The Best Video Game Monologues

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The distorted voices and deep droning in the background exemplifies this drunken sense of power that Shodan appears to have, contrasting the calm rationality of her desire to subjugate the human race. Disturbing and haunting, the monologue is a stark reminder of the limits one can go when obsessed with power and achieving godh

Death Stranding 2 Vehicles Stranding 2 could be anything, and that’s the most beautiful thing any of us could hope for. With its predecessor a proven success, Kojima should have the creative freedom to build upon it in whatever way he sees fit. That’s a dangerous thing to consider, but also such an exciting one. The original game is so brilliant because it was unlike anything we’d ever played before, a deliberate attempt to exist outside the mainstream box while simultaneously standing alongside Sony’s other exclusives with little hesitation.


Never coming to terms with the loss of his family, Heartman purposely stops his heart every twenty-one minutes for three minutes. He is eternally trapped in his facility to undergo this, day by day to find his family. Heartman deserves eternal rest with his family, something he hopefully achieves in Death Stranding

You often stumble across the empty husks of cities, only ever interacting with fellow human beings in cutscenes or through disparate holograms spread across identical facilities dotted across the landscape. It all feeds into the narrative and worldbuilding, but simultaneously it points to a limited experience, or one that is yet to reach its full potential. This is where Death Stranding 2 comes into view, and how a sequel building upon everything the original game managed to achieve would be monumental. Give Kojima Productions an equal level of freedom alongside a decent budget and watch the project blossom. That’s all we need.

I can’t even begin to think where Kojima will take things, but the socially dependent delivery system present in Sam Porter Bridges’ journey is one that controls beautifully, giving every step meaning as you stumble towards your destination, careful to avoid losing everything you’ve worked for. Fellow couriers would often come into view, while you’d also need to deal with evil monsters and bandits, but so much of the game was tranquil in its atmosphere, allowing the world to become our own. I adore this isolation, but I’d equally welcome expansion with deeper characters and more varied environments that aren’t just a bland mixture of rain, mountains, hills, and desert all populated by the same mixture of spooky monsters you’re desperately trying to avoid. The core systems are great, but with further refinement they could be something special.


It would be great for the Death Stranding sequel to include more weaponry, and further advance how the game can take out BTs, MULEs, and other such enemies. These new ways to fight would put additional danger in the hands of the player, as they can choose between lethal and non-lethal, the former affecting the state of the wo


Through video games, creators have been able to make commentary on society and various human experiences, allowing gamers to understand more about their fellow gamers and the world around them. This is the case with Hellblade: Senua's Sacrifice , which was developed by Ninja Theory and released in 2017. The game features a woman named Senua who goes on a journey to rescue her dead lover's soul. She is plagued by voices of Furies in her head, and she sees the world differently, which can be quite frightening for her at times. However, it never stops her from achieving her goals. Many of Senua's experiences resemble psychosis, and the developers went to great lengths to ensure accuracy. Consequently, by cleverly stimulating the senses, the game weaves a story that both educates and enterta


The environmental design also forwarded the medium and its capacity to tell stories. This reached a pinnacle in 2016's The Last Guardian where dialogue takes a backseat, and the interesting environments one traverses share a wealth of information about a mysterious world. The game centers on a young boy and a colossal, birdlike beast he befriends. However, as one explores the dilapidated buildings with their austere architecture, they discover secrets about the people who live in this strange land, and how they have reacted to the birdlike bea


The eighth generation also brought Hideo Kojima's Death Stranding which, although eccentric, managed to highlight the importance of human connections. The game was released in 2019, and it seemed to come at just the right time, as much of the world would soon find themselves struggling with isolation and loneliness when the COVID-19 pandemic hit. Quantic Dream also released Detroit: Become Human , which imagined sapient androids living alongside humans, and in doing so, the game questions the basis of personhood. Though gamers are divided on whether the game succeeded in what it attempted to do, the ideas contained are thought-provok