<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de-AT">
	<id>https://radwiki.fh-joanneum.at/index.php?action=history&amp;feed=atom&amp;title=Tips_For_Red_Dead_Redemption_2</id>
	<title>Tips For Red Dead Redemption 2 - Versionsgeschichte</title>
	<link rel="self" type="application/atom+xml" href="https://radwiki.fh-joanneum.at/index.php?action=history&amp;feed=atom&amp;title=Tips_For_Red_Dead_Redemption_2"/>
	<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Tips_For_Red_Dead_Redemption_2&amp;action=history"/>
	<updated>2026-04-17T18:42:03Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Radiologietechnologie Wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Tips_For_Red_Dead_Redemption_2&amp;diff=56451&amp;oldid=prev</id>
		<title>MarylouShuster am 15. April 2026 um 00:16 Uhr</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Tips_For_Red_Dead_Redemption_2&amp;diff=56451&amp;oldid=prev"/>
		<updated>2026-04-15T00:16:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de-AT&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 15. April 2026, 02:16 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Once the parallels are realized&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to take Arthur&#039;s (read: your) own decisions into consideration when playing Red Dead Redemption 2&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These emotional connections&lt;/del&gt;, the way &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some actions feel morally repugnant even though it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all technically &quot;&lt;/del&gt;still &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a video game,&quot; these are &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elements which keep Red Dead Redemption 2 from falling into it&#039;s own trap of self-indulgence and overlong opening hours. And once all those gameplay options are unlocked, once players &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ride or fish or treasure find or rob or hunt or collect bounties at their own discretion&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game becomes one of the most versatile &lt;/del&gt;[https://openworldpedia.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Open World Weapons Guide&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Openworldpedia&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com&lt;/del&gt;/] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world experiences ever craf&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game recently released on PC &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players quickly released that this game wouldn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come without its fair share of performance issues&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upon release&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eager fans began to experience bugs and glitches that hindered their overall experience and &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some cases halted their progress entir&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms of graphics, it&#039;s also possible &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improve &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in various ways&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Red Dead Redemption 2 already looks amazing, there are some small tweaks here and there that players can try &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even more visually stunning. This&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;PC &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title is already demanding &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run without extra visual improvements&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if players want to play &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4K &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the mods available and run &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at 60 FPS &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&#039;ll have to either stick to DLSS Performance mode and lose some sharpness&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or have a very powerful system with an RTX 4090 GPU &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take the l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has brought in tons of new fans and brought back many old ones&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all ready to give &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new worlds a try&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether it be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredible new Mario Kart 8 game &lt;/del&gt;that was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released or Super Mario Odyssey. The franchise has taken risks and they have all paid off thankfully, which have allowed &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popularity of Mario to reach even greater heig&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s simple design and bright colors make the game massively appealing &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people of all ages&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Encouraging team play &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solo play with creativity and skill being needed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game has been a mega-hit&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortnite has just gone from strength &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength since bursting onto &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scene, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it has shown no real signs of slowing down eit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All players need to do &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find some beard tonic and apply it &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enhance Arthur&#039;s beard&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s a simple RDR2 tip that&#039;s perfect &lt;/del&gt;for players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who want their version of Arthur &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exude potent dad energy &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look intimidating as he guns down enemies by the hundreds with a cold look on his f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This game was an unbelievable one and it took &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise to new heights as far as popularity is concerned&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Becoming &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;megahit&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game was popular for its fantastic storyline which used three characters at once. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the online version of the game was also very successful&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It allowed people to come together and play &lt;/del&gt;the game and it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really did allow it &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the surface&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beecher&#039;s Hope is not much. It&#039;s just a spot on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Great Plains that John Marston and his family can call home. But that is what makes it one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best spots in &lt;/del&gt;Red Dead Redemption 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It is a place full of nostalgia for players who experienced the first Red Dead Redemption game. For fans of the original&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is a chance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revisit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot where John Marston was happy with his family before the tragedies that ensued&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you keep hanging around playing RDR2 , you can make believe &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John Marston spent &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;days ranching at Beecher&#039;s H&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Online isn&#039;t necessarily dead on consoles, but it wouldn&#039;t be shocking &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hear that it&#039;s a pretty sparse player base. Not only are PC gamers going to have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advantage &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new release in terms of a player base&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it can be assumed that roleplay servers will also make their way to Red Dead Onli&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The over-&lt;/del&gt;the&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-shoulder camera will never grow old&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players who&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve sunk &lt;/del&gt;in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hours and don&#039;t mind switching things up a bit will find first-person mode &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a fresh change of pace&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s hard to believe that the entire game can be experienced from a completely different viewpo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Much has already been espoused about Red Dead Redemption 2&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s tutorialization &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of how new mechanics are introduced slowly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;methodically across &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first ten hours&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;requiring &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player to complete numerous missions to unlock both protagonist Arthur Morgan&#039;s full move set as well as revealing all &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different options available to the player &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overworld&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first time through Red Dead Redemption 2 , this comes across &lt;/del&gt;as a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disappointing but almost understandable compromise&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as players are learning mechanics along with Arthur. On a second playthrough&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this becomes tediously unnecessary&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with even simple tasks like taking &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon from a horse being locked from the player until they are specifically told how to do&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Next &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the list &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is another incredibly important video game series from this decade&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which took on a life of its own &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popularity. The franchise burst onto &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scene first in 2014 and has had several expansions and a sequel since t&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beecher&#039;s Hope gave us nostalgia in spades&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;honestly &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much else keeping us in the Great Plains&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cholla Springs, on the other hand&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is simultaneously rolling in the nostalgia factor while also providing players with interesting encounters along &lt;/ins&gt;the way&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It&lt;/ins&gt;&#039;s still &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprising to consider how diverse &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;red desert &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;[https://openworldpedia.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open world dlc guide&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;openworldpedia&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/ins&gt;/] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it is full of enemies and legendary animals for you to deal with in turn. So not only will players of the original Red Dead Redemption traverse Cholla Springs with a permanent grin on their faces as they fondly remember the first game, they&#039;ll have to stay on their toes to deal with whatever problem comes their &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, Micah is by far the worst &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most violent member of the crew, so he clearly wasn&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snitching on the gang to do what was right. The only reason Bell works with the law is to save himself&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His information helps the Pinkertons ambush the gang multiple times&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;putting people who are more innocent than Micah &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dan&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I had &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disable my antivirus before &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would stop crashing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once I was able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boot up &lt;/ins&gt;the game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it ran with minimal problems&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this may not &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the case &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyone, depending on the problems they experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;So, once you get the game running, what is it like to play on &lt;/ins&gt;PC&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? Well&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controls translate exceedingly well &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the mouse and keyboard control scheme&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Horse riding is a bit clunky, but no more than it was in other versions of RDR2 &lt;/ins&gt;, in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any other game &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a horse in &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;or, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let’s