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	<title>The Likeliest Battlefield 6 Time Periods And Settings - Versionsgeschichte</title>
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		<title>SunnyFallis678 am 15. April 2026 um 14:13 Uhr</title>
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		<updated>2026-04-15T14:13:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 15. April 2026, 16:13 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the end, Battlefield 6 will likely tackle whatever conflict it deems is most interesting from a gameplay perspective. Any kind of war or conflict in the past that involved mass destruction or great turmoil will serve as a solid foundation for the next game. Vietnam and modern combat are the most plausible choices, but the franchise has been known to surprise fans bef&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to IGN&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA has reconfirmed that DICE will release &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 in 2021. After DICE creative director Dennis Brännvall released the news regarding Star Wars&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefront 2’s &lt;/del&gt;final &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content update&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA gave a statement to IGN assuring &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;community that DICE would continue to support both Battlefield V and Battlefront 2 for the next couple years&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA then added that gamers will &quot; be getting &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new DICE &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game next year: ‘Longer term&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the studio is focused on the future of Battlefield that we’ll be bringing to players &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite the game’s loyal fan base, &lt;/del&gt;[https://battlefield2042pedia.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield &lt;/del&gt;2042 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Modes&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield2042Pedia&lt;/del&gt;.Com/] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not always &lt;/del&gt;been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a smooth experience&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s Firestorm Battle Royale mode was a broken mess . Moreover&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game’s live service format was questioned by many gamers – concerns &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resurfaced when EA revealed &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next title in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series would focus &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same model . Days before that reveal&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA confirmed fans shouldn’t expect a new &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game until 20&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back in the day, the conversation for best first-person shooter often boiled down to two options: &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vs. &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the age old debate that&#039;s persisted since the seventh console generation. Unfortunately today, many would state that&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no longer the debate&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As the latest &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title sees plenty &lt;/del&gt;of success, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest Battlefield &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has ended its support with a dwindling playerbase&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As Call of Duty prepares &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another annual release despite some development trouble, Battlefield 6 eyes 2021 for the franchise&#039;s next en&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Internal playtesting for Battlefield 6 is already underway, says Wilson&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that feedback on the game &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been positive so far. With the game set &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch sometime late next year, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company plans to show off more about its next &lt;/del&gt;Battlefield game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the coming spring&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to &lt;/del&gt;EA&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Battlefield 6 will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of six new next-generation games, which also include a new Need for Speed game, that the company plans &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2022 fiscal year, which runs from April 2021 to March 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even though &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems to get a plethora &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rumors &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaks for its next release&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield is definitely more tightly sealed when it comes to leaks and rumors. There&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s practically no information out there about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, but that&#039;s got more to do with development not being as far long as 2020&#039;s &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many theories state that &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 would be returning &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a modern setting &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which makes &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sense&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 3/4 as well as the Bad Company games saw plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success simulating modern military combat. Thought &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting isn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exactly &lt;/del&gt;what&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save the franchise, it&#039;s got more to do with development priority being mispla&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A modern setting &lt;/del&gt;for Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 is the most likely choice for &lt;/del&gt;a time period. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;World &lt;/del&gt;War &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 hype/interest died off pretty quickly after 2018&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 already touched on WW2 so &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise will likely be moving on &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something new&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular Battlefield games like Bad Company and Battlefield 3/4 were also based on modern combat&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so coming back to the 21st century &lt;/del&gt;would be a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;safe bet. Despite &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trite comparison, it is worth noting that Call of Duty: Modern Warfare has seen great success &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;returning to one of &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise&#039;s most popular time periods as w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the same &quot;Prepared Remarks&quot; section of the EA earnings report that announced the delay of Apex Legends on Mobile &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA CEO Andrew Wilson shared news regarding the next &lt;/del&gt;Battlefield release. