ends up being a better version of Ground War. Black Ops 4 introduced Blackout as its standout mode to great acclaim, but with Warzone out &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continually boasting huge player numbers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020&#039;s Call of Duty wouldn&#039;t want to compete with that . This year&#039;s Call of Duty will need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;figure out what its core difference &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this year, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zombies can only carry Treyarch so &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With DICE supposedly having &quot;crazy ambitious ideas&quot; planned for Battlefield 6 , Wilson’s talk of unprecedented scale and the power of next-gen consoles seems fitting. These remarks accompanied the game’s release window, however, which sees the next Battlefield project lined up for a release during the 2021 Holiday season. While this may be a good bit away, having a general idea of when the next game will be releasing should be comforting for Battlefield f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speculation standpoint&lt;/ins&gt;, it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s hard &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truly read between &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lines here&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s clear all of this prototype &lt;/ins&gt;gameplay &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was shown at EA Play Live &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;service &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting fans excited by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential technology that could go into &lt;/ins&gt;the next Battlefield game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there wasn&#039;t too much shown&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Considering &lt;/ins&gt;EA &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play Live premiered &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;June&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;a new Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is planned for &lt;/ins&gt;2021, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this footage &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely captured very early on in &lt;/ins&gt;the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s developm&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HumbertoGabb715</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=New_Battlefield_Game_Holidays_2021&amp;diff=55797&amp;oldid=prev</id>
		<title>EulahRickert9: Die Seite wurde neu angelegt: „&lt;br&gt;Regardless, it will be some time until Battlefield fans find out which leaker is correct and the friendly debate on the latest game&#039;s fan appeal is fully settled. Until then, messing around with the builds of Battlefield maps in Minecraft seems like a fun way for hardcore fans to start the waiting process for the reveal, as it seems like it is going to be a long &lt;br&gt;&lt;br&gt; &lt;br&gt;After DICE ended support for Star Wars: Battlefront 2 at around the same time…“</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=New_Battlefield_Game_Holidays_2021&amp;diff=55797&amp;oldid=prev"/>
		<updated>2026-04-14T15:55:03Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Regardless, it will be some time until Battlefield fans find out which leaker is correct and the friendly debate on the latest game&amp;#039;s fan appeal is fully settled. Until then, messing around with the builds of Battlefield maps in Minecraft seems like a fun way for hardcore fans to start the waiting process for the reveal, as it seems like it is going to be a long &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After DICE ended support for Star Wars: Battlefront 2 at around the same time…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Regardless, it will be some time until Battlefield fans find out which leaker is correct and the friendly debate on the latest game&amp;#039;s fan appeal is fully settled. Until then, messing around with the builds of Battlefield maps in Minecraft seems like a fun way for hardcore fans to start the waiting process for the reveal, as it seems like it is going to be a long &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After DICE ended support for Star Wars: Battlefront 2 at around the same time as Battlefield 5 , a majority of their resources can now be spent on the first next-gen game in the standout FPS series. The most anticipated information will be the reveal of the game&amp;#039;s setting. Battlefield 5 saw the series return to its World War II roots, after a string of modern-day releases before the first-time visit of World War I in Battlefield&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With a potential release window highlighted and another insider doubling down on the previous claims that said the game is looking good, the only question remaining is why exactly the two insiders disagreed on if fan approval of Battlefield 6 ’s direction. While this is purely speculation, it could very well have to do with the game’s setting. Perhaps Battlefield is returning to the modern era just like the Battlefield 6 teaser hoax implied, leaving fans of the newer Battlefield titles and their World War settings disappoin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the launch of the next-generation consoles, it looks like EA and DICE are hoping to resuscitate the Battlefield series. In the company’s latest earnings call, EA CEO Andrew Wilson gave a few details on some of the company’s plans for 2021 and beyond. According to Wilson, the next Battlefield game is already in the works at DICE and features &amp;quot;never-before-seen scale.&amp;quot; Wilson added that the next-generation consoles are giving the studio the opportunity to actualize their &amp;quot;next-gen vision&amp;quot; for the ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Presently, there isn’t much that’s known about EA and DICE’s next military shooter other than it’s confirmed to be in development for PS5 and Xbox Series X. Much of the discussion around it, as such, has been just speculation and rumor, with the most popular currently being that [https://battlefield2042Pedia.com/ battlefield 2042 tips|https://battlefield2042pedia.com/] 6 will return to a modern setting , following Battlefield 1 and Battlefield 5 ’s detours in the World Wars. But as far as actual gameplay information goes, that’s been nonexistent so &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite numerous leaks coming out regarding Battlefield 6 , little is known about the latest game in the series. While leakers have indicated that the next Battlefield game is in good shape and is playing well, fans have wanted to know when exactly the game will be revealed — and now they may have an ans&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With DICE supposedly having &amp;quot;crazy ambitious ideas&amp;quot; planned for Battlefield 6 , Wilson’s talk of unprecedented scale and the power of next-gen consoles seems fitting. These remarks accompanied the game’s release window, however, which sees the next Battlefield project lined up for a release during the 2021 Holiday season. While this may be a good bit away, having a general idea of when the next game will be releasing should be comforting for Battlefield f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s undeniable that Battlefield 5 was the most disappointing entry in the series for many players, and both EA and DICE have a lot of work to do with **Battlefield 6 ** if they want to make up for all of its predecessor’s shortcomings. Hopefully, both companies have learned from the failure of Battlefield 5 and are able to revive hope and excitement for the series when they finally reveal more information on the game next y&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the latest Call of Duty taking a Battlefield -like approach to certain modes, with vehicles and larger scale play via Combined Arms, it will be interesting to see if the Battlefield series changes further or sticks to its guns. While fans can expect large-scale gameplay and some level of destruction, as those are core elements of Battlefield ’s DNA, little else is known about the next game in the series. With opportunities for a futuristic setting in Battlefield 2143 , a follow-up to Bad Company 2 , or a return to modern day Battlefield action, anything is possible for DICE’s current Battlefield proj&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot; DICE is creating our next Battlefield game with never-before-seen scale. The technical advancements of the new consoles are allowing the team to deliver on a true next-gen vision for the franchise. We have hands-on play testing underway internally, and the team’s been getting very positive feedback on the game as we’ve begun to engage our community. The next Battlefield is set to launch in holiday 2021, and we are excited to share a lot more about the game in the sprin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The highly-anticipated Battlefield 6 _ has been confirmed to be coming to the next generation of consoles when it launches next year, and more details are on their way shortly. _Battlefield, from developer DICE and publisher EA, is a long-running first-person shooter series that focuses on large-scale battles, combining infantry with vehicular combat. After announcing last month that support for the latest game in the franchise, Battlefield 5 , would be ending , EA confirmed that its sequel would release next year , echoing their earlier claims that a new Battlefield wouldn&amp;#039;t be releasing until 2021 . A few days later, it was clarified that the new game would be coming to next-gen consoles, the PlayStation 5 and the Xbox Serie&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>EulahRickert9</name></author>
	</entry>
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