face it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in regards &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;riding real-life hor&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With a more average computer, Red Dead Redemption 2 still looks pretty good&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;albeit not a noticeable improvement over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console version&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The one issue that I encountered was that sometimes parts of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;landscape in wide shot cutscenes would not render in right away, but never in a way &lt;/ins&gt;that was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;noticeably distracting from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;st&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, some areas of its map are clearly more desirable &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players than others&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether its annoying NPCs &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a dip in storytelling quality&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain regions caused many gamers to feel dismay as they played through Arthur Morgan&#039;s tale&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Read on if you want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absolute best areas of Red Dead Redemption 2 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most abys&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The complete opposite of the cramped Saint Denis, the region around the east Grizzlies &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a stunning tribute &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the great outdoors&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clear rivers, pristine forests, and jaw-dropping mountain cliffs are all available &lt;/ins&gt;for players to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just stop &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appreciate Red Dead Redemption 2&#039;s visu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar Games recently released &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formerly console-exclusive Red Dead Redemption 2 for PC&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game boasts &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide variety of quality settings&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially ones that can’t be achieved on console&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as a few minor bonus content features&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks great &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plays well on a wide variety of computers, a still-buggy launcher makes &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredibly hard &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get star&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dutch Van Der Linde might have never been a complete angel&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but he descends further into madness during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second half &lt;/ins&gt;of Red Dead Redemption 2, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which ultimately leads &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gang&#039;s downfall&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unsurprisingly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s during &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same section of the game when Micah starts getting really close to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leader and becomes &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unofficial second in comm&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bell uses his tight relationship with Dutch &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manipulate him into leaving Abigail in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hands &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Pinkertons as well as persuading him to turn his back on his long-time friend Arthur&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even after he exposes Micah as the &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now she is pointing a gun at him at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time after she chooses to join Arthur&#039;s side&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Micah doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t best her &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;duel or fight, the snake waits until she is distracted by the news &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Pinkertons coming &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot her&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bell kills her without any hesitation or remorse, for somebody who looked after them all (Micah included)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she deserved better than t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;m Commander Shepherd and this is my favorite AAA game &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the decade. The first Mass Effect was a competently written RPG with a lackluster game behind it. The third Mass Effect was a slightly over-wrought story with a lackluster ending (but not riot-worthy lackluster&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I should stress). Mass Effect 2 was perfect - the Seven Samurai hero collection&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brilliant characters&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fantastic cover-shooter RPG. I only wish the twist &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first ten minutes hadn&#039;t been spoiled by marketing - if I could have only gone &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Last of Us was a leap forward for games on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same level as Half-Life 2 and Super Mario 64 &lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;history books will point to The Last of Us &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game that brought AAA narrative to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cinema-quality standard&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and pushed the entire industry forward in terms of performance&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motion capture&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;writing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and AI. The Last of Us defines gaming in the 2010s. It is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;functionally flawless game that took monumental risks that we now take for granted after so many have followed in its footst&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even before outing Micah as a snitch, Arthur was one of Bell&#039;s greatest adversaries. As Morgan notices early &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what a terrible human being Micah &lt;/ins&gt;is&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Also&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it doesn&#039;t matter how close Bell gets to Dutch&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or how much power he gains &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;group, Arthur is never afraid to stand up to&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MarylouShuster</name></author>