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wilson said &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DICE is hard at work creating &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;next Battlefield game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with never-before-seen scale&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Wilson went on to say that the power of new consoles allows the &lt;/del&gt;DICE &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;deliver on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true next-gen vision for the franchise&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;play testing underway internally&quot; and &quot;positive feedback on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&quot; so &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The current game in the series&lt;/del&gt;, Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was marred &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issues from the day it was released&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game not only felt incomplete&lt;/del&gt;, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its miniscule map roster &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plethora &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bugs&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but future updates were incredibly inconsistent and many promised features never saw &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;light &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day, such as the 5v5 competitive mode . Even its attempt at a battle royale mode, called Firestorm in &lt;/del&gt;Battlefield 5 , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wasn’t safe from its own set of issues. Battlefield 5’s life cycle &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so turbulent that its final content patch was released last summer , more than &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year before &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next &lt;/del&gt;game in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series is expected &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rele&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for what to expect from 2020&#039;s &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, there&#039;s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relatively common theme between most rumors&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty 2020 will likely be an entry in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Ops sub-series&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular form of a modern Call of Duty &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out there&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Building off &lt;/del&gt;of that, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many rumors state the next entry &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cold War or Vietnam in some way. Following in line of Modern Warfare &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soft reboot, 2020&#039;s Call of Duty could be doing something similar&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Campaign will likely return as well&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that Black Ops 4 eschewed &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single-player mode to make way &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly popular Blackout battle royale. Obviously&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer will make &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similar return as w&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speaking of which&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/ins&gt;Battlefield: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad Company 2 &#039;s &lt;/ins&gt;final &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansions was also based in Vietnam &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential is there&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There also was &lt;/ins&gt;a Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vietnam released in 2004&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so there&#039;s a few sources &lt;/ins&gt;in [https://battlefield2042pedia.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield &lt;/ins&gt;2042 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;settings&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield2042pedia&lt;/ins&gt;.Com/] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s history that DICE could use as a jumping off point for a new iterat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Henderson’s comments on how &quot;feedback from 3rd parties &lt;/ins&gt;has been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overwhelmingly positive compared to previous installments&quot; should be extremely promising for fans of the series&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While opinions will certainly vary on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game when it arrives&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knowing &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those who have had a chance to play &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game early have enjoyed it is surely good news for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield community. Based &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;positivity thus far&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DICE seems set to deliver on &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &#039;s ambitious ide&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will have much more momentum than &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does going into 2021, mostly thanks to Warzone &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprising success (and Firestorm &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;failure)&lt;/ins&gt;. Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is at a peak &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players and and &lt;/ins&gt;success, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Black Ops Cold War will have to top &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if Activision wants to stay on top&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trailers and closed betas are making players excited &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Ops Cold War &lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet to do anything &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revive &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hype for a new &lt;/ins&gt;Battlefield game. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Will &lt;/ins&gt;EA be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring back &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;age-old debate of Call of Duty vs Battlefie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield may have a hard time keeping up because of &lt;/ins&gt;Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s flexibility. Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty: WW2 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Infinite Warfare are two different kinds of games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though they&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re both under &lt;/ins&gt;the Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/ins&gt;. Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can only change their style a little, and has to keep &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realistic combat. Players like Battlefield for its detail and realism , meaning if EA goes away from that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance it could be just another total failure &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nonetheless, going for possibly a more futuristic style &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay or something &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FPS community hasn&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen before could be &lt;/ins&gt;what &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield needs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay popu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, the Battlefield franchise could surprise fans with something completely new &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the series. Perhaps not as outlandish &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hardline , but something like &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completely new &lt;/ins&gt;time period &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or setting. There&#039;s still a variety of conflicts throughout world history that many games, not just Battlefield , still haven&#039;t tackled in a video game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conflicts like the American Civil War, the Korean &lt;/ins&gt;War, and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern 20th century Middle Eastern conflicts come &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mind&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those wars would be a wild departure for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series thus far&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;would be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredibly unique. It would give &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance for players to get to know some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lesser conflicts &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world history &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are worth know&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Modern Warfare has been wildly successful&lt;/ins&gt;, Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V hit a slump. The game was underwhelming and did not &lt;/ins&gt;release &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough content to keep players hooked, and its battle royale, Firestorm , definitely did not live up to expectations&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s safe to say &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield V put the series into a bad place, and it&#039;ll be interesting to see if &lt;/ins&gt;the next Battlefield game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can revive the series&lt;/ins&gt;. DICE &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and EA may be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comeback&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hyped release of Black Ops Cold War later this y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One way Battlefield may be able to make a comeback is to improve their co-op and campaign modes. Last year&lt;/ins&gt;, Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V &#039;s co-op mode was a sad&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rushed mode that felt underwhelming and not prepared for release. EA also needs to capture their player&#039;s attention with a campaign mode filled &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action, but, most importantly, iconic characters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty &#039;s campaigns are always iconic&lt;/ins&gt;, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters like Soap Mactavish &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Captain Price that gamers always remember. Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty &#039;s Special Ops mode is also a great example of a fun co-op m&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For EA&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;putting Battlefield back into a modern setting may also prove to be a way to win back some fans. Leading up to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal &lt;/ins&gt;of Battlefield 5 , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/ins&gt;was a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large part of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fanbase hoping for a &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set in modern times. This is &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large part due to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freedom it carries with it. There tends to be a larger, more diverse arsenal of weapons to play around with, not to mention a better selection of boats, tanks, fighter jets, and helicopters, all of which lead &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat that feels like it&#039;s happening on a much grander sc&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reliable &lt;/ins&gt;Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaker Tom Henderson recently tweeted out &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;response to another leaker named Anton Logvinov&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Russia-based insider, while echoing claims that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is running well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;claimed that &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is something fans will not want&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Henderson describes himself as a &quot;long time fan &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Battlefield franchise&quot; and says &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he does &quot;believe it’s what fans want&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; so it &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be interesting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see which leaker is ultimately correct regarding Battlefield&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Regardless, it will be some time until Battlefield fans find out which leaker is correct and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;friendly debate on the latest game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fan appeal is fully settled&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Until then&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;messing around with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;builds of Battlefield maps in Minecraft seems like a fun way for hardcore fans to start &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waiting process &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it seems like it is going to be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SunnyFallis678</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=The_Likeliest_Battlefield_6_Time_Periods_And_Settings&amp;diff=57479&amp;oldid=prev</id>
