25 Things That Make No Sense About Red Dead Redemption 2’s Story

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In the area of Rhodes is where our next chance encounter lies. If you happen to buy from the Gunsmith there, you might've heard some whispers as you walked in. There's a man that calls out to you from the basement hatch outs


Rockstar Games has you covered though. If you pop on into a hotel, there is an option to give your character a nice and luxurious bath with actual hot water. Making sure my character bathes is something I never thought I would do in a video g


Kieran’s role in the gang is a strange one from start to finish. Where he begins as a hostage nobody likes, he ends as a hostage nobody likes. Upon saving Arthur’s life in Chapter 2, Arthur decides to do Kieran the courtesy of letting him go. In giving him his freedom, Kieran gets a second chance but ultimately chooses to stay with Dutch’s G


I was caught completely off-guard when I found out I could do that. I had not played dominoes (in real life) for a long time. Luckily for me, my skills had not disappeared in all that time. I was able to claim victory more often than

Incredibly early into the gang, Arthur reveals that John had left the gang for an entire year prior to the start of Chapter 1. This abandonment clearly created some wedge between Arthur and John with the two butting heads early on. Oddly, though, Arthur more or less gets over it by Chapter 2 as he never actually reflects on


While the beauty of the great outdoors and the interaction with the stars themselves are incredible to behold in this game, not everyone who encounters these rocks from space are lucky to make it out in one piece. Another encounter with a meteor comes from the Roanoke Valley area. To the northeast of the "A" in "Roanoke Valley," you’ll discover a home. Here, you will find inside the unpleasant remains of some people, where it appears a meteorite crashed into the home and decimated whoever was ins


This next item is a bit curious, as its origins are unknown. Travel west along the southern path leading away from the Van Horne Trading Post and begin traveling north when you reach a fork in the r


There are quite a few things that you can do in combat , or in the moments just before or after, that Red Dead Redemption 2 puts on the player to figure out. One thing to keep in mind before combat is that you can actually fire warning shots by holding down the aim button, tapping up on the d-pad, and pressing fire. This can help to defuse a situation, or to convince someone that you mean business. But it can also backfire on you, causing someone to fire some shots of the non-warning vari


On the subject of player freedom, Chapter 2 will feature an instance in Money Lending and Other Sins where Arthur Morgan confronts Thomas Downes, the man who ultimately infects him with TB. Naturally, most players will beat up poor Thomas without really thinking considering the context of the miss


Located on the Eastern side of Braithwaite Manor, you’ll come across a large collection of houses located on the edge of the water. Head south into the shrubs at this point and you’ll start to hear the voice of a young g


The big question is, have you tried the same trick with pigs? If you haven't, I am going to tentatively suggest that you do. I've seen alligators ignore floating bodies before. But as it turns out, pigs can be just as hungry for fresh meat. If you need a handy way to destroy evidence, try p


This shouldn’t even be a choice. Realistically, Arthur would have stayed with John up to the very end. Not every game needs some kind of cut off for alternate endings, especially when the story strongly favors one option over the other. There is no way Arthur would have gotten John so far only to abandon him for money he will never


Red Dead Redemption 2 roleplay Dead Redemption II is an incredibly long game. Spanning six chapters and two epilogues, Arthur Morgan’s journey will take players upwards to 60 hours to complete in full- and that’s if you rush by the end. While a fantastic narrative about the last days of the Wild West, it is not a story without fault. Underneath the game’s genuinely gripping story is a plot filled with holes that detract from its inherent quality. Character motivations often don’t make sense, events are sometimes poorly explained, and scenarios will occasionally even contradict the first game. Red Dead Redemption II is a fantastic game, but it isn’t immune from having plot ho


Chapter 3 is when things start to really turn sour for Dutch’s gang. Following mess after mess, it seems as though the group is at their lowest point. Suddenly, Colm O’Driscoll asks for a truce and with no real ground to say otherwise, Dutch agrees to meet in order to come to some kind of agreem


During the course of his rough-and-tumble adventures, Arthur Morgan gets pretty dirty. It doesn't help that the roads he travels on are sometimes just muddy tracks in the earth. If you get soiled enough, other NPCs will comment on Arthur's rundown st