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	<title>PUBG Gets New Patch And Server Update - Versionsgeschichte</title>
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		<title>Renaldo7618 am 19. April 2026 um 09:19 Uhr</title>
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		<updated>2026-04-19T09:19:31Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 19. April 2026, 11:19 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The update is relatively small, however a notable highlight is that of a Southeast Asian server. In addition to that, there are also a myriad of bugs that have been fixed. Players will not be able to clip through walls in a certain gas station, they will no longer be able to get out of their vehicles when they are blocked in, sniper scope crosshairs won&#039;t become blurry if your game is set to certain settings, vehicle tire tracks will now change immediately depending on what terrain you&#039;re driving on, and m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The news comes via PLAYERUNKNOWN&#039;s (aka Brendan Green&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s creative director) Twitter account&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/del&gt;it was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revealed that today &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle-royale shooter hit 1&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;342&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;857 &lt;/del&gt;players, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healthily beating out Dota 2&#039;s previous record-holding figure &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;295&lt;/del&gt;,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;We’ve had an ongoing relationship with Epic Games throughout &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pubgplayground&lt;/del&gt;.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pubg skins&lt;/del&gt;|https://pubgplayground.com/]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;’s development as they are the creators of UE4, the engine we licensed for the game,&quot; said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc. &quot;After listening &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is kno&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yesterday &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;via Twitter&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Creative Director at Bluehole revealed &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first look at a new desert map coming &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game soon&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back in June &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was announced that the game had sold over four million cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The addition of the fog should strike fear&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or excitement&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into the hearts of players (depending which side of the gun you&#039;re on)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially in first-person-only servers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though when the fog rolls through it may be even harder to decipher where those silenced SKS shots are coming f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I t&lt;/del&gt;&#039;s currently a part of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam’s &lt;/del&gt;Early Access program, and is set to be fully released on Windows PC and Xbox One sometime in 2017. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation 4 &lt;/del&gt;version &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has not been officially announced, it &lt;/del&gt;has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on PLAYERUNKNOWN&#039;s Twitter account&lt;/del&gt;, one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of three new vehicles coming to the new shooter &lt;/del&gt;have been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revealed, which is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new van. The screenshot of the Volkswagen&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inspired van can be seen in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tweet be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since its announcement&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many have raised concerns regarding the similarities between the mode and PUGB&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with some even suggesting that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode is not so much just inspired by Bluehole&#039;s shooter, but is more &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a copy and paste eff&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a few days, Epic Game&#039;s co-op sandbox survival Early Access game, Fornite, will receive a new PvP Battle Royale mode &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;draws inspiration from &lt;/del&gt;Bluehole&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s __ standalone Battle Royale survival shooter&lt;/del&gt;, PlayerUnknown&#039;s Battlegrounds, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is the first of its k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A PlayerUnknown&#039;s Battlegrounds fan &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been able to datamine a large number of models that have yet to be seen &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These items, including space-suits, syringes &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and of course, leather jackets to suit any situat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Recently, the incredibly popular multiplayer shooter&lt;/del&gt;, PlayerUnknown&#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set the record for most concurrent users on Steam &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breaking &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;streak of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Valve-developed &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Dota 2 . At the time, the Early Access title hit 1,342,857 players, while the MOBA reached 1,295,114. Well, it seems that count is still climbing and has now reached 1,523,179 &lt;/del&gt;million &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concurrent us&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&#039;s Battlegrounds was scheduled to have its full release &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;October, but was recently delayed ; however, PlayerUnknown, otherwise known as Brendan Greene, has stated that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game should still be launching by the end of the year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can read our preview &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game here . The game is available via Steam Early Access &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$29&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;99&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds has been getting a lot of coverage lately, and rightly so. Besides being one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular games on Steam , PUBG will launch on concoles first on Xbox One &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new gun on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way. Today, several screenshots showing off the game&#039;s upcoming foggy weather mechanic were released and they the impact it&#039;s going to have isn&#039;t hard &lt;/del&gt;to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is currently available on PC via Steam &lt;/del&gt;Early Access &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for $29.99 USD. A full release is expected to come sometime in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to arrive later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A record many thought unbreakable: has been broken&lt;/del&gt;. That&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right Dota 2&#039;s record for the most &lt;/del&gt;concurrent players on Steam &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been broken by PlayerUnknown&#039;s Battlegrounds. A &lt;/del&gt;non-Valve game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A game not even out of Early Acc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In other recent and related news&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during an interview the aforementioned Brendan Green &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was revealed that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s developer Bluehole only predicted that it would ship 200 &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;300K copies of PlayerUnknown&#039;s Battlegrounds in the first year. As of September 5th &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in less than five months&lt;/del&gt;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, it has sold over 10 million copies &lt;/del&gt;. That&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a lot more than 300,000 cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;We have &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don’t feel that it’s rig&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&quot;A lot of the [internal team], they really couldn’t believe it, &quot; Green said while speaking to Polygon . &quot;There was a few veterans of the game industry that were [saying], like, ‘No, no. 200,000 [or] 300,000 the first year.’ But then when we hit that first million, there were a lot of smiles around the offi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I t&#039;s currently a part of Steam’s Early Access program, and is set to be fully released on Windows PC and Xbox One sometime in 2017. While a PlayStation 4 version has not been officially announced, it has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game&#039;s developer Bluehole only predicted that it would ship 200 - 300K copies of PlayerUnknown&#039;s Battlegrounds in the first year. As of September 5th (in less than five months), it has sold over 10 million copies . That&#039;s a lot more than 300,000 cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yesterday , via Twitter, the Creative Director at Bluehole revealed a first look at a new desert map coming to game soon. Back in June , it was announced that the game had sold over four million cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;The update is relatively small, however a notable highlight is that of a Southeast Asian server. In addition to that, there are also a myriad of bugs that have been fixed. Players will not be able to clip through walls in a certain gas station, they will no longer be able to get out of their vehicles when they are blocked in, sniper scope crosshairs won&#039;t become blurry if your game is set to certain settings, vehicle tire tracks will now change immediately depending on what terrain you&#039;re driving on, and m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meanwhile&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second map is a bit smaller: coming in at 4x4km. Located in a desert city&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the map is described as war ravaged in the streets and buried by sandstorms. The south and east areas feature a canyon with a river running through &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which supports the small villages that remain after the city &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroyed. The north area of the map features hillside sl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time being, though, there seems to be other priorities. Greene mentioned a few specifics, like a nighttime setting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something which fans have been requesting for quite a while. He teased that this is already being prototyped&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and apparently &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be &quot;surprised at how good it loo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The details come via Game Informer who relay that the first map is an island on the Adriatic Sea&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which was part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Yugoslavian territories. It is described as having Mediterranean coasts on the south side&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dense forests on the north side&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and snowy mountains in the center. The island is 8x8km and will feature a variety of architect&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&#039;s Battlegrounds is currently available in Early Access form on PC -- via Steam -- for $29.99 USD. A full release is expected in 2018. Further,  &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pubgplayground&lt;/ins&gt;.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PUBG tips&lt;/ins&gt;|https://pubgplayground.com/] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Xbox One version (via Xbox Game Preview) is expected &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit sometime later this y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The question now is: where does PUGB go from here? Well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when you consider that it only broke the 1 million concurrent player threshold less than eight days ago&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which means it grew &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very healthy 35% since, it could and should continue &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rise&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Which poses another question: where does it peak? 1&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;500&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 seems doable. 2&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000? Maybe? Who knows&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Only time will t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds &lt;/ins&gt;currently &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does not have a release date, however the game is &lt;/ins&gt;a part of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam&#039;s &lt;/ins&gt;Early Access program, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been since March of 2017. The title &lt;/ins&gt;is set to be fully released on Windows PC and Xbox One sometime in 2017. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The possibility of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 &lt;/ins&gt;version has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Greene pitched the game to Bluehole&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he predicted it would see 1 million units in its first month ( in reality it sold 2 million ). However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Greene was quite bullish in his predictions -- after all 1 million in &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;month would &lt;/ins&gt;have been a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great figure -&lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole only expected &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title to ship 200&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 to 300&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 units in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entirety &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its first y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let me say &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;again: &lt;/ins&gt;Bluehole &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expected within its first year on the market&lt;/ins&gt;, PlayerUnknown&#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would ship at best 300&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 units. It &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already sold 10 million &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less than six months&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two weeks ago &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole announced that &lt;/ins&gt;PlayerUnknown&#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had sold four million copies in during its first three months. A few days later &lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer revealed that &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had made $100 &lt;/ins&gt;million &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in reve&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again, &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is no small feat for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development team&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The