		<title>StanLigon93: Die Seite wurde neu angelegt: „In the end, Battlefield 6 will likely tackle whatever conflict it deems is most interesting from a gameplay perspective. Any kind of war or conflict in the past that involved mass destruction or great turmoil will serve as a solid foundation for the next game. Vietnam and modern combat are the most plausible choices, but the franchise has been known to surprise fans bef&lt;br&gt;&lt;br&gt; &lt;br&gt;According to IGN, EA has reconfirmed that DICE will release Battlefield 6…“</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=The_Likeliest_Battlefield_6_Time_Periods_And_Settings&amp;diff=57479&amp;oldid=prev"/>
		<updated>2026-04-15T09:52:00Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „In the end, Battlefield 6 will likely tackle whatever conflict it deems is most interesting from a gameplay perspective. Any kind of war or conflict in the past that involved mass destruction or great turmoil will serve as a solid foundation for the next game. Vietnam and modern combat are the most plausible choices, but the franchise has been known to surprise fans bef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to IGN, EA has reconfirmed that DICE will release Battlefield 6…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In the end, Battlefield 6 will likely tackle whatever conflict it deems is most interesting from a gameplay perspective. Any kind of war or conflict in the past that involved mass destruction or great turmoil will serve as a solid foundation for the next game. Vietnam and modern combat are the most plausible choices, but the franchise has been known to surprise fans bef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to IGN, EA has reconfirmed that DICE will release Battlefield 6 in 2021. After DICE creative director Dennis Brännvall released the news regarding Star Wars: Battlefront 2’s final content update, EA gave a statement to IGN assuring the community that DICE would continue to support both Battlefield V and Battlefront 2 for the next couple years. EA then added that gamers will &amp;quot; be getting a new DICE Battlefield game next year: ‘Longer term, the studio is focused on the future of Battlefield that we’ll be bringing to players in 2021. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite the game’s loyal fan base, [https://battlefield2042pedia.com/ Battlefield 2042 Game Modes|Https://Battlefield2042Pedia.Com/] 5 has not always been a smooth experience. For example, the game’s Firestorm Battle Royale mode was a broken mess . Moreover, the game’s live service format was questioned by many gamers – concerns that resurfaced when EA revealed the next title in the series would focus on the same model . Days before that reveal, EA confirmed fans shouldn’t expect a new Battlefield game until 20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Back in the day, the conversation for best first-person shooter often boiled down to two options: Call of Duty vs. Battlefield . It&amp;#039;s the age old debate that&amp;#039;s persisted since the seventh console generation. Unfortunately today, many would state that&amp;#039;s no longer the debate. As the latest Call of Duty title sees plenty of success, the latest Battlefield game has ended its support with a dwindling playerbase. As Call of Duty prepares for another annual release despite some development trouble, Battlefield 6 eyes 2021 for the franchise&amp;#039;s next en&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Internal playtesting for Battlefield 6 is already underway, says Wilson, and that feedback on the game has been positive so far. With the game set to launch sometime late next year, the company plans to show off more about its next Battlefield game in the coming spring. According to EA, Battlefield 6 will be one of six new next-generation games, which also include a new Need for Speed game, that the company plans to launch during the 2022 fiscal year, which runs from April 2021 to March 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even though Call of Duty seems to get a plethora of rumors and leaks for its next release, Battlefield is definitely more tightly sealed when it comes to leaks and rumors. There&amp;#039;s practically no information out there about the game, but that&amp;#039;s got more to do with development not being as far long as 2020&amp;#039;s Call of Duty title. Many theories state that Battlefield 6 would be returning to a modern setting , which makes a lot of sense. Battlefield 3/4 as well as the Bad Company games saw plenty of success simulating modern military combat. Thought the setting isn&amp;#039;t exactly what&amp;#039;s going to save the franchise, it&amp;#039;s got more to do with development priority being mispla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A modern setting for Battlefield 6 is the most likely choice for a time period. World War 2 hype/interest died off pretty quickly after 2018, and Battlefield 5 already touched on WW2 so the franchise will likely be moving on to something new. Some of the most popular Battlefield games like Bad Company and Battlefield 3/4 were also based on modern combat, so coming back to the 21st century would be a safe bet. Despite the trite comparison, it is worth noting that Call of Duty: Modern Warfare has seen great success in returning to one of that franchise&amp;#039;s most popular time periods as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the same &amp;quot;Prepared Remarks&amp;quot; section of the EA earnings report that announced the delay of Apex Legends on Mobile , EA CEO Andrew Wilson shared news regarding the next Battlefield release. Wilson said that DICE is hard at work creating the &amp;quot;next Battlefield game with never-before-seen scale.&amp;quot; Wilson went on to say that the power of new consoles allows the DICE team to &amp;quot;deliver on a true next-gen vision for the franchise,&amp;quot; with &amp;quot;play testing underway internally&amp;quot; and &amp;quot;positive feedback on the game&amp;quot; so &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The current game in the series, Battlefield 5 , was marred with issues from the day it was released. The game not only felt incomplete, with its miniscule map roster and plethora of bugs, but future updates were incredibly inconsistent and many promised features never saw the light of day, such as the 5v5 competitive mode . Even its attempt at a battle royale mode, called Firestorm in Battlefield 5 , wasn’t safe from its own set of issues. Battlefield 5’s life cycle was so turbulent that its final content patch was released last summer , more than a year before the next game in the series is expected to rele&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As for what to expect from 2020&amp;#039;s Call of Duty , there&amp;#039;s a relatively common theme between most rumors. Call of Duty 2020 will likely be an entry in the Black Ops sub-series, the most popular form of a modern Call of Duty game out there. Building off of that, many rumors state the next entry will return to the Cold War or Vietnam in some way. Following in line of Modern Warfare &amp;#039;s soft reboot, 2020&amp;#039;s Call of Duty could be doing something similar. Campaign will likely return as well, despite the fact that Black Ops 4 eschewed the single-player mode to make way for the highly popular Blackout battle royale. Obviously, multiplayer will make a similar return as w&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StanLigon93</name></author>
	</entry>
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