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	<title>PUBG FAQ: File Editing Now Banned - Versionsgeschichte</title>
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		<title>Eartha13M217542 am 18. April 2026 um 13:31 Uhr</title>
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		<updated>2026-04-18T13:31:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 18. April 2026, 15:31 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale, last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green, a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1: King of the Hill, Greene is co-developing the game with the aforementioned Bluehole. And apparently Green has struck gold.&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt;Playerunknown&#039;s Battleground is currently available as a part of Steam&#039;s Early Access program, and has been since March 23rd, 2017. It&#039;s currently unknown (pardon the pun) when the title will be coming to the PlayStation 4, or any other console for that matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the game, players start with nothing and must fight to locate weapons and supplies in a battle to be the lone survivor. Described as a &quot;realistic&quot; and &quot;high tension,&quot; the game takes place on a large 8×8 km island built in Unreal Engine 4. It’s wildly intense at times, and has created some the best GIFs in video games since its launch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;No, editing any &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;files &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unfair advantage &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rules &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conduct. This includes changing any &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;configuration files to result &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes that cannot be made via &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in&lt;/del&gt;-game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;settings menu&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recently&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we learned that PlayerUnknown&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds &#039; publisher Bluehole only expected &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game to sell &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mere 200,000 or 300,000 copies in its first year&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game had been released for only five months when it was announced to have sold more than 10 million copies through Steam Early Access.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This information was first spotted by reddit user Defying , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://Pubgplayground.com/ visit Pubgplayground`s official website] &lt;/del&gt;when the question was asked whether it was considered acceptable to edit configuration files. In response to the question, Bluehole responded by stating the following:&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In other recent and related news&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during an interview the aforementioned Brendan Green it was revealed &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer &lt;/del&gt;Bluehole only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;predicted that it would ship &lt;/del&gt;200 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- 300K &lt;/del&gt;copies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of PlayerUnknown&#039;s Battlegrounds &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;first year. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As of September 5th (in less than &lt;/del&gt;five months&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;), &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;sold &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over &lt;/del&gt;10 million copies . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&#039;s a lot more than 300,000 cop&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;question now is: where does PUGB go from here? Well&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when you consider &lt;/del&gt;that it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only broke the 1 million concurrent player threshold less than eight days ago&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which means it grew a very healthy 35% since, it could and should continue to rise. Which poses another question: where does it peak? 1,500,000 seems doable. 2,000,000? Maybe? Who knows. Only time will t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For &lt;/del&gt;the time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being, though, there seems &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be other priorities&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Greene mentioned a few specifics, like a nighttime setting, something which fans have been requesting for quite a while. He teased that &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is already being prototyped, and apparently players will be &quot;surprised at how good it loo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said to include free-roaming wildlife&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foliage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;landscaping displacement, tracks &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blood trails&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elements like fire and water, and highly dynamic weather. It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also expected to include fine-tuned character progressions, various social hubs, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s been described as a &quot;global-scale player-driven narrative,&quot; which could also include activities similar to the player-driven content in The Divisi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Currently in the works at studio Automation in the United Kingdom&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Project X includes a last-man standing player-versus-player &quot;sport&quot; mode &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows up to 400 players to compete at a time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is where comparisons to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well-loved PUBG will undoubtedly be made. But &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enigmatic &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is much more than just one hoping to trump one of this year&#039;s biggest games. It actually offers up to 1,000 concurrent players to battle &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a single world on a staggeringly large 12km by 12km &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The news comes via PLAYERUNKNOWN&#039;s (aka Brendan Green, the game&#039;s creative director) Twitter account, where it was revealed that today the battle-royale shooter hit 1,342,857 players, healthily beating out Dota 2&#039;s previous record-holding figure of 1,295,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;A record many thought unbreakable: has been broken. That&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right Dota 2&#039;s record for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most concurrent players &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam has been broken by &lt;/del&gt;PlayerUnknown&#039;s Battlegrounds. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A non&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Valve game&lt;/del&gt;. A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game not even out of Early Acc&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is no small feat for the development team. The nighttime setting requires plenty of work in its own right&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and won&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t be ready to go live for some time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still, it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an intriguing glimpse into the future of the &lt;/del&gt;game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a good sign that the studio &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;listening &lt;/del&gt;to player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feedb&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speaking &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans on Reddit during an AMA&lt;/del&gt;, Greene &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stated that he&#039;d be very interested &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pursuing a single&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player campaign for PlayerUnknown&#039;s Battlegrounds &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the future. &quot;I think the island we &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could be &lt;/del&gt;a great &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;location for an interesting story&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; said &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;develo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In case you were wondering, editing a configuration file in your copy of &lt;/del&gt;PlayerUnknown&#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could result in getting banned from &lt;/del&gt;the game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;according &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a change that was made &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the PlayerUnknown&#039;s Battlegrounds FAQ page&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Playerunknown&#039;s Battleground is currently available as a part of Steam&#039;s Early Access program, and has been since March 23rd, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://Pubgplayground.com PUBG collectibles|https://pubgplayground.com/] &lt;/ins&gt;2017. It&#039;s currently unknown (pardon the pun) when the title will be coming to the PlayStation 4, or any other console for that matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the game, players start with nothing and must fight to locate weapons and supplies in a battle to be the lone survivor. Described as a &quot;realistic&quot; and &quot;high tension,&quot; the game takes place on a large 8×8 km island built in Unreal Engine 4. It’s wildly intense at times, and has created some the best GIFs in video games since its launch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;A record many thought unbreakable: has been broken. That&#039;s right Dota 2&#039;s record for the most concurrent players on Steam has been broken by PlayerUnknown&#039;s Battlegrounds. A non-Valve game. A &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not even out of Early Acc&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds is currently available on PC via Steam Early Access for $29.99 USD. A full release is expected &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come sometime in 2018. Further, &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One version (via Xbox Game Preview) is expected to arrive later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For those that don’t know: PlayerUnknown’s Battlegrounds &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a third-person battle-royale, last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green, a pioneer of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Royale genre. As the creator &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Battle Royale &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-mode found &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ARMA series and H1Z1: King of the Hill, Greene is co&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developing the &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the aforementioned Bluehole. And apparently Green has struck gold&lt;/ins&gt;.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on PLAYERUNKNOWN&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitter account, one of three new vehicles coming to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new shooter have been revealed, which is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new van&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;screenshot of the Volkswagen-inspired van can be seen in the tweet be&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This information was first spotted by reddit user Defying , when the question was asked whether it was considered acceptable to edit configuration files. In response to the question, Bluehole responded by stating the following:&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recently&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we learned &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds &#039; publisher &lt;/ins&gt;Bluehole only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expected the game to sell a mere &lt;/ins&gt;200&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,000 or 300,000 &lt;/ins&gt;copies in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;first year. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game had been released for only &lt;/ins&gt;five months &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was announced to have &lt;/ins&gt;sold &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more than &lt;/ins&gt;10 million copies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through Steam Early Access&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new map features a war-ravaged city buried by a sandstorm. If that sounds familiar&lt;/ins&gt;, that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s because &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was announced back in May &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however this is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/ins&gt;time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anyone has been able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see the map itself&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can check out both of the new screenshots at the end of &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What&#039;s even more bonkers &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that all of this relatively came out of nowhere. No one predicted this. Sure&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale survival shooter &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debut project from developer Bluehole selling 10 million copies (&lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;counting) before it even fully releases? Well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;director &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;designer Brendan Greene sure didn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t. And Bluehole even less&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two weeks ago &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole announced &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&#039;s Battlegrounds had sold four million copies in during its first three months. A few days later &lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer revealed that &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had made $100 million &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reve&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The news comes via PLAYERUNKNOWN&#039;s (aka Brendan Green, the game&#039;s creative director) Twitter account, where it was revealed that today the battle-royale shooter hit 1,342,857 players, healthily beating out Dota 2&#039;s previous record-holding figure of 1,295,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In case you were wondering, editing a configuration file in your copy of PlayerUnknown&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds could result in getting banned from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, according to a change that was made &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;PlayerUnknown&#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FAQ page&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds is currently available in Early Access form on PC -- via Steam -&lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for $29.99 USD&lt;/ins&gt;. A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full release is expected in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to hit sometime later this y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In less than five months&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online battle royale shooter&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Battlegrounds has sold more than 10 million copies in Early Access &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crazy. It also recently surpassed 1 million concurrent players on Steam , a feat no non-Valve &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has ever accomplished. Further&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also close &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breaking the all-time concurrent &lt;/ins&gt;player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;record currently held