Overwatch s Latest Patch Includes Changes For D.Va Roadhog And More

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Blizzard Entertainment released patch notes and information on a new update that is now available in the game's Public Test Region on PC. Specifically, the new update addresses some balance changes with certain Heroes, such as Roadhog's hook being a bit more balanced, while Ana, D.Va, and Sombra also have some changes in p


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Three heroes have also seen some major adjustments. For McCree, Deadeye now begins to lock onto targets after 0.2 seconds, instead of the previous lock-on time of 0.8 seconds. With Reaper, you'll now regain 20% health from all damage done to heroes. Roadhog's head hitbox has also been reduced by 20%, while his Scrap Gun will now do 33% less dam

I looked over at Brian Raffel, our studio head, and we just kind of smiled at each other and we nodded and for me it was just so gratifying to hear the response that we felt for so long. When this project was first proposed I don't think there was a single person at Raven that wasn't like 'yes yes we want to do this. Absolutely we're all in.' That's very exciting right? It's also many moons ago that we started on this, and we knew we had something good and something fun but we didn't know know. Until you get in front of gamers you're not really gonna know. So today's reveal was king of the hold our breaths for a little bit, and the applause and the excitement; it resonated and I kept smiling most of the morning because of it. I got an opportunity to go and take pictures and the lines were long afterwards and I was like 'they screamed and in a good way, and the lines are long so they really meant it.' So I did a little bit of walking around and listening to people. So that was a fun thing for me to get on my break was a chance to hear what people thought. So I think it went pretty well, social media seems to be going pretty well for us too.


The time it takes to hack a target has been decreased from 1 second to 0.8 seconds



**Developer Comments: ** Sombra often had difficulty hacking enemies, even when she surprised the target. This change should help her execute hacks more eas


Another highlight from the patch is that two new skins have been officially added to the game, Oni Genji, and Officer D. Va. While both the map and the two skins were a part of the game's Public Testing Region (PTR) on Windows PC almost a month ago, this marks the first time that either of these features have been made available of everyone, regardless of platf

I feel like the line is drawn extremely hard and deep when it affects gameplay. I think that for a campaign we were definitely more liberal with our animations and additions as long they enhanced the true intent of the moment. So 'Crew Expendable,' I think you've all seen that trailer we put out a few months back. The explosion cinema had to be redone. It was just one of those ones we just couldn't match up, but there was a very specific intent that IW had with that moment and they wanted that to establish the characters. Not just who you are, because you kind of knew that at that point, but who is Price? What is he to you? Who do you follow? Where do you fit in the grouping of the people there, and when you get knocked unconscious and you're kind of just rolling around a bit, we added a lot of that personal connection to the world. We're really happy about how that all turned out, because you're reaching for your fellow soldier that's there and he's checking on you. Then Price comes along and slaps you around and says 'We're leaving!' So there's this really great tension in the moment that only needed emphasis. It didn't need to be reworked, it didn't need a ton of additions unnecessarily, but we wanted to tell the story just a little bit more and we had the opportunity. We had the manpower, the resources, and we certainly had the drive to do it so that's what we wanted to focus on.

Finally, some general changes and bug fixes have been made to the overall game. Players will no longer lose progress on their On Fire meter, your first win won't count as a loss in career mode any more, and Sombra will no longer be able to get out of the playable area on Eichenwa


A quick summary of each player's most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/rule