	</entry>
	<entry>
		<id>https://radwiki.fh-joanneum.at/index.php?title=Tips_For_Red_Dead_Redemption_2&amp;diff=55990&amp;oldid=prev</id>
		<title>CandraNorthern9: Die Seite wurde neu angelegt: „&lt;br&gt;Once the parallels are realized, it&#039;s hard not to take Arthur&#039;s (read: your) own decisions into consideration when playing Red Dead Redemption 2. These emotional connections, the way some actions feel morally repugnant even though it&#039;s all technically &quot;still a video game,&quot; these are the elements which keep Red Dead Redemption 2 from falling into it&#039;s own trap of self-indulgence and overlong opening hours. And once all those gameplay options are unlock…“</title>
		<link rel="alternate" type="text/html" href="https://radwiki.fh-joanneum.at/index.php?title=Tips_For_Red_Dead_Redemption_2&amp;diff=55990&amp;oldid=prev"/>
		<updated>2026-04-14T18:28:40Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Once the parallels are realized, it&amp;#039;s hard not to take Arthur&amp;#039;s (read: your) own decisions into consideration when playing Red Dead Redemption 2. These emotional connections, the way some actions feel morally repugnant even though it&amp;#039;s all technically &amp;quot;still a video game,&amp;quot; these are the elements which keep Red Dead Redemption 2 from falling into it&amp;#039;s own trap of self-indulgence and overlong opening hours. And once all those gameplay options are unlock…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Once the parallels are realized, it&amp;#039;s hard not to take Arthur&amp;#039;s (read: your) own decisions into consideration when playing Red Dead Redemption 2. These emotional connections, the way some actions feel morally repugnant even though it&amp;#039;s all technically &amp;quot;still a video game,&amp;quot; these are the elements which keep Red Dead Redemption 2 from falling into it&amp;#039;s own trap of self-indulgence and overlong opening hours. And once all those gameplay options are unlocked, once players can ride or fish or treasure find or rob or hunt or collect bounties at their own discretion, the game becomes one of the most versatile [https://openworldpedia.com/ Open World Weapons Guide|Https://Openworldpedia.Com/] world experiences ever craf&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game recently released on PC and players quickly released that this game wouldn&amp;#039;t come without its fair share of performance issues. Upon release, eager fans began to experience bugs and glitches that hindered their overall experience and in some cases halted their progress entir&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In terms of graphics, it&amp;#039;s also possible to improve the game in various ways. While Red Dead Redemption 2 already looks amazing, there are some small tweaks here and there that players can try to make the game even more visually stunning. This, unfortunately, won&amp;#039;t be possible for all PC players, as the title is already demanding to run without extra visual improvements. So, if players want to play in 4K with the mods available and run it at 60 FPS or more, they&amp;#039;ll have to either stick to DLSS Performance mode and lose some sharpness, or have a very powerful system with an RTX 4090 GPU to take the l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It has brought in tons of new fans and brought back many old ones, all ready to give the new worlds a try. Whether it be the incredible new Mario Kart 8 game that was released or Super Mario Odyssey. The franchise has taken risks and they have all paid off thankfully, which have allowed the popularity of Mario to reach even greater heig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s simple design and bright colors make the game massively appealing to people of all ages. Encouraging team play or solo play with creativity and skill being needed, the game has been a mega-hit. Fortnite has just gone from strength to strength since bursting onto the scene, and it has shown no real signs of slowing down eit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;All players need to do is find some beard tonic and apply it to enhance Arthur&amp;#039;s beard. It&amp;#039;s a simple RDR2 tip that&amp;#039;s perfect for players who want their version of Arthur to exude potent dad energy and look intimidating as he guns down enemies by the hundreds with a cold look on his f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This game was an unbelievable one and it took the franchise to new heights as far as popularity is concerned. Becoming a megahit, the game was popular for its fantastic storyline which used three characters at once. However, the online version of the game was also very successful. It allowed people to come together and play the game and it really did allow it to be a &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On the surface, Beecher&amp;#039;s Hope is not much. It&amp;#039;s just a spot on the Great Plains that John Marston and his family can call home. But that is what makes it one of the best spots in Red Dead Redemption 2 . It is a place full of nostalgia for players who experienced the first Red Dead Redemption game. For fans of the original, it is a chance to revisit the spot where John Marston was happy with his family before the tragedies that ensued. And, if you keep hanging around playing RDR2 , you can make believe that John Marston spent the rest of his days ranching at Beecher&amp;#039;s H&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Red Dead Online isn&amp;#039;t necessarily dead on consoles, but it wouldn&amp;#039;t be shocking to hear that it&amp;#039;s a pretty sparse player base. Not only are PC gamers going to have the advantage of a new release in terms of a player base, but it can be assumed that roleplay servers will also make their way to Red Dead Onli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The over-the-shoulder camera will never grow old, but players who&amp;#039;ve sunk in a lot of hours and don&amp;#039;t mind switching things up a bit will find first-person mode to be a fresh change of pace. Even now, it&amp;#039;s hard to believe that the entire game can be experienced from a completely different viewpo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Much has already been espoused about Red Dead Redemption 2&amp;#039;s tutorialization of gameplay, of how new mechanics are introduced slowly, methodically across the first ten hours, requiring the player to complete numerous missions to unlock both protagonist Arthur Morgan&amp;#039;s full move set as well as revealing all of the different options available to the player in the overworld. The first time through Red Dead Redemption 2 , this comes across as a disappointing but almost understandable compromise, as players are learning mechanics along with Arthur. On a second playthrough, however, this becomes tediously unnecessary, with even simple tasks like taking a weapon from a horse being locked from the player until they are specifically told how to do&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Next on the list is Destiny , which is another incredibly important video game series from this decade, which took on a life of its own in popularity. The franchise burst onto the scene first in 2014 and has had several expansions and a sequel since t&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CandraNorthern9</name></author>
	</entry>
</feed>