by Dota 2 (1,291,328 players). __ That&#039;s also cr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Greene pitched the game &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole, he predicted it would see 1 million units in its first month ( in reality it sold 2 million ). However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/ins&gt;Greene &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was quite bullish &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his predictions -&lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after all 1 million &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one month would &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been &lt;/ins&gt;a great &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;figure -- Bluehole only expected the title to ship 200,000 to 300&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 units in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entirety of its first y&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently does not have a release date, however &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a part of Steam&#039;s Early Access program&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and has been since March of 2017. The title is set &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be fully released &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Windows PC and Xbox One sometime in 2017&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The possibility of a PS4 version has been teased a few ti&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eartha13M217542</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=PUBG_FAQ:_File_Editing_Now_Banned&amp;diff=64424&amp;oldid=prev</id>
		<title>JerroldCleveland: Die Seite wurde neu angelegt: „&lt;br&gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale, last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green, a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1: King of the Hill, Greene is co-developing the game with the aforementioned Bluehole. And apparently Green has struck gold.&lt;br&gt;&lt;br&gt;Playerunknown&#039;s Battleground is currently availa…“</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=PUBG_FAQ:_File_Editing_Now_Banned&amp;diff=64424&amp;oldid=prev"/>
		<updated>2026-04-18T10:49:45Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale, last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green, a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1: King of the Hill, Greene is co-developing the game with the aforementioned Bluehole. And apparently Green has struck gold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Playerunknown&amp;#039;s Battleground is currently availa…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;For those that don’t know: PlayerUnknown’s Battlegrounds is a third-person battle-royale, last-man-standing shooter from PLAYERUNKNOWN aka Brendan Green, a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1: King of the Hill, Greene is co-developing the game with the aforementioned Bluehole. And apparently Green has struck gold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Playerunknown&amp;#039;s Battleground is currently available as a part of Steam&amp;#039;s Early Access program, and has been since March 23rd, 2017. It&amp;#039;s currently unknown (pardon the pun) when the title will be coming to the PlayStation 4, or any other console for that matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the game, players start with nothing and must fight to locate weapons and supplies in a battle to be the lone survivor. Described as a &amp;quot;realistic&amp;quot; and &amp;quot;high tension,&amp;quot; the game takes place on a large 8×8 km island built in Unreal Engine 4. It’s wildly intense at times, and has created some the best GIFs in video games since its launch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;No, editing any game files to gain an unfair advantage is against the Rules of Conduct. This includes changing any game configuration files to result in changes that cannot be made via the in-game settings menu.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Recently, we learned that PlayerUnknown&amp;#039;s Battlegrounds &amp;#039; publisher Bluehole only expected the game to sell a mere 200,000 or 300,000 copies in its first year. The game had been released for only five months when it was announced to have sold more than 10 million copies through Steam Early Access.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This information was first spotted by reddit user Defying ,  [https://Pubgplayground.com/ visit Pubgplayground`s official website] when the question was asked whether it was considered acceptable to edit configuration files. In response to the question, Bluehole responded by stating the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game&amp;#039;s developer Bluehole only predicted that it would ship 200 - 300K copies of PlayerUnknown&amp;#039;s Battlegrounds in the first year. As of September 5th (in less than five months), it has sold over 10 million copies . That&amp;#039;s a lot more than 300,000 cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The question now is: where does PUGB go from here? Well, when you consider that it only broke the 1 million concurrent player threshold less than eight days ago, which means it grew a very healthy 35% since, it could and should continue to rise. Which poses another question: where does it peak? 1,500,000 seems doable. 2,000,000? Maybe? Who knows. Only time will t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For the time being, though, there seems to be other priorities. Greene mentioned a few specifics, like a nighttime setting, something which fans have been requesting for quite a while. He teased that this is already being prototyped, and apparently players will be &amp;quot;surprised at how good it loo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game is said to include free-roaming wildlife, foliage and landscaping displacement, tracks and blood trails, elements like fire and water, and highly dynamic weather. It&amp;#039;s also expected to include fine-tuned character progressions, various social hubs, and what&amp;#039;s been described as a &amp;quot;global-scale player-driven narrative,&amp;quot; which could also include activities similar to the player-driven content in The Divisi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Currently in the works at studio Automation in the United Kingdom, Project X includes a last-man standing player-versus-player &amp;quot;sport&amp;quot; mode that allows up to 400 players to compete at a time, which is where comparisons to the well-loved PUBG will undoubtedly be made. But the enigmatic game is much more than just one hoping to trump one of this year&amp;#039;s biggest games. It actually offers up to 1,000 concurrent players to battle in a single world on a staggeringly large 12km by 12km &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The news comes via PLAYERUNKNOWN&amp;#039;s (aka Brendan Green, the game&amp;#039;s creative director) Twitter account, where it was revealed that today the battle-royale shooter hit 1,342,857 players, healthily beating out Dota 2&amp;#039;s previous record-holding figure of 1,295,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A record many thought unbreakable: has been broken. That&amp;#039;s right Dota 2&amp;#039;s record for the most concurrent players on Steam has been broken by PlayerUnknown&amp;#039;s Battlegrounds. A non-Valve game. A game not even out of Early Acc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Again, this is no small feat for the development team. The nighttime setting requires plenty of work in its own right, and won&amp;#039;t be ready to go live for some time. Still, it&amp;#039;s an intriguing glimpse into the future of the game, and a good sign that the studio is listening to player feedb&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to fans on Reddit during an AMA, Greene stated that he&amp;#039;d be very interested in pursuing a single-player campaign for PlayerUnknown&amp;#039;s Battlegrounds in the future. &amp;quot;I think the island we have could be a great location for an interesting story,&amp;quot; said the develo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In case you were wondering, editing a configuration file in your copy of PlayerUnknown&amp;#039;s Battlegrounds could result in getting banned from the game, according to a change that was made on the PlayerUnknown&amp;#039;s Battlegrounds FAQ page.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JerroldCleveland</name></author>
	</entry>
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