nighttime setting requires plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work in its own right, and won&#039;t be ready to go live &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still, it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an intriguing glimpse into the future &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good sign that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio is listening &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player feedb&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In less than five months, online battle royale shooter, &lt;/ins&gt;PlayerUnknown&#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has sold more than 10 million copies in &lt;/ins&gt;Early Access . That&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crazy. It also recently surpassed 1 million &lt;/ins&gt;concurrent players on Steam &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a feat no &lt;/ins&gt;non-Valve game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has ever accomplished&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Further&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is also close to breaking &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time concurrent player record currently held by Dota 2 &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1,291,328 players&lt;/ins&gt;). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__ &lt;/ins&gt;That&#039;s also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cr&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Renaldo7618</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=PUBG_Gets_New_Patch_And_Server_Update&amp;diff=65761&amp;oldid=prev</id>
		<title>DamienTdh582538: Die Seite wurde neu angelegt: „&lt;br&gt;The update is relatively small, however a notable highlight is that of a Southeast Asian server. In addition to that, there are also a myriad of bugs that have been fixed. Players will not be able to clip through walls in a certain gas station, they will no longer be able to get out of their vehicles when they are blocked in, sniper scope crosshairs won&#039;t become blurry if your game is set to certain settings, vehicle tire tracks will now change immedi…“</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=PUBG_Gets_New_Patch_And_Server_Update&amp;diff=65761&amp;oldid=prev"/>
		<updated>2026-04-19T08:22:24Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;The update is relatively small, however a notable highlight is that of a Southeast Asian server. In addition to that, there are also a myriad of bugs that have been fixed. Players will not be able to clip through walls in a certain gas station, they will no longer be able to get out of their vehicles when they are blocked in, sniper scope crosshairs won&amp;#039;t become blurry if your game is set to certain settings, vehicle tire tracks will now change immedi…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The update is relatively small, however a notable highlight is that of a Southeast Asian server. In addition to that, there are also a myriad of bugs that have been fixed. Players will not be able to clip through walls in a certain gas station, they will no longer be able to get out of their vehicles when they are blocked in, sniper scope crosshairs won&amp;#039;t become blurry if your game is set to certain settings, vehicle tire tracks will now change immediately depending on what terrain you&amp;#039;re driving on, and m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The news comes via PLAYERUNKNOWN&amp;#039;s (aka Brendan Green, the game&amp;#039;s creative director) Twitter account, where it was revealed that today the battle-royale shooter hit 1,342,857 players, healthily beating out Dota 2&amp;#039;s previous record-holding figure of 1,295,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We’ve had an ongoing relationship with Epic Games throughout [https://Pubgplayground.com/ Pubg skins|https://pubgplayground.com/]’s development as they are the creators of UE4, the engine we licensed for the game,&amp;quot; said Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc. &amp;quot;After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is kno&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yesterday , via Twitter, the Creative Director at Bluehole revealed a first look at a new desert map coming to game soon. Back in June , it was announced that the game had sold over four million cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The addition of the fog should strike fear, or excitement, into the hearts of players (depending which side of the gun you&amp;#039;re on), especially in first-person-only servers. Though when the fog rolls through it may be even harder to decipher where those silenced SKS shots are coming f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I t&amp;#039;s currently a part of Steam’s Early Access program, and is set to be fully released on Windows PC and Xbox One sometime in 2017. While a PlayStation 4 version has not been officially announced, it has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Additionally, on PLAYERUNKNOWN&amp;#039;s Twitter account, one of three new vehicles coming to the new shooter have been revealed, which is a new van. The screenshot of the Volkswagen-inspired van can be seen in the tweet be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since its announcement, many have raised concerns regarding the similarities between the mode and PUGB, with some even suggesting that the mode is not so much just inspired by Bluehole&amp;#039;s shooter, but is more of a copy and paste eff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a few days, Epic Game&amp;#039;s co-op sandbox survival Early Access game, Fornite, will receive a new PvP Battle Royale mode that draws inspiration from Bluehole&amp;#039;s __ standalone Battle Royale survival shooter, PlayerUnknown&amp;#039;s Battlegrounds, which is the first of its k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A PlayerUnknown&amp;#039;s Battlegrounds fan has been able to datamine a large number of models that have yet to be seen in the game. These items, including space-suits, syringes , and of course, leather jackets to suit any situat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Recently, the incredibly popular multiplayer shooter, PlayerUnknown&amp;#039;s Battlegrounds set the record for most concurrent users on Steam , breaking the streak of the Valve-developed game, Dota 2 . At the time, the Early Access title hit 1,342,857 players, while the MOBA reached 1,295,114. Well, it seems that count is still climbing and has now reached 1,523,179 million concurrent us&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds was scheduled to have its full release this October, but was recently delayed ; however, PlayerUnknown, otherwise known as Brendan Greene, has stated that the game should still be launching by the end of the year. You can read our preview of the game here . The game is available via Steam Early Access for $29.99&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds has been getting a lot of coverage lately, and rightly so. Besides being one of the most popular games on Steam , PUBG will launch on concoles first on Xbox One , and has a new gun on the way. Today, several screenshots showing off the game&amp;#039;s upcoming foggy weather mechanic were released and they the impact it&amp;#039;s going to have isn&amp;#039;t hard to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds is currently available on PC via Steam Early Access for $29.99 USD. A full release is expected to come sometime in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to arrive later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A record many thought unbreakable: has been broken. That&amp;#039;s right Dota 2&amp;#039;s record for the most concurrent players on Steam has been broken by PlayerUnknown&amp;#039;s Battlegrounds. A non-Valve game. A game not even out of Early Acc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game&amp;#039;s developer Bluehole only predicted that it would ship 200 - 300K copies of PlayerUnknown&amp;#039;s Battlegrounds in the first year. As of September 5th (in less than five months), it has sold over 10 million copies . That&amp;#039;s a lot more than 300,000 cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don’t feel that it’s rig&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DamienTdh582538</name></author>
	</